Files
mtgodot-poc/.gitignore
T
shenleiandClaude Opus 5.5 f970f95800 cleanup: drop Godot-era build trees, m2dev net/pack layers and stale docs
- Untrack build-debug/ and build-asan/ (CMake trees committed by mistake in
  c9389431) and ignore them.
- Remove extension/src/net and extension/src/pack (m2dev protocol and XChaCha
  pack format, superseded by the ported 40250 code), their 18 unregistered tests
  and the net/pack tools, the MT_BUILD_NET_TOOLS probe, and the libsodium and zstd
  submodules they alone used.
- The fake login server's classic cipher, sequence table and wire layouts move to
  extension/tests/classic/ (still used by port.login_flow, port.packet and the
  native client's offline mode).
- Archive Godot/m2dev-era plans under docs/archive/; THIRD-PARTY.md updated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:17:25 +09:00

68 lines
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# Metin2 game assets are private. Do not publish or redistribute Ymir art.
# build
/build/
/build-ios/
/build-android/
/build-classic/
/build-port-gate/
/build-debug/
/build-asan/
/cmake-build-*/
/build-release/
/build-native-render/
/build-native/
compile_commands.json
# misc
.DS_Store
*.tmp
*.o
*.a
__pycache__/
*.pyc
.env.live-smoke.local
# playable network tests: local scenario/fixture configs, credential files and
# run outputs never enter git. Only scenario.example.json and the static gate
# fixtures in test/playable are committed. Run outputs live under /build/playable.
/test/playable/*.local.json
/test/playable/*.local.txt
/test/playable/runs/
*.credentials
*.credentials.json
.env.*.local
# clangd
/.cache/
# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
# oracle/build-wine.sh rebuilds). See oracle/README.md.
/oracle/oracle.exe
/oracle/*.dll
/oracle/*.dylib
# vendored-lib test artifacts
/test/oracle_dumps/
/test/*.actual.png
/build-tools/
# libgr2 tool outputs
/fuzz-report.json
/test/m2-numeric.json.tmp
# compare.py render output
/test/compare-shots/
/test/compare-report.json
# Written by 40250 uitaskbar.py at runtime.
/mouse.cfg
# native Android client (./build-android-native.sh): SDL3 download, NDK builds, Gradle output
/build-android-native/
/android-native/.gradle/
/android-native/app/build/
/android-native/build/
/android-native/local.properties