AVA2 unlock P7: talismans (护符) and their attribute items

- ARMOR_PENDANT / APPLY_ENCHANT_* 123-128 / c_Equipment_Pendant (server WEAR_PENDANT 27) constants
- mt_pendant: equipment slot under the earring, drop targets for 71302/53996 (reroll) and 71301/53997
  (add, max 5), MTPENDANT messages; enchant apply texts in mt_applies
- switchbot ignores talismans and talisman rerolls
- make_items keeps the six +0..+200 chains (1206 items) and the four attribute items
- tools/server/pendant: refine sets 440-499 (AVA2 rows) + install.sh

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-10-16 14:26:12 +09:00
co-authored by Claude Opus 5.5
parent a1b63c0afb
commit b9af78ef64
13 changed files with 249 additions and 12 deletions
+17 -5
View File
@@ -1,7 +1,7 @@
#!/usr/bin/env python3
"""Stage the AVA2 drop items that the 203 server lacks as ordinary 40250 items (server rows + client patch pack).
Only types/subtypes/flags the 40250 server understands survive; items of AVA2-only systems (pets, pendants,
new rings, weapon/sash-skin/effect costume enchants, talisman bonus items, new skill books) become plain ITEM_NONE items until those
new rings, weapon/sash-skin/effect costume enchants, new skill books) become plain ITEM_NONE items until those
systems are ported. Also writes mobs-server.tsv (MOUNT_MOBS) for install_items.py. Usage: see build_zh_locale.build_ava2_items and --help.
"""
import argparse,json,re,shutil,subprocess
@@ -11,13 +11,18 @@ RANGES=((54001,54027,'时装强化石'),(54028,54078,'发型强化石'),(54079,5
(54124,54174,'坐骑外观强化石'),(54175,54219,'披风外观强化石'),(54220,54267,'特效强化石'))
# Dragon armor: +0..+9 per class (the refine chain needs every step).
DRAGON={21210:'暗龙铠甲',21230:'风龙铠甲',21250:'魔龙铠甲',21270:'神龙铠甲'}
# Talismans (P7, server port_pendant.cpp): +0..+200 per element, refine sets 440-499 (../pendant/refine.sql).
PENDANT={9600:'火之护符',9830:'冰之护符',10060:'土之护符',10290:'暗之护符',10520:'风之护符',10750:'雷之护符'}
PENDANT_STEPS=201
# Talisman attribute items: 71302 / 53996 reroll, 71301 / 53997 add (53996 / 53997 are generic on AVA2).
PENDANT_SCROLLS={53996,53997,71301,71302}
# Models of the armor shapes the 40250 race msm lack (registered by the client's mt_shapes script): shape ->
# model stem ('%s' = race); RACE_PATHS = the ShapeData PathName of each race msm.
ARMOR_SHAPES={32:'%s_7_1'}
RACE_PATHS={'warrior':('pc','pc2'),'assassin':('pc2','pc'),'sura':('pc','pc2'),'shaman':('pc2','pc')} # (male, female)
# Kept with their 40250 meaning; everything else becomes ITEM_NONE (see module doc).
KEEP_TYPES={'ITEM_MATERIAL','ITEM_QUEST','ITEM_GIFTBOX','ITEM_NONE','ITEM_TREASURE_BOX','ITEM_TREASURE_KEY'}
KEEP_SUBTYPES={('ITEM_WEAPON',s) for s in ('WEAPON_SWORD','WEAPON_DAGGER','WEAPON_BOW','WEAPON_TWO_HANDED','WEAPON_BELL','WEAPON_FAN')}|{('ITEM_ARMOR','ARMOR_FOOTS'),('ITEM_ARMOR','ARMOR_BODY'),('ITEM_METIN','METIN_NORMAL')}|{('ITEM_COSTUME',s) for s in ('COSTUME_SASH','COSTUME_MOUNT','COSTUME_MOUNT_SKIN')}
KEEP_SUBTYPES={('ITEM_WEAPON',s) for s in ('WEAPON_SWORD','WEAPON_DAGGER','WEAPON_BOW','WEAPON_TWO_HANDED','WEAPON_BELL','WEAPON_FAN')}|{('ITEM_ARMOR','ARMOR_FOOTS'),('ITEM_ARMOR','ARMOR_BODY'),('ITEM_ARMOR','ARMOR_PENDANT'),('ITEM_METIN','METIN_NORMAL')}|{('ITEM_COSTUME',s) for s in ('COSTUME_SASH','COSTUME_MOUNT','COSTUME_MOUNT_SKIN')}
