AVA2 unlock P1/P2: treasure boxes/keys and stone/Boss stones usable
Keep ITEM_TREASURE_BOX/KEY and METIN_NORMAL rows; APPLY_ATTBONUS_STONE 139 / APPLY_ATTBONUS_BOSS 140 in ItemData.h, item module and tooltip (mt_applies). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
f266072f67
commit
178fcf48fe
@@ -1011,6 +1011,7 @@ namespace PythonBoot
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#include "VipScript.inc"
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#include "ModelPreviewScript.inc"
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#include "BattlePassScript.inc"
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#include "AppliesScript.inc"
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static void install_script_module(const char* c_szModule, const char* c_szScript)
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{
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@@ -1093,6 +1094,7 @@ bool RunMainScript(const char* lpCmdLine, std::string* error)
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install_script_module("mt_vip", c_szVipScript);
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install_script_module("mt_preview", c_szModelPreviewScript);
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install_script_module("mt_battlepass", c_szBattlePassScript);
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install_script_module("mt_applies", c_szAppliesScript);
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if (g_touch_input)
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install_script_module("mt_mobile_hud", c_szMobileHUDScript);
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}
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