AVA2 unlock P7: talismans (护符) and their attribute items
- ARMOR_PENDANT / APPLY_ENCHANT_* 123-128 / c_Equipment_Pendant (server WEAR_PENDANT 27) constants - mt_pendant: equipment slot under the earring, drop targets for 71302/53996 (reroll) and 71301/53997 (add, max 5), MTPENDANT messages; enchant apply texts in mt_applies - switchbot ignores talismans and talisman rerolls - make_items keeps the six +0..+200 chains (1206 items) and the four attribute items - tools/server/pendant: refine sets 440-499 (AVA2 rows) + install.sh Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
a1b63c0afb
commit
b9af78ef64
@@ -9,6 +9,12 @@ L = player.AutoHuntLocalize
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TEXTS = (
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("APPLY_ATTBONUS_STONE", "对陨石伤害 +%d%%"),
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("APPLY_ATTBONUS_BOSS", "对 Boss 伤害 +%d%%"),
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("APPLY_ENCHANT_ELEC", "对雷属性怪物伤害 +%d%%"),
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("APPLY_ENCHANT_FIRE", "对火属性怪物伤害 +%d%%"),
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("APPLY_ENCHANT_ICE", "对冰属性怪物伤害 +%d%%"),
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("APPLY_ENCHANT_WIND", "对风属性怪物伤害 +%d%%"),
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("APPLY_ENCHANT_EARTH", "对土属性怪物伤害 +%d%%"),
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("APPLY_ENCHANT_DARK", "对暗属性怪物伤害 +%d%%"),
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)
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@@ -0,0 +1,100 @@
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// PORT: AVA2 talisman (ITEM_TALISMAN_EQUIPMENT + ELEMENT_NEW_BONUSES), as module mt_pendant. Talismans are
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// ITEM_ARMOR / ARMOR_PENDANT worn in c_Equipment_Pendant (server WEAR_PENDANT, metin2-server port_pendant.cpp).
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// This script adds that slot to the inventory's equipment panel (the free spot under the earring on
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// equipment_base), marks unequipped talismans as drop targets of the talisman attribute items (71302 / 53996
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// reroll, 71301 / 53997 add up to 5) and nothing else, and renders the "MTPENDANT <code>" server messages that
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// replace AVA2's locale strings 1056 / 1057 / 1067.
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static const char c_szPendantScript[] = R"PY(# -*- coding: utf-8 -*-
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import chat
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import game
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import item
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import player
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import ui
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import uiInventory
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L=player.AutoHuntLocalize
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CHANGE=(71302,53996)
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ADD=(71301,53997)
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MAX_ATTR=5
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MESSAGES={'target':'该道具只能用于护符。','equipped':'请先卸下护符再使用。','empty':'这件护符没有可重洗的属性。',
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'changed':'护符属性已重新随机。','full':'这件护符的属性已满(最多 5 条)。','added':'护符追加属性成功。'}
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# EquipmentSlot coordinates of the slot (the earring is at 114,84).
