完善客户端功能并加入40250一致性审计

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shen
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# Project map
## Reference client
- Root: `../40250/Server Client TMP4/ClientVS22/source`
- High-level game and packet flow: `UserInterface`
- actors, motion, maps, flying objects: `GameLib`
- rendering, input, collision primitives: `EterLib`
- effects: `EffectLib`
- Granny integration: `EterGrnLib`
- audio: `MilesLib`
- terrain: `PRTerrainLib`
Use the Visual Studio project and active preprocessor flags to distinguish reachable product code from disabled, obsolete, and third-party code.
## Current client
- GDScript runtime and tests: `project/`
- native extension: `extension/`
- format readers: `formats/`
- shared/native libraries: `libgr2/`
- extracted assets and tables: `assets/`
- numerical reference oracle: `oracle/`
- host-side tools: `tools/`
## Existing evidence
- `docs/CLIENT-GAP.md`: historical broad gap analysis; migrate useful claims into contracts rather than trusting status text.
- `docs/CLIENT-PARITY-AUDIT-AND-FIX-GUIDE.md`: existing methodology and high-risk domains.
- `docs/CLIENT-40250-PORT.md`: porting context.
- `docs/PARITY-GAP.md`: visual/rendering gap notes.
- `oracle/run-diff-suite.sh`: Granny numerical comparison suite.
- `project/test_*_parity.gd` and `project/*_test.gd`: existing tests; inspect assertions before treating them as evidence.
## Typical verification commands
Run a narrow Godot test with:
```bash
godot --headless --path project --script project/test_name.gd
```
Some scripts expect the path relative to `project/` instead:
```bash
godot --headless --path project --script test_name.gd
```
Follow the convention already used by the selected test. Always finish code changes with `git diff --check`.