66 lines
1.4 KiB
Plaintext
66 lines
1.4 KiB
Plaintext
# Metin2 game assets are private. Do not publish or redistribute Ymir art.
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# build
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/build/
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/build-ios/
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/build-android/
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/build-classic/
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/build-port-gate/
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/cmake-build-*/
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/build-release/
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/build-native-render/
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/build-native/
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compile_commands.json
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# misc
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.DS_Store
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*.tmp
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*.o
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*.a
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__pycache__/
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*.pyc
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.env.live-smoke.local
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# playable network tests: local scenario/fixture configs, credential files and
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# run outputs never enter git. Only scenario.example.json and the static gate
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# fixtures in test/playable are committed. Run outputs live under /build/playable.
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/test/playable/*.local.json
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/test/playable/*.local.txt
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/test/playable/runs/
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*.credentials
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*.credentials.json
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.env.*.local
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# clangd
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/.cache/
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# oracle: cross-compiled exe + leaked Granny DLL (size / RAD IP — never commit;
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# oracle/build-wine.sh rebuilds). See oracle/README.md.
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/oracle/oracle.exe
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/oracle/*.dll
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/oracle/*.dylib
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# vendored-lib test artifacts
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/test/oracle_dumps/
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/test/*.actual.png
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/build-tools/
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# libgr2 tool outputs
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/fuzz-report.json
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/test/m2-numeric.json.tmp
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# compare.py render output
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/test/compare-shots/
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/test/compare-report.json
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# Written by 40250 uitaskbar.py at runtime.
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/mouse.cfg
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# native Android client (./build-android-native.sh): SDL3 download, NDK builds, Gradle output
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/build-android-native/
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/android-native/.gradle/
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/android-native/app/build/
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/android-native/build/
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/android-native/local.properties
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