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SLOT=(item.EQUIPMENT_PENDANT,(114,118))
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def FindChild(node,name):
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if node.get("name")==name:return node
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for child in node.get("children",()):
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found=FindChild(child,name)
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if found:return found
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return None
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def PatchInventoryWindow(window):
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base=FindChild(window,"Equipment_Base");slot=FindChild(window,"EquipmentSlot")
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if not base or not slot:return
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index,(x,y)=SLOT
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frame={"name":"PendantSlotBase","type":"image","x":slot["x"]+x,"y":slot["y"]+y,"image":"d:/ymir work/ui/public/Slot_Base.sub"}
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base["children"]=(frame,)+tuple(base.get("children",()))
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slot["slot"]=tuple(slot["slot"])+({"index":index,"x":x,"y":y,"width":32,"height":32},)
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_execfile=ui.execfile
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def ExecFile(fileName,dict):
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_execfile(fileName,dict)
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name=fileName.replace("\\","/").split("/")[-1].lower()
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if name=="inventorywindow.py" and "window" in dict:PatchInventoryWindow(dict["window"])
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ui.execfile=ExecFile
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_refreshEquip=uiInventory.InventoryWindow.RefreshEquipSlotWindow
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def RefreshEquipSlotWindow(self):
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_refreshEquip(self)
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index=SLOT[0]
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self.wndEquip.SetItemSlot(index,player.GetItemIndex(index),0)
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self.wndEquip.RefreshSlot()
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uiInventory.InventoryWindow.RefreshEquipSlotWindow=RefreshEquipSlotWindow
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def IsTalisman(vnum):
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if not vnum:return False
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item.SelectItem(vnum)
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return item.GetItemType()==item.ITEM_TYPE_ARMOR and item.GetItemSubType()==item.ARMOR_PENDANT
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def AttrCount(slot):
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return len([1 for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM) if player.GetItemAttribute(slot,i)[0]])
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_canUse=uiInventory.InventoryWindow._InventoryWindow__CanUseSrcItemToDstItem
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def CanUseSrcItemToDstItem(self,srcItemVNum,srcSlotPos,dstSlotPos):
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scroll=srcItemVNum in CHANGE or srcItemVNum in ADD
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talisman=IsTalisman(player.GetItemIndex(dstSlotPos))
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if not scroll:
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# the server refuses every other attribute / socket item on a talisman
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if talisman and item.GetUseType(srcItemVNum) in self.USE_TYPE_TUPLE:return False
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return _canUse(self,srcItemVNum,srcSlotPos,dstSlotPos)
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if srcSlotPos==dstSlotPos or not talisman or player.IsEquipmentSlot(dstSlotPos):return False
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count=AttrCount(dstSlotPos)
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return count>0 if srcItemVNum in CHANGE else count<MAX_ATTR
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uiInventory.InventoryWindow._InventoryWindow__CanUseSrcItemToDstItem=CanUseSrcItemToDstItem
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_command=game.GameWindow.BINARY_ServerCommand_Run
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def Command(self,line):
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if line.startswith('MTPENDANT '):
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words=line.split()
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text=MESSAGES.get(words[1] if len(words)>1 else '')
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if text:chat.AppendChat(chat.CHAT_TYPE_INFO,L(text))
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return 1
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return _command(self,line)
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game.GameWindow.BINARY_ServerCommand_Run=Command
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)PY";
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@@ -1019,6 +1019,7 @@ namespace PythonBoot
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#include "SashScript.inc"
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#include "MountScript.inc"
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#include "CostumeAttrScript.inc"
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#include "PendantScript.inc"
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static void install_script_module(const char* c_szModule, const char* c_szScript)
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{
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@@ -1106,6 +1107,7 @@ bool RunMainScript(const char* lpCmdLine, std::string* error)
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install_script_module("mt_sash", c_szSashScript);
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install_script_module("mt_mount", c_szMountScript);
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install_script_module("mt_costume_attr", c_szCostumeAttrScript);
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install_script_module("mt_pendant", c_szPendantScript);
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if (g_touch_input)
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install_script_module("mt_mobile_hud", c_szMobileHUDScript);
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}
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@@ -188,10 +188,11 @@ class SwitchbotWindow(ui.Window):
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vnum=player.GetItemIndex(player.INVENTORY,cell)
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if not vnum:continue
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item.SelectItem(vnum);kind=item.GetItemType()
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# 54001-54267 with a value2 mask are AVA2 costume enchants (mt_costume_attr), not switchers.
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if kind==item.ITEM_TYPE_USE and item.GetItemSubType()==USE_CHANGE_ATTRIBUTE and not (54001<=vnum<=54267 and item.GetValue(2)):
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# 54001-54267 with a value2 mask are AVA2 costume enchants (mt_costume_attr), 71302 / 53996 talisman
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# rerolls (mt_pendant), not switchers; talismans have their own attribute pool.