DESC={'ITEM_METIN':'可镶嵌到武器的空孔中。','ITEM_MATERIAL':'制作与升级材料。','ITEM_QUEST':'任务物品。','ITEM_GIFTBOX':'打开后可获得物品。','ITEM_TREASURE_BOX':'需要对应的钥匙才能打开。','ITEM_TREASURE_KEY':'可以打开对应的宝箱。','ITEM_WEAPON':'','ITEM_ARMOR':'','ITEM_COSTUME':'披风。可在披风工匠处合成升级,或吸收武器、铠甲的部分属性。'}
# Sash system (metin2-server docs/FEATURE-AVA2-UNLOCK.md P4): effects registered by the client's mt_sash script
# (files they reference are staged too), the window images, and item_scale.txt (model scale per job/sex; a row
@@ -32,7 +37,11 @@ SASH_LOCALE={'locale/en/ui/acce/acce_combine.tga':'locale/zh/ui/acce/acce_combin
ENCHANT_KEEP=((54001,54078),(54124,54174))
DESC_SUB={('ITEM_USE','USE_CHANGE_ATTRIBUTE'):'拖到未穿戴的对应时装上,附加一条固定属性(每件时装最多 3 条,不能重复)。',
('ITEM_COSTUME','COSTUME_MOUNT'):'坐骑时装。装备后召唤该坐骑(需要已拥有马匹),装备期间属性生效。',
('ITEM_COSTUME','COSTUME_MOUNT_SKIN'):'坐骑外观。需先装备坐骑时装,装备后改变坐骑外观。'}
('ITEM_COSTUME','COSTUME_MOUNT_SKIN'):'坐骑外观。需先装备坐骑时装,装备后改变坐骑外观。',
('ITEM_ARMOR','ARMOR_PENDANT'):'护符。装备在护符栏,对相应属性的怪物伤害提高(强化等级 +1 = +1%)。可用护符强化道具重洗属性,用护符加持道具追加属性(最多 5 条)。'}
# Per-vnum descriptions (override DESC_SUB).
DESC_VNUM={53996:'拖到未穿戴的护符上,重新随机全部属性。',71302:'拖到未穿戴的护符上,重新随机全部属性。',
53997:'拖到未穿戴的护符上,追加一条属性(最多 5 条)。',71301:'拖到未穿戴的护符上,追加一条属性(最多 5 条)。'}
# Mount system (P5): races of the mount skins that 203 and the 40250 client lack -> (zh name, npc_mount folder).
# Their AVA2 mob_proto rows go to mobs-server.tsv, the whole model folder into the pack; the client's mt_mount
# script registers the race names (npclist.txt is read from the root pack only).
@@ -64,6 +73,8 @@ def names():
for v in range(lo,hi+1):result[v]=n
for base,n in DRAGON.items():
for k in range(10):result[base+k]='%s+%d'%(n,k)
for base,n in PENDANT.items():
for k in range(PENDANT_STEPS):result[base+k]='%s+%d'%(n,k)
return result
def convert(cols,E,imported):
@@ -71,7 +82,8 @@ def convert(cols,E,imported):
c=[x.strip() for x in cols[:33]]
t,st=c[2],c[3]
kept=t in KEEP_TYPES or (t,st) in KEEP_SUBTYPES or ((t,st)==('ITEM_USE','USE_CHANGE_ATTRIBUTE') and
any(lo<=int(c[0])<=hi for lo,hi in ENCHANT_KEEP))
any(lo<=int(c[0])<=hi for lo,hi in ENCHANT_KEEP)) or (
(t,st) in (('ITEM_USE','USE_CHANGE_ATTRIBUTE'),('ITEM_USE','USE_ADD_ATTRIBUTE')) and int(c[0]) in PENDANT_SCROLLS)
anti=tokens(c[5]);flags=tokens(c[6])
if 'ITEM_STACKABLE' in anti:anti.remove('ITEM_STACKABLE');flags.append('ITEM_STACKABLE')
anti=[a for a in dict.fromkeys(anti) if a in E['anti']];flags=[f for f in dict.fromkeys(flags) if f in E['flag']]
@@ -196,7 +208,7 @@ def prepare(ava,proto_reader,locale,output,tool,packer,wrap=lambda text:text):
if filename=='item_list.txt':result.append('\t'.join(listrows[v]).encode('gbk'))
else:
t=rows[v][2].strip()
desc=DESC_SUB.get((t,rows[v][3].strip()),DESC.get(t,'')) if v in report['kept'] else LOCKED
desc=DESC_VNUM.get(v) or DESC_SUB.get((t,rows[v][3].strip()),DESC.get(t,'')) if v in report['kept'] else LOCKED
result.append(('%d\t%s\t%s'%(v,zh[v],wrap(desc) if desc else '')).encode('gbk'))
(target/filename).write_bytes(b'\n'.join(result)+b'\n')
subprocess.run([str(packer),str(output/'ava2items'),str(assets),''],check=True)