Files
mtgodot-poc/extension/src/port/EterLib/AttributeData.h
T
shenleiandClaude Opus 5 fc47582017 port 2A step 2: copy the 40250 header closure into the port mirror
76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib,
EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8,
LF, include-path case only); platform-class headers go to the mirror path too, as
the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton,
Pool, Stl, Utils, FlyTarget).

- common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces
- common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows
- Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64,
  CRITICAL_SECTION on std::recursive_mutex
- header gate prepends each library's StdAfx.h (40250's precompiled header)

port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).
ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 20:27:57 +09:00

72 lines
1.6 KiB
C++

#pragma once
#include "Resource.h"
#include "Ref.h"
#include "CollisionData.h"
typedef struct SHeightData
{
char szName[32+1];
std::vector<D3DXVECTOR3> v3VertexVector;
} THeightData;
typedef std::vector<THeightData> THeightDataVector;
class CAttributeData : public CResource
{
public:
typedef CRef<CAttributeData> TRef;
/*
enum ECollisionType
{
COLLISION_TYPE_PLANE,
COLLISION_TYPE_BOX,
COLLISION_TYPE_SPHERE,
COLLISION_TYPE_CYLINDER,
};
typedef struct SCollisionData
{
DWORD dwType;
char szName[32+1];
D3DXVECTOR3 v3Position;
float fDimensions[3];
D3DXQUATERNION quatRotation;
} TCollisionData;*/
public:
static TType Type();
public:
CAttributeData(const char * c_szFileName);
virtual ~CAttributeData();
//DWORD GetCollisionDataCount() const;
//BOOL GetCollisionDataPointer(DWORD dwIndex, const TCollisionData ** c_ppCollisionData) const;
const CStaticCollisionDataVector & GetCollisionDataVector() const;
const THeightDataVector & GetHeightDataVector() const;
size_t AddCollisionData(const CStaticCollisionData& collisionData); // return m_StaticCollisionDataVector.size();
DWORD GetHeightDataCount() const;
BOOL GetHeightDataPointer(DWORD dwIndex, const THeightData ** c_ppHeightData) const;
float GetMaximizeRadius();
protected:
bool OnLoad(int iSize, const void * c_pvBuf);
void OnClear();
bool OnIsEmpty() const;
bool OnIsType(TType type);
void OnSelfDestruct();
protected:
float m_fMaximizeRadius;
//std::vector<TCollisionData> m_CollisionDataVector;
CStaticCollisionDataVector m_StaticCollisionDataVector;
THeightDataVector m_HeightDataVector;
};