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if kind==item.ITEM_TYPE_USE and item.GetItemSubType()==USE_CHANGE_ATTRIBUTE and not (54001<=vnum<=54267 and item.GetValue(2)) and vnum not in (71302,53996):
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scrolls[vnum]=scrolls.get(vnum,0)+player.GetItemCount(player.INVENTORY,cell)
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elif kind in (item.ITEM_TYPE_WEAPON,item.ITEM_TYPE_ARMOR) and any(player.GetItemAttribute(player.INVENTORY,cell,i)[0] for i in range(5)):
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elif kind in (item.ITEM_TYPE_WEAPON,item.ITEM_TYPE_ARMOR) and not (kind==item.ITEM_TYPE_ARMOR and item.GetItemSubType()==item.ARMOR_PENDANT) and any(player.GetItemAttribute(player.INVENTORY,cell,i)[0] for i in range(5)):
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items.append((cell,vnum))
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selected=self.Selected();scroll=self.Scroll();state=self.bot.state
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if state and state['active'] and (state['cell'],state['vnum']) in items:
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@@ -95,6 +95,7 @@ class CItemData
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ARMOR_FOOTS,
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ARMOR_NECK,
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ARMOR_EAR,
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ARMOR_PENDANT, // PORT: AVA2 talisman, worn in c_Equipment_Pendant
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ARMOR_NUM_TYPES
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};
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@@ -353,7 +354,13 @@ class CItemData
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APPLY_ANTI_CRITICAL_PCT, //90 크리티컬 저항
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APPLY_ANTI_PENETRATE_PCT, //91 관통타격 저항
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// PORT AVA2 bonus numbering, matching the server (common/length.h): 92-138 are not ported yet.
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// PORT AVA2 bonus numbering, matching the server (common/length.h): 92-122 and 129-138 are not ported yet.
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APPLY_ENCHANT_ELEC = 123, // talisman: attack +x% on monsters of that element
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APPLY_ENCHANT_FIRE = 124,
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APPLY_ENCHANT_ICE = 125,
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APPLY_ENCHANT_WIND = 126,
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APPLY_ENCHANT_EARTH = 127,
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APPLY_ENCHANT_DARK = 128,
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APPLY_ATTBONUS_STONE = 139,
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APPLY_ATTBONUS_BOSS = 140,
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@@ -108,6 +108,7 @@ enum EDragonSoulStepTypes
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const DWORD c_Costume_Slot_Mount = c_Equipment_Start + 25; // PORT: AVA2 mount costume, server WEAR_COSTUME_MOUNT
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const DWORD c_Costume_Slot_MountSkin = c_Equipment_Start + 26; // PORT: AVA2 mount skin, server WEAR_COSTUME_MOUNT_SKIN
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#endif
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const DWORD c_Equipment_Pendant = c_Equipment_Start + 27; // PORT: AVA2 talisman, server WEAR_PENDANT
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// [주의] 숫자(32) 하드코딩 주의. 현재 서버에서 용혼석 슬롯은 32부터임.
