01cc252a1d91f08ac5afeffa8fa36470f22101e8
The phone magnifies the 600-high 40250 UI about 1.8x, so the 1x window art and icons look soft next to the oversampled text. scripts/build_hd_ui.py upscales every UI image the zh client loads (d:/ymir work/ui/, icon/, locale/zh/) with realesrgan-x4plus, reduces it to 2x and back-projects the residual so the board grain the network denoises away comes back; the host uploads a texture found in hd_ui.pak in place of the pack file. Layout, sizes and UVs stay the engine's 1x ones. MT_HD_UI=0 disables it; the pak (135 MB, Ymir art) is built into the client dir and synced to the phone, never committed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Metin2 原生客户端
40250 客户端的 macOS / Android 移植。SDL3 负责窗口与输入,Vulkan 负责 3D 和 UI 渲染;macOS 上通过 MoltenVK 使用 Metal。40250 的 C++ 逻辑、Python 2.7 脚本和 EPK 资源由 src/port 与 src/platform 提供。运行时不依赖 Godot。
macOS
需要 CMake、SDL3、Vulkan loader、MoltenVK、glslc(第三方库均已随仓库提供源码,无需子模块):
cmake -S . -B build/release -DCMAKE_BUILD_TYPE=Release \
-DMT_BUILD_NATIVE_RENDER=ON -DCMAKE_PREFIX_PATH=/opt/homebrew
cmake --build build/release --target mt_native_render -j8
./build/release/src/host/mt_native_render \
--live-client "/path/to/40250/Client" --login-screen --width 1024 --height 768
Android
./android/build.sh # 构建 APK;连着手机时自动安装并增量推送中文资源
./android/build.sh --launch # 同上,完成后唤醒手机并启动
APK 由 SDLActivity、libSDL3.so 和 Vulkan 原生 libmain.so 组成。40250 Client 资源单独同步到应用数据目录(android/push-client.sh,只传有变化的文件);--live-server HOST:AUTH_PORT:GAME_PORT --login-screen 可连接服务器。构建与启动细节见 src/host/README.md。
测试
./script/port_gate.sh macos
port_gate.sh 构建并运行 40250 移植层的 C++ 测试。原生渲染验收入口是 scripts/native_mac_acceptance.mjs。历史迁移记录保留在 docs/PORT-PLAN.md;其中旧 Godot 路径已经退役。
Languages
C++
80.1%
POV-Ray SDL
10.2%
Python
3.4%
C
3%
HTML
1.2%
Other
2.1%