Start packaged macOS client at manual server login
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@@ -51,9 +51,10 @@ export VK_ICD_FILENAMES="$RESOURCES_DIR/MoltenVK_icd.json"
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: "${MT_HD_UI_PAK:=$RESOURCES_DIR/hd_ui.pak}"
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export MT_HD_UI_PAK
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cd "$RESOURCES_DIR"
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exec "$CONTENTS_DIR/MacOS/mt_native_render" --interactive \
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exec "$CONTENTS_DIR/MacOS/mt_native_render" --login-screen \
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--live-client "${MT_CLIENT_DIR:-$RESOURCES_DIR/Client}" \
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--fake-mobs 24 --width 1280 --height 800 "$@"
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--live-server "${MT_SERVER:-192.168.21.203:11000:13000}" \
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--width 1280 --height 800 "$@"
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SH
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chmod +x "$stage/Contents/MacOS/Metin2"
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cat > "$stage/Contents/Info.plist" <<PLIST
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@@ -78,6 +78,11 @@ Run the full 40250 client interactively (infinite frame loop until window close,
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--live-server 127.0.0.1:11002:13000 --login-screen
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```
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The packaged macOS app opens the manual login screen and connects to
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`192.168.21.203:11000:13000` by default. Its launcher never submits test credentials.
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Set `MT_SERVER=HOST:AUTH_PORT:GAME_PORT` to choose another server. The loopback
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auto-login flow above remains available through the development executable.
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### Synthetic benchmark
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```sh
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