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@@ -760,6 +760,8 @@ void initItem()
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PyModule_AddIntConstant(poModule, "ARMOR_FOOTS", CItemData::ARMOR_FOOTS);
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PyModule_AddIntConstant(poModule, "ARMOR_NECK", CItemData::ARMOR_NECK);
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PyModule_AddIntConstant(poModule, "ARMOR_EAR", CItemData::ARMOR_EAR);
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PyModule_AddIntConstant(poModule, "ARMOR_PENDANT", CItemData::ARMOR_PENDANT); // PORT: AVA2 talisman
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PyModule_AddIntConstant(poModule, "EQUIPMENT_PENDANT", c_Equipment_Pendant);
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PyModule_AddIntConstant(poModule, "ITEM_APPLY_MAX_NUM", CItemData::ITEM_APPLY_MAX_NUM);
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PyModule_AddIntConstant(poModule, "ITEM_SOCKET_MAX_NUM", CItemData::ITEM_SOCKET_MAX_NUM);
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@@ -860,4 +862,10 @@ void initItem()
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PyModule_AddIntConstant(poModule, "APPLY_ANTI_PENETRATE_PCT", CItemData::APPLY_ANTI_PENETRATE_PCT );
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PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_STONE", CItemData::APPLY_ATTBONUS_STONE );
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PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_BOSS", CItemData::APPLY_ATTBONUS_BOSS );
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PyModule_AddIntConstant(poModule, "APPLY_ENCHANT_ELEC", CItemData::APPLY_ENCHANT_ELEC );
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PyModule_AddIntConstant(poModule, "APPLY_ENCHANT_FIRE", CItemData::APPLY_ENCHANT_FIRE );
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PyModule_AddIntConstant(poModule, "APPLY_ENCHANT_ICE", CItemData::APPLY_ENCHANT_ICE );
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PyModule_AddIntConstant(poModule, "APPLY_ENCHANT_WIND", CItemData::APPLY_ENCHANT_WIND );
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PyModule_AddIntConstant(poModule, "APPLY_ENCHANT_EARTH", CItemData::APPLY_ENCHANT_EARTH );
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PyModule_AddIntConstant(poModule, "APPLY_ENCHANT_DARK", CItemData::APPLY_ENCHANT_DARK );
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}
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@@ -41,7 +41,7 @@ class SwitchbotTests(unittest.TestCase):
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mods['net'].SendChatPacket=self.sent.append
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mods['game'].GameWindow=type('GameWindow',(),dict(Open=lambda s:None,Close=lambda s:None,BINARY_ServerCommand_Run=lambda s,line:7))
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grp=mods['grp'];grp.SetColor=grp.RenderBar=grp.RenderBox=lambda *a:None
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it=mods['item'];it.ITEM_TYPE_WEAPON=1;it.ITEM_TYPE_ARMOR=2;it.ITEM_TYPE_USE=3;self.selected=None
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it=mods['item'];it.ITEM_TYPE_WEAPON=1;it.ITEM_TYPE_ARMOR=2;it.ITEM_TYPE_USE=3;it.ARMOR_PENDANT=7;self.selected=None
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it.SelectItem=lambda v:setattr(self,'selected',v);it.GetItemType=lambda:protos[self.selected][0];it.GetItemSubType=lambda:protos[self.selected][1]
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it.GetItemName=lambda:'N%d'%self.selected
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pl=mods['player'];pl.INVENTORY=1;pl.INVENTORY_PAGE_SIZE=45;pl.INVENTORY_PAGE_COUNT=5
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@@ -1,7 +1,7 @@
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#!/usr/bin/env python3
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"""Stage the AVA2 drop items that the 203 server lacks as ordinary 40250 items (server rows + client patch pack).
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Only types/subtypes/flags the 40250 server understands survive; items of AVA2-only systems (pets, pendants,
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new rings, weapon/sash-skin/effect costume enchants, talisman bonus items, new skill books) become plain ITEM_NONE items until those
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new rings, weapon/sash-skin/effect costume enchants, new skill books) become plain ITEM_NONE items until those
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systems are ported. Also writes mobs-server.tsv (MOUNT_MOBS) for install_items.py. Usage: see build_zh_locale.build_ava2_items and --help.
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"""
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import argparse,json,re,shutil,subprocess
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@@ -11,13 +11,18 @@ RANGES=((54001,54027,'时装强化石'),(54028,54078,'发型强化石'),(54079,5
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(54124,54174,'坐骑外观强化石'),(54175,54219,'披风外观强化石'),(54220,54267,'特效强化石'))
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# Dragon armor: +0..+9 per class (the refine chain needs every step).
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DRAGON={21210:'暗龙铠甲',21230:'风龙铠甲',21250:'魔龙铠甲',21270:'神龙铠甲'}
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# Talismans (P7, server port_pendant.cpp): +0..+200 per element, refine sets 440-499 (../pendant/refine.sql).
