AVA2 unlock P1/P2: treasure boxes/keys and stone/Boss stones usable

Keep ITEM_TREASURE_BOX/KEY and METIN_NORMAL rows; APPLY_ATTBONUS_STONE 139 /
APPLY_ATTBONUS_BOSS 140 in ItemData.h, item module and tooltip (mt_applies).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-10-16 11:05:20 +09:00
co-authored by Claude Opus 5.5
parent f266072f67
commit 178fcf48fe
6 changed files with 46 additions and 5 deletions
+2
View File
@@ -1011,6 +1011,7 @@ namespace PythonBoot
#include "VipScript.inc"
#include "ModelPreviewScript.inc"
#include "BattlePassScript.inc"
#include "AppliesScript.inc"
static void install_script_module(const char* c_szModule, const char* c_szScript)
{
@@ -1093,6 +1094,7 @@ bool RunMainScript(const char* lpCmdLine, std::string* error)
install_script_module("mt_vip", c_szVipScript);
install_script_module("mt_preview", c_szModelPreviewScript);
install_script_module("mt_battlepass", c_szBattlePassScript);
install_script_module("mt_applies", c_szAppliesScript);
if (g_touch_input)
install_script_module("mt_mobile_hud", c_szMobileHUDScript);
}