76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib, EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8, LF, include-path case only); platform-class headers go to the mirror path too, as the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton, Pool, Stl, Utils, FlyTarget). - common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces - common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows - Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64, CRITICAL_SECTION on std::recursive_mutex - header gate prepends each library's StdAfx.h (40250's precompiled header) port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
15 lines
525 B
C
15 lines
525 B
C
#ifndef __INC_ETERBASE_RANDOM_H__
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#define __INC_ETERBASE_RANDOM_H__
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// PORT: POSIX <stdlib.h> declares its own srandom()/random(); keep the 40250 generator under
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// linker-distinct names (stdlib first, so its include guard keeps it from seeing the macros).
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#include <stdlib.h>
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#define srandom eterbase_srandom
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#define random eterbase_random
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extern void srandom(unsigned long seed);
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extern unsigned long random();
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extern float frandom(float flLow, float flHigh);
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extern long random_range(long from, long to);
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#endif |