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PENDANT={9600:'火之护符',9830:'冰之护符',10060:'土之护符',10290:'暗之护符',10520:'风之护符',10750:'雷之护符'}
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PENDANT_STEPS=201
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# Talisman attribute items: 71302 / 53996 reroll, 71301 / 53997 add (53996 / 53997 are generic on AVA2).
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PENDANT_SCROLLS={53996,53997,71301,71302}
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# Models of the armor shapes the 40250 race msm lack (registered by the client's mt_shapes script): shape ->
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# model stem ('%s' = race); RACE_PATHS = the ShapeData PathName of each race msm.
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ARMOR_SHAPES={32:'%s_7_1'}
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RACE_PATHS={'warrior':('pc','pc2'),'assassin':('pc2','pc'),'sura':('pc','pc2'),'shaman':('pc2','pc')} # (male, female)
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# Kept with their 40250 meaning; everything else becomes ITEM_NONE (see module doc).
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KEEP_TYPES={'ITEM_MATERIAL','ITEM_QUEST','ITEM_GIFTBOX','ITEM_NONE','ITEM_TREASURE_BOX','ITEM_TREASURE_KEY'}
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KEEP_SUBTYPES={('ITEM_WEAPON',s) for s in ('WEAPON_SWORD','WEAPON_DAGGER','WEAPON_BOW','WEAPON_TWO_HANDED','WEAPON_BELL','WEAPON_FAN')}|{('ITEM_ARMOR','ARMOR_FOOTS'),('ITEM_ARMOR','ARMOR_BODY'),('ITEM_METIN','METIN_NORMAL')}|{('ITEM_COSTUME',s) for s in ('COSTUME_SASH','COSTUME_MOUNT','COSTUME_MOUNT_SKIN')}
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KEEP_SUBTYPES={('ITEM_WEAPON',s) for s in ('WEAPON_SWORD','WEAPON_DAGGER','WEAPON_BOW','WEAPON_TWO_HANDED','WEAPON_BELL','WEAPON_FAN')}|{('ITEM_ARMOR','ARMOR_FOOTS'),('ITEM_ARMOR','ARMOR_BODY'),('ITEM_ARMOR','ARMOR_PENDANT'),('ITEM_METIN','METIN_NORMAL')}|{('ITEM_COSTUME',s) for s in ('COSTUME_SASH','COSTUME_MOUNT','COSTUME_MOUNT_SKIN')}
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DESC={'ITEM_METIN':'可镶嵌到武器的空孔中。','ITEM_MATERIAL':'制作与升级材料。','ITEM_QUEST':'任务物品。','ITEM_GIFTBOX':'打开后可获得物品。','ITEM_TREASURE_BOX':'需要对应的钥匙才能打开。','ITEM_TREASURE_KEY':'可以打开对应的宝箱。','ITEM_WEAPON':'','ITEM_ARMOR':'','ITEM_COSTUME':'披风。可在披风工匠处合成升级,或吸收武器、铠甲的部分属性。'}
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# Sash system (metin2-server docs/FEATURE-AVA2-UNLOCK.md P4): effects registered by the client's mt_sash script
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# (files they reference are staged too), the window images, and item_scale.txt (model scale per job/sex; a row
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@@ -32,7 +37,11 @@ SASH_LOCALE={'locale/en/ui/acce/acce_combine.tga':'locale/zh/ui/acce/acce_combin
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ENCHANT_KEEP=((54001,54078),(54124,54174))
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DESC_SUB={('ITEM_USE','USE_CHANGE_ATTRIBUTE'):'拖到未穿戴的对应时装上,附加一条固定属性(每件时装最多 3 条,不能重复)。',
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('ITEM_COSTUME','COSTUME_MOUNT'):'坐骑时装。装备后召唤该坐骑(需要已拥有马匹),装备期间属性生效。',
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('ITEM_COSTUME','COSTUME_MOUNT_SKIN'):'坐骑外观。需先装备坐骑时装,装备后改变坐骑外观。'}
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('ITEM_COSTUME','COSTUME_MOUNT_SKIN'):'坐骑外观。需先装备坐骑时装,装备后改变坐骑外观。',
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('ITEM_ARMOR','ARMOR_PENDANT'):'护符。装备在护符栏,对相应属性的怪物伤害提高(强化等级 +1 = +1%)。可用护符强化道具重洗属性,用护符加持道具追加属性(最多 5 条)。'}
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# Per-vnum descriptions (override DESC_SUB).
