build-android-native.sh downloads SDL 3.4.16 (sha256-checked), builds libSDL3.so and libmain.so (native_render + port_platform + embedded Python) at API 24, and wraps them in the SDLActivity shell under android-native/ (package org.metin2port.client). push-android-client.sh copies the 40250 Client directory into the app's files/ with run-as (--locale XX selects locale_XX.cfg). port_logic links with --no-dependent-libraries on ELF targets so the verbatim `#pragma comment(lib, ...)` lines do not break lld. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
88 lines
2.2 KiB
Plaintext
88 lines
2.2 KiB
Plaintext
# Metin2 game assets (project/asset_root.gd). Committed to THIS self-hosted
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# private repo for one-clone multi-device builds. Do not publish/redistribute
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# — copyrighted Ymir art.
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# build
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/build/
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# 渲染测试的落图输出(test/rendering 用例自建)
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/project/build/
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/build-ios/
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/build-android/
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/build-classic/
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/build-port-gate/
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/cmake-build-*/
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/build-release/
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/build-native-render/
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/build-native/
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compile_commands.json
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# godot
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/project/.godot/
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/project/bin/*.dylib
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/project/bin/*.dSYM/
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/project/bin/*.so
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/project/bin/*.dll
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/project/bin/*.wasm
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/project/bin/ios/
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/project/bin/android/
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# The embedded interpreter's stdlib, copied here from the build tree so the exporter packs it
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# (extension/CMakeLists.txt, 批次 2P step 3c). Derived — never committed.
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/project/python27.zip
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/project/python27.zip.sha256
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# Android Gradle build template (~1.2 GB of regenerable Gradle output + Godot
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# .aar). Recreate per machine:
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# godot --headless --path project --install-android-build-template \
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# --export-debug Android build/export/mtgodot-poc.apk
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/project/android/
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# misc
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.DS_Store
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*.tmp
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*.o
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*.a
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__pycache__/
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*.pyc
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.env.live-smoke.local
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# playable network tests: local scenario/fixture configs, credential files and
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# run outputs never enter git. Only scenario.example.json and the static gate
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# fixtures in test/playable are committed. Run outputs live under /build/playable.
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/test/playable/*.local.json
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/test/playable/*.local.txt
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/test/playable/runs/
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*.credentials
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*.credentials.json
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.env.*.local
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# clangd
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/.cache/
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# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
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# oracle/build-wine.sh rebuilds). See oracle/README.md.
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/oracle/oracle.exe
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/oracle/*.dll
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/oracle/*.dylib
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# vendored-lib test artifacts
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/test/oracle_dumps/
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/test/*.actual.png
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/build-tools/
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# libgr2 tool outputs
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/fuzz-report.json
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/test/m2-numeric.json.tmp
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# compare.py render output
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/test/compare-shots/
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/test/compare-report.json
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# Written by 40250 uitaskbar.py (SaveMouseButtonSettings) into the working directory at runtime.
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/project/mouse.cfg
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# native Android client (./build-android-native.sh): SDL3 download, NDK builds, Gradle output
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/build-android-native/
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/android-native/.gradle/
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/android-native/app/build/
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/android-native/build/
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/android-native/local.properties
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