Host: 2x UI textures from hd_ui.pak (AI-upscaled 40250 UI art)
The phone magnifies the 600-high 40250 UI about 1.8x, so the 1x window art and icons look soft next to the oversampled text. scripts/build_hd_ui.py upscales every UI image the zh client loads (d:/ymir work/ui/, icon/, locale/zh/) with realesrgan-x4plus, reduces it to 2x and back-projects the residual so the board grain the network denoises away comes back; the host uploads a texture found in hd_ui.pak in place of the pack file. Layout, sizes and UVs stay the engine's 1x ones. MT_HD_UI=0 disables it; the pak (135 MB, Ymir art) is built into the client dir and synced to the phone, never committed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
parent
c5b709d38d
commit
01cc252a1d
@@ -88,7 +88,9 @@ def local_files(client, locale):
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path = Path(dirpath) / name
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files[path.relative_to(client).as_posix()] = path
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for path in client.iterdir():
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if path.is_file() and (path.name == "channel.inf" or (path.name.startswith("locale") and path.suffix == ".cfg")):
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# hd_ui.pak: the 2x UI textures of scripts/build_hd_ui.py, when built (src/host/texture_decode.cpp).
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if path.is_file() and (path.name in ("channel.inf", "hd_ui.pak")
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or (path.name.startswith("locale") and path.suffix == ".cfg")):
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files[path.name] = path
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if locale:
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cfg = client / f"locale_{locale}.cfg"
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