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DESC_VNUM={53996:'拖到未穿戴的护符上,重新随机全部属性。',71302:'拖到未穿戴的护符上,重新随机全部属性。',
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53997:'拖到未穿戴的护符上,追加一条属性(最多 5 条)。',71301:'拖到未穿戴的护符上,追加一条属性(最多 5 条)。'}
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# Mount system (P5): races of the mount skins that 203 and the 40250 client lack -> (zh name, npc_mount folder).
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# Their AVA2 mob_proto rows go to mobs-server.tsv, the whole model folder into the pack; the client's mt_mount
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# script registers the race names (npclist.txt is read from the root pack only).
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@@ -64,6 +73,8 @@ def names():
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for v in range(lo,hi+1):result[v]=n
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for base,n in DRAGON.items():
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for k in range(10):result[base+k]='%s+%d'%(n,k)
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for base,n in PENDANT.items():
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for k in range(PENDANT_STEPS):result[base+k]='%s+%d'%(n,k)
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return result
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def convert(cols,E,imported):
|
||||
@@ -71,7 +82,8 @@ def convert(cols,E,imported):
|
||||
c=[x.strip() for x in cols[:33]]
|
||||
t,st=c[2],c[3]
|
||||
kept=t in KEEP_TYPES or (t,st) in KEEP_SUBTYPES or ((t,st)==('ITEM_USE','USE_CHANGE_ATTRIBUTE') and
|
||||
any(lo<=int(c[0])<=hi for lo,hi in ENCHANT_KEEP))
|
||||
any(lo<=int(c[0])<=hi for lo,hi in ENCHANT_KEEP)) or (
|
||||
(t,st) in (('ITEM_USE','USE_CHANGE_ATTRIBUTE'),('ITEM_USE','USE_ADD_ATTRIBUTE')) and int(c[0]) in PENDANT_SCROLLS)
|
||||
anti=tokens(c[5]);flags=tokens(c[6])
|
||||
if 'ITEM_STACKABLE' in anti:anti.remove('ITEM_STACKABLE');flags.append('ITEM_STACKABLE')
|
||||
anti=[a for a in dict.fromkeys(anti) if a in E['anti']];flags=[f for f in dict.fromkeys(flags) if f in E['flag']]
|
||||
@@ -196,7 +208,7 @@ def prepare(ava,proto_reader,locale,output,tool,packer,wrap=lambda text:text):
|
||||
if filename=='item_list.txt':result.append('\t'.join(listrows[v]).encode('gbk'))
|
||||
else:
|
||||
t=rows[v][2].strip()
|
||||
desc=DESC_SUB.get((t,rows[v][3].strip()),DESC.get(t,'')) if v in report['kept'] else LOCKED
|
||||
desc=DESC_VNUM.get(v) or DESC_SUB.get((t,rows[v][3].strip()),DESC.get(t,'')) if v in report['kept'] else LOCKED
|
||||
result.append(('%d\t%s\t%s'%(v,zh[v],wrap(desc) if desc else '')).encode('gbk'))
|
||||
(target/filename).write_bytes(b'\n'.join(result)+b'\n')
|
||||
subprocess.run([str(packer),str(output/'ava2items'),str(assets),''],check=True)
|
||||
|
||||
@@ -22,7 +22,7 @@ class ConvertTests(unittest.TestCase):
|
||||
for vnum,mask in ((54001,'2'),(54078,'4'),(54130,'16')): # body / hair / mount skin (port_costume_attr.cpp)
|
||||
s,c,kept=m.convert(row(vnum,'ITEM_USE','USE_CHANGE_ATTRIBUTE',flags='ITEM_STACKABLE',values=('23','10',mask,'0','0','0')),self.E,set())
|
||||
