76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib, EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8, LF, include-path case only); platform-class headers go to the mirror path too, as the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton, Pool, Stl, Utils, FlyTarget). - common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces - common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows - Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64, CRITICAL_SECTION on std::recursive_mutex - header gate prepends each library's StdAfx.h (40250's precompiled header) port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#ifndef __INC_METIN_II_371GNFBQOCJ_LZO_H__
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#define __INC_METIN_II_371GNFBQOCJ_LZO_H__
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#include <windows.h>
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#include <lzo/lzo1x.h>
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#include "Singleton.h"
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class CLZObject
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{
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public:
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#pragma pack(4)
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typedef struct SHeader
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{
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DWORD dwFourCC;
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DWORD dwEncryptSize; // 암호화된 크기
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DWORD dwCompressedSize; // 압축된 데이터 크기
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DWORD dwRealSize; // 실제 데이터 크기
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} THeader;
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#pragma pack()
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CLZObject();
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~CLZObject();
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void Clear();
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void BeginCompress(const void * pvIn, UINT uiInLen);
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void BeginCompressInBuffer(const void * pvIn, UINT uiInLen, void * pvOut);
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bool Compress();
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bool BeginDecompress(const void * pvIn);
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bool Decompress(DWORD * pdwKey = NULL);
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bool Encrypt(DWORD * pdwKey);
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bool __Decrypt(DWORD * key, BYTE* data);
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const THeader & GetHeader() { return *m_pHeader; }
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BYTE * GetBuffer() { return m_pbBuffer; }
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DWORD GetSize();
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void AllocBuffer(DWORD dwSize);
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DWORD GetBufferSize() { return m_dwBufferSize; }
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//void CopyBuffer(const char* pbSrc, DWORD dwSrcSize);
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private:
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void Initialize();
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BYTE * m_pbBuffer;
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DWORD m_dwBufferSize;
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THeader * m_pHeader;
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const BYTE * m_pbIn;
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bool m_bCompressed;
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bool m_bInBuffer;
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public:
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static DWORD ms_dwFourCC;
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};
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class CLZO : public CSingleton<CLZO>
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{
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public:
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CLZO();
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virtual ~CLZO();
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bool CompressMemory(CLZObject & rObj, const void * pIn, UINT uiInLen);
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bool CompressEncryptedMemory(CLZObject & rObj, const void * pIn, UINT uiInLen, DWORD * pdwKey);
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bool Decompress(CLZObject & rObj, const BYTE * pbBuf, DWORD * pdwKey = NULL);
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BYTE * GetWorkMemory();
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private:
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BYTE * m_pWorkMem;
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};
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#endif
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