AVA2 unlock P3: dragon armor 21210-21279 (+0..+9) with armor shape 32

Keep ARMOR_BODY rows, import the whole refine chain, ship AVA2's <race>_7_1
models and register shape 32 after each race msm load (mt_shapes): the race
msm are read by bare name from the root pack and cannot be overridden.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-10-16 11:13:41 +09:00
co-authored by Claude Opus 5.5
parent 178fcf48fe
commit 0d2a9ebe36
5 changed files with 68 additions and 6 deletions
+2
View File
@@ -1012,6 +1012,7 @@ namespace PythonBoot
#include "ModelPreviewScript.inc"
#include "BattlePassScript.inc"
#include "AppliesScript.inc"
#include "ArmorShapesScript.inc"
static void install_script_module(const char* c_szModule, const char* c_szScript)
{
@@ -1095,6 +1096,7 @@ bool RunMainScript(const char* lpCmdLine, std::string* error)
install_script_module("mt_preview", c_szModelPreviewScript);
install_script_module("mt_battlepass", c_szBattlePassScript);
install_script_module("mt_applies", c_szAppliesScript);
install_script_module("mt_shapes", c_szArmorShapesScript);
if (g_touch_input)
install_script_module("mt_mobile_hud", c_szMobileHUDScript);
}