self.assertTrue(kept);self.assertEqual(s[2:4],['ITEM_USE','USE_CHANGE_ATTRIBUTE']);self.assertEqual(s[24:27],['23','10',mask])
|
||||
for vnum,mask in ((54100,'8'),(54200,'32'),(54250,'64'),(53996,'0')): # weapon costume / sash skin / effect / talisman
|
||||
for vnum,mask in ((54100,'8'),(54200,'32'),(54250,'64')): # weapon costume / sash skin / effect
|
||||
s,c,kept=m.convert(row(vnum,'ITEM_USE','USE_CHANGE_ATTRIBUTE',flags='ITEM_STACKABLE',values=('23','10',mask,'0','0','0')),self.E,set())
|
||||
self.assertFalse(kept);self.assertEqual(s[2:4],['ITEM_NONE','0']);self.assertEqual(s[24:30],['0']*6)
|
||||
self.assertEqual(c[1:3],[0,0]);self.assertEqual(c[5],1<<self.E['flag'].index('ITEM_STACKABLE'))
|
||||
@@ -63,6 +63,17 @@ class ConvertTests(unittest.TestCase):
|
||||
s,c,kept=m.convert(row(71234,'ITEM_COSTUME','COSTUME_MOUNT_SKIN',values=('32012','0','0','0','0','0')),self.E,{71234})
|
||||
self.assertTrue(kept);self.assertEqual(s[3],'COSTUME_MOUNT_SKIN');self.assertEqual(c[2],4)
|
||||
self.assertEqual(set(m.MOUNT_MOBS),{32012,32028})
|
||||
def test_pendant_and_scrolls_kept(self):
|
||||
s,c,kept=m.convert(row(9601,'ITEM_ARMOR','ARMOR_PENDANT',flags='ITEM_TUNABLE',wear='WEAR_PENDANT',
|
||||
applies=('APPLY_ENCHANT_FIRE','1','APPLY_NONE','0','APPLY_NONE','0'),refine=('9602','441')),self.E,{9601,9602})
|
||||
self.assertTrue(kept);self.assertEqual(s[3],'ARMOR_PENDANT');self.assertEqual(s[7],'NONE') # no WEAR_PENDANT flag: FindEquipCell
|
||||
self.assertEqual(s[11:13],['9602','441']);self.assertEqual(s[18:20],['APPLY_ENCHANT_FIRE','1']);self.assertEqual(c[17],124)
|
||||
self.assertEqual(c[2],self.E['sub'][self.E['type'].index('ITEM_ARMOR')].index('ARMOR_PENDANT'))
|
||||
for vnum,st in ((53996,'USE_CHANGE_ATTRIBUTE'),(71302,'USE_CHANGE_ATTRIBUTE'),(53997,'USE_ADD_ATTRIBUTE'),(71301,'USE_ADD_ATTRIBUTE')):
|
||||
s,c,kept=m.convert(row(vnum,'ITEM_USE',st,flags='ITEM_STACKABLE'),self.E,set())
|
||||
self.assertTrue(kept);self.assertEqual(s[2:4],['ITEM_USE',st])
|
||||
s,c,kept=m.convert(row(71303,'ITEM_USE','USE_ADD_ATTRIBUTE'),self.E,set());self.assertFalse(kept)
|
||||
n=m.names();self.assertEqual([n[v] for v in (9600,9800,10950)],['火之护符+0','火之护符+200','雷之护符+200'])
|
||||
def test_install_items_with_mobs(self):
|
||||
import subprocess,tempfile
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
@@ -91,7 +102,7 @@ class ConvertTests(unittest.TestCase):
|
||||
with self.assertRaises(SystemExit):m.effect_files(files)
|
||||
|
||||
def test_names_cover_ranges(self):
|
||||
n=m.names();self.assertEqual(len(n),514);self.assertEqual(n[54100],'武器外观强化石')
|
||||
n=m.names();self.assertEqual(len(n),514+6*200);self.assertEqual(n[54100],'武器外观强化石')
|
||||
self.assertEqual([n[v] for v in (21210,21219,21279)],['暗龙铠甲+0','暗龙铠甲+9','神龙铠甲+9'])
|
||||
self.assertTrue(all(len(v.encode('gbk'))<=24 for v in n.values()))
|
||||
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
# Talisman refine sets
|
||||
|
||||
AVA2 talismans (护符, metin2-server docs/FEATURE-AVA2-UNLOCK.md P7) refine +0..+200 through 201 items per element. Every step uses one of ten refine sets per element: fragment ×1 + 30031 ×1 + 33031 ×10, 50000 yang, 100 % (AVA2's own rows).
