Files
mtgodot-poc/extension/third_party/cpython-2.7.18/PC/winsound.c
T
shenleiandClaude Opus 5 5fad769ee8 port 2P step 1: vendor CPython 2.7.18 as the mtpython static library
The embedded 40250 script layer needs its own interpreter on five platforms.
2.7 is end-of-life, so nothing can be fetched from the target SDKs and the
source is vendored (official 2.7.18 tarball, trimmed to 25MB; Lib/ stays for
step 3's python27.zip).

cpython-2.7.18/CMakeLists.txt builds one `mtpython` static library from exactly
the 133 objects the reference libpython2.7.a contains, off by default behind
-DMTGODOT_EMBED_PYTHON=ON. The source list and the built-in module table
(config/config.c, 39 entries) are shared; pyconfig.h is a probe result and is
not, so each platform keeps its own under config/<platform>/, regenerated by
tools/py_embed/gen_pyconfig.sh and checked against the shared table.

Three vendor patches, documented in docs/THIRD-PARTY.md: configure/configure.ac
learn arm64 on macOS, and posixmodule.c undefines the process-control calls it
hard-defines past pyconfig.h when building for iOS.

macOS (ctest python.embed: every builtin imports, codecs and pickle work off the
vendored Lib/), Android arm64 and iOS arm64 build. Linux needs a Linux host and
Windows needs a MinGW-vs-MSVC decision; both are noted for step 4.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-23 08:27:35 +09:00

192 lines
5.3 KiB
C

/* Author: Toby Dickenson <htrd90@zepler.org>
*
* Copyright (c) 1999 Toby Dickenson
*
* Permission to use this software in any way is granted without
* fee, provided that the copyright notice above appears in all
* copies. This software is provided "as is" without any warranty.
*/
/* Modified by Guido van Rossum */
/* Beep added by Mark Hammond */
/* Win9X Beep and platform identification added by Uncle Timmy */
/* Example:
import winsound
import time
# Play wav file
winsound.PlaySound('c:/windows/media/Chord.wav', winsound.SND_FILENAME)
# Play sound from control panel settings
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
# Play wav file from memory
data=open('c:/windows/media/Chimes.wav',"rb").read()
winsound.PlaySound(data, winsound.SND_MEMORY)
# Start playing the first bit of wav file asynchronously
winsound.PlaySound('c:/windows/media/Chord.wav',
winsound.SND_FILENAME|winsound.SND_ASYNC)
# But dont let it go for too long...
time.sleep(0.1)
# ...Before stopping it
winsound.PlaySound(None, 0)
*/
#include <Python.h>
#include <windows.h>
#include <mmsystem.h>
PyDoc_STRVAR(sound_playsound_doc,
"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n"
"\n"
"The sound argument can be a filename, data, or None.\n"
"For flag values, ored together, see module documentation.");
PyDoc_STRVAR(sound_beep_doc,
"Beep(frequency, duration) - a wrapper around the Windows Beep API\n"
"\n"
"The frequency argument specifies frequency, in hertz, of the sound.\n"
"This parameter must be in the range 37 through 32,767.\n"
"The duration argument specifies the number of milliseconds.\n");
PyDoc_STRVAR(sound_msgbeep_doc,
"MessageBeep(x) - call Windows MessageBeep(x). x defaults to MB_OK.");
PyDoc_STRVAR(sound_module_doc,
"PlaySound(sound, flags) - play a sound\n"
"SND_FILENAME - sound is a wav file name\n"
"SND_ALIAS - sound is a registry sound association name\n"
"SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
"SND_MEMORY - sound is a memory image of a wav file\n"
"SND_PURGE - stop all instances of the specified sound\n"
"SND_ASYNC - PlaySound returns immediately\n"
"SND_NODEFAULT - Do not play a default beep if the sound can not be found\n"
"SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed
"SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors
"\n"
"Beep(frequency, duration) - Make a beep through the PC speaker.");
static PyObject *
sound_playsound(PyObject *s, PyObject *args)
{
const char *sound;
int flags;
int length;
int ok;
if (!PyArg_ParseTuple(args, "z#i:PlaySound", &sound, &length, &flags)) {
return NULL;
}
if (flags & SND_ASYNC && flags & SND_MEMORY) {
/* Sidestep reference counting headache; unfortunately this also
prevent SND_LOOP from memory. */
PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory");
return NULL;
}
Py_BEGIN_ALLOW_THREADS
ok = PlaySound(sound, NULL, flags);
Py_END_ALLOW_THREADS
if (!ok) {
PyErr_SetString(PyExc_RuntimeError, "Failed to play sound");
return NULL;
}
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *
sound_beep(PyObject *self, PyObject *args)
{
int freq;
int dur;
BOOL ok;
if (!PyArg_ParseTuple(args, "ii:Beep", &freq, &dur))
return NULL;
if (freq < 37 || freq > 32767) {
PyErr_SetString(PyExc_ValueError,
"frequency must be in 37 thru 32767");
return NULL;
}
Py_BEGIN_ALLOW_THREADS
ok = Beep(freq, dur);
Py_END_ALLOW_THREADS
if (!ok) {
PyErr_SetString(PyExc_RuntimeError,"Failed to beep");
return NULL;
}
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *
sound_msgbeep(PyObject *self, PyObject *args)
{
int x = MB_OK;
if (!PyArg_ParseTuple(args, "|i:MessageBeep", &x))
return NULL;
MessageBeep(x);
Py_INCREF(Py_None);
return Py_None;
}
static struct PyMethodDef sound_methods[] =
{
{"PlaySound", sound_playsound, METH_VARARGS, sound_playsound_doc},
{"Beep", sound_beep, METH_VARARGS, sound_beep_doc},
{"MessageBeep", sound_msgbeep, METH_VARARGS, sound_msgbeep_doc},
{NULL, NULL}
};
static void
add_define(PyObject *dict, const char *key, long value)
{
PyObject *k = PyString_FromString(key);
PyObject *v = PyLong_FromLong(value);
if (v && k) {
PyDict_SetItem(dict, k, v);
}
Py_XDECREF(k);
Py_XDECREF(v);
}
#define ADD_DEFINE(tok) add_define(dict,#tok,tok)
PyMODINIT_FUNC
initwinsound(void)
{
PyObject *dict;
PyObject *module = Py_InitModule3("winsound",
sound_methods,
sound_module_doc);
if (module == NULL)
return;
dict = PyModule_GetDict(module);
ADD_DEFINE(SND_ASYNC);
ADD_DEFINE(SND_NODEFAULT);
ADD_DEFINE(SND_NOSTOP);
ADD_DEFINE(SND_NOWAIT);
ADD_DEFINE(SND_ALIAS);
ADD_DEFINE(SND_FILENAME);
ADD_DEFINE(SND_MEMORY);
ADD_DEFINE(SND_PURGE);
ADD_DEFINE(SND_LOOP);
ADD_DEFINE(SND_APPLICATION);
ADD_DEFINE(MB_OK);
ADD_DEFINE(MB_ICONASTERISK);
ADD_DEFINE(MB_ICONEXCLAMATION);
ADD_DEFINE(MB_ICONHAND);
ADD_DEFINE(MB_ICONQUESTION);
}