AVA2 unlock P3: dragon armor 21210-21279 (+0..+9) with armor shape 32
Keep ARMOR_BODY rows, import the whole refine chain, ship AVA2's <race>_7_1 models and register shape 32 after each race msm load (mt_shapes): the race msm are read by bare name from the root pack and cannot be overridden. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
178fcf48fe
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0d2a9ebe36
@@ -1012,6 +1012,7 @@ namespace PythonBoot
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#include "ModelPreviewScript.inc"
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#include "BattlePassScript.inc"
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#include "AppliesScript.inc"
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#include "ArmorShapesScript.inc"
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static void install_script_module(const char* c_szModule, const char* c_szScript)
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{
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@@ -1095,6 +1096,7 @@ bool RunMainScript(const char* lpCmdLine, std::string* error)
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install_script_module("mt_preview", c_szModelPreviewScript);
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install_script_module("mt_battlepass", c_szBattlePassScript);
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install_script_module("mt_applies", c_szAppliesScript);
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install_script_module("mt_shapes", c_szArmorShapesScript);
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if (g_touch_input)
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install_script_module("mt_mobile_hud", c_szMobileHUDScript);
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}
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