|
||||
|
||||
| Element | Items | Sets | Fragment |
|
||||
|---|---|---|---|
|
||||
| fire | 9600–9800 | 440–449 | 96001 |
|
||||
| ice | 9830–10030 | 460–469 | 96002 |
|
||||
| earth | 10060–10260 | 480–489 | 96003 |
|
||||
| dark | 10290–10490 | 490–499 | 96004 |
|
||||
| wind | 10520–10720 | 470–479 | 96005 |
|
||||
| elect | 10750–10950 | 450–459 | 96006 |
|
||||
|
||||
`install.sh` (on the server) backs up rows 440–499, replaces them from `refine.sql`, and checks 60 rows. The db loads refine_proto at boot, so restart the db afterwards. The items themselves come from `../ava2-items`.
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
#!/bin/sh
|
||||
# Installs the talisman refine sets (README.md) into player.refine_proto; the db reads them at boot, so restart the db.
|
||||
set -eu
|
||||
HERE=$(cd "$(dirname "$0")" && pwd)
|
||||
MYSQL=${MYSQL:-mysql -umetin2 -ppassword}
|
||||
BACKUP=/root/backup-pendant/$(date +%Y%m%d-%H%M%S)
|
||||
mkdir -p "$BACKUP"
|
||||
$MYSQL player -e 'SELECT * FROM refine_proto WHERE id BETWEEN 440 AND 499' > "$BACKUP/refine_440_499.tsv"
|
||||
echo "backup: $BACKUP"
|
||||
$MYSQL player < "$HERE/refine.sql"
|
||||
[ "$($MYSQL -N player -e 'SELECT COUNT(*) FROM refine_proto WHERE id BETWEEN 440 AND 499 AND cost=50000')" -eq 60 ] || { echo "refine rows missing" >&2; exit 1; }
|
||||
echo "done; restart the db"
|
||||
@@ -0,0 +1,63 @@
|
||||
-- AVA2 talisman refine sets 440-499 (AVA2 player.refine_proto): element fragment x1 + 30031 x1 + 33031 x10, 50000 yang, 100 %.
|
||||
-- Step n of a talisman chain uses set base + n % 10 (fire 440, elect 450, ice 460, wind 470, earth 480, dark 490).
|
||||
REPLACE INTO refine_proto (id,vnum0,vnum1,vnum2,vnum3,vnum4,count0,count1,count2,count3,count4,cost,src_vnum,result_vnum,prob) VALUES
|
||||
(440,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(441,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(442,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(443,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(444,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(445,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(446,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(447,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(448,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(449,96001,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(450,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(451,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(452,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(453,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(454,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(455,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(456,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(457,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(458,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(459,96006,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(460,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(461,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(462,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(463,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(464,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(465,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(466,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(467,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(468,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(469,96002,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(470,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(471,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(472,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(473,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(474,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(475,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(476,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(477,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(478,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(479,96005,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(480,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(481,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(482,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(483,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(484,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(485,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(486,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(487,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(488,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(489,96003,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(490,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(491,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(492,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(493,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(494,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(495,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(496,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(497,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(498,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100),
|
||||
(499,96004,30031,33031,0,0,1,1,10,0,0,50000,0,0,100);
|
||||
Reference in New Issue
Block a user