Cards 38001 (7 days) and 38002 (30 days) extend all seven original premium
services of the account; the server side is metin2-server port_premium.h
(docs/FEATURE-VIP.md).
- mt_vip: /mt_vip 1 status, VIP button by the minimap, remaining time per
service, chat line on card use.
- tools/server/vip-card: 40250 ships both cards with size 0 (two share a
cell, neither moves); give them one cell, stacking, a log and no NPC sale,
and name them on the server.
- locale_proto_patch: optional item shape table (size, flags, anti flags)
so the client proto matches; data/zh_40250/item_shapes_server.tsv.
- Item mall (9010): 7 days 5,000,000, 30 days 18,000,000 gold.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ctrl + right click on an ITEM_GIFTBOX opens a count window (1/10/50/all,
max 200) that sends /mt_chest and sums the MTCH1 gains into chat. Without
Ctrl or against a server without the command the original use runs.
Exports item.ITEM_TYPE_GIFTBOX. Verified live on the 203 channel5 core.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
mt_boss lists the server's timed boss regens from the MTF1 "bosses"
query: alive/max, countdown, map-local position and period, paged by 8,
with per-boss spawn reminders that only fire on a fresh alive snapshot.
Teleport is left out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
mt_channel lists the serverInfo channels of the current server and switches by
running the original paths: /logout, then the login window connects to the
chosen channel with the account kept by MainStream, and the original
stream.isAutoSelect starts the same character. No server change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Client-only port of ENABLE_GRAPHIC_ON_OFF / HIDE_OBJECTS: five effect
levels toggle attached actor effects via Active/Deactive, tree and cloud
parts use background.SetVisiblePart, plus shortcuts for the original
name and damage options. mt_display window, mt_display.cfg, port.display
test, docs/AVA2-DISPLAY.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Embedded module mt_pickup wraps GameWindow.PickUpItem (Z / `): with batch
pickup on it sends /mt_pickup 1 MASK (0.5 s gap, one in flight, presses
swallowed while waiting); after 3 s without a reply it notes once in chat
and falls back to the original single pickup. Settings window (on/off and
8 categories, persisted in mt_pickup.cfg) behind a "拾取" button under the
switchbot entry by the minimap.
Live tested against 203 (channel-5 test core, port 13040) with the macOS
native client.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Embedded module mt_switchbot: a paced request queue (0.3 s gap, one in
flight, 4 s timeout -> unsupported), atomic attrs lists from the server,
two alternatives of up to 5 targets, 10-1000 roll limits, live state and
stop reasons. Entry button under the wiki button by the minimap. The
selection follows the server-reported cell when the item moves mid-run
and falls back to the same vnum when it moves while idle.
Live tested against 203 (channel-5 test core, port 13040) with the macOS
native client.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The controls keyed off CPythonBackground's warp map name, which the
loading window sets before the game window exists, so the loading screen
already showed them. Also require CPythonNetworkStream's phase to be
"Game" (PORT_IsGamePhase, exposed as PythonBoot::InGamePhase).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A chat line keeps the IME focus under a hidden board (interfacemodule
__HideWindows for an NPC dialog, the focus handed back by
UnlockWindow/DeactivateWindow), and IsPointInsideFocusedWindow only
checked its own show flag and rect, so taps on the NPC dialog or the
minimap buttons opened the keyboard. Require the whole parent chain to
render and the picked window to be the focused one or its child.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Host-side window records + message queue; WM_SIZE/WM_MOVE/WM_DESTROY sent
synchronously as Win32 does; PostQuitMessage also queues WM_QUIT. 64-bit
pointer casts ADAPTED. port.ms_window.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Copy SoundBase/SoundData/SoundInstance*/SoundManager*/Type from 40250 and
implement the AIL_* calls they make in MilesAil.cpp (2D pan, 3D distance and
listener pan, threaded stream decode, loop counts). The SDL host drains the
mixer. CSoundManager is created/updated/destroyed where 40250 does it and the
old AudioCommands bridge is removed. Port-map MilesLib 142/142 PORTED.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>