Files
mtgodot-poc/extension/src/port/GameLib/StdAfx.h
T
shenleiandClaude Opus 5 fc47582017 port 2A step 2: copy the 40250 header closure into the port mirror
76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib,
EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8,
LF, include-path case only); platform-class headers go to the mirror path too, as
the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton,
Pool, Stl, Utils, FlyTarget).

- common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces
- common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows
- Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64,
  CRITICAL_SECTION on std::recursive_mutex
- header gate prepends each library's StdAfx.h (40250's precompiled header)

port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).
ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 20:27:57 +09:00

70 lines
1.4 KiB
C

#ifndef __INC_YMIR_GAMELIB__
#define __INC_YMIR_GAMELIB__
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#pragma warning(disable:4710) // not inlined
#pragma warning(disable:4786) // character 255 넘어가는거 끄기
#pragma warning(disable:4244) // type conversion possible lose of data
#pragma warning(disable:4018)
#pragma warning(disable:4245)
#pragma warning(disable:4512)
#pragma warning(disable:4201)
#if _MSC_VER >= 1400
#pragma warning(disable:4201 4512 4238 4239)
#endif
#include "../EterBase/Utils.h"
#include "../EterBase/CRC32.h"
#include "../EterBase/Random.h"
#include "../EterLib/StdAfx.h"
#include "../MilesLib/Stdafx.h"
#include "../EffectLib/StdAfx.h"
#include "GameType.h"
#include "GameUtil.h"
#include "MapType.h"
#include "MapUtil.h"
#include "Interface.h"
//#include "FlyingObjectManager.h"
//#include "FlyingData.h"
//#include "FlyingInstance.h"
// Octree
//#include "Octree.h"
// Item
//#include "ItemData.h"
//#include "ItemManager.h"
// Actor
//#include "WeaponTrace.h"
//#include "PhysicsObject.h"
//#include "RaceMotionData.h"
//#include "RaceData.h"
//#include "ActorInstance.h"
//#include "RaceManager.h"
// Property
//#include "Property.h"
//#include "PropertyManager.h"
//#include "PropertyLoader.h"
// Map
//#include "Area.h"
// Path Finder
//#include "PathFinder.h"
// Game Event Manager
//#include "GameEventManager.h"
#endif