port(2A): port/common Win32 layer, port_logic target and header gate

- Win32Types.h: fixed-width Win32 scalars, pointer-sized handles, static_asserts
- Win32Crt.{h,cpp}: MSVC _snprintf truncation contract, stricmp, timeGetTime wrap
- port_logic static lib linked into libmtgodot; standalone MTGODOT_BUILD_PORT build
- port_header_gate: every port/**.h compiles alone (twice) with its lib's
  40250 Distribute|Win32 defines (NDEBUG, USE_LOD, _DISTRIBUTE)
- script/port_gate.sh: macOS/Android/iOS/Windows(mingw) PASS, Linux BLOCKED

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-22 19:57:58 +09:00
co-authored by Claude Opus 5
parent 4521845a69
commit 2bae8d7644
11 changed files with 498 additions and 1 deletions
+1
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@@ -10,6 +10,7 @@
/build-ios/
/build-android/
/build-classic/
/build-port-gate/
/cmake-build-*/
compile_commands.json
+7
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@@ -22,6 +22,7 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
option(MTGODOT_BUILD_EXTENSION "Build the Godot GDExtension (pulls in godot-cpp)" ON)
option(MTGODOT_BUILD_TOOLS "Build libgr2 validation tools (gr2dump/gr2fuzz/oracle_diff)" OFF)
option(MTGODOT_BUILD_NET_TOOLS "Build host-only protocol probes without Godot" OFF)
option(MTGODOT_BUILD_PORT "Build only port_logic (with MTGODOT_BUILD_EXTENSION=OFF), e.g. for Linux/Windows" OFF)
# --- shared, cross-platform core (no godot-cpp, no third-party) ---
add_subdirectory(libgr2)
@@ -71,3 +72,9 @@ if(MTGODOT_BUILD_NET_TOOLS AND NOT MTGODOT_BUILD_EXTENSION)
add_executable(net_classic_e2e_host extension/tools/net_classic_e2e.cpp)
target_link_libraries(net_classic_e2e_host PRIVATE mtnet_host)
endif()
# port_logic has no Godot dependency. On targets without an extension build (Linux, Windows) it is
# built on its own so the 2A gate (header self-containment, static_asserts) runs per platform.
if(MTGODOT_BUILD_PORT AND NOT MTGODOT_BUILD_EXTENSION)
add_subdirectory(extension/src/port)
endif()
+20
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@@ -119,6 +119,26 @@ extension/third_party/cpython-2.7.18/ # 静态库(2P 批次
`ThingInstance.h`/`GrpBase.h` 等);P0 单元里 `InstanceBase``PythonCharacterManager``PythonPlayer`
`PythonPlayerEventHandler` 的头文件互相包含,必须作为一组串行移植,`ActorInstance.cpp` 排在最前。
2A 当前进度(`script/port_gate.sh` 复现;构建目录 `build-port-gate/`):
- 已完成:`port/common/``Win32Types.h``Win32Crt.{h,cpp}`MSVC `_snprintf` 截断语义、`timeGetTime` 32 位回绕)、
`StdAfx.h`);`port_logic` 目标已链接进 libmtgodot,也可用 `-DMTGODOT_BUILD_EXTENSION=OFF -DMTGODOT_BUILD_PORT=ON`
单独构建;每个 `port/**.h` 独立编译两次的门禁 `port_header_gate``port.common` 测试。编译宏取 40250 发布版
`Metin2Distribute.exe``Distribute|Win32` 配置:所有库 `NDEBUG`GameLib 加 `USE_LOD`UserInterface 加
`USE_LOD;_DISTRIBUTE`;不定义 `WIN32`
- 未完成:D3DX 数学层、闭包头文件照抄(步骤 2)、platform 接口骨架(步骤 4)。
| 平台 | port_gate |
| --- | --- |
| macOS arm64 | PASS(含 `port.common` 测试) |
| Android arm64NDK 27.2API 24 | PASS |
| iOS arm64 | PASSXcode,未签名) |
| Windows x64 | mingw-w64 PASSMSVC 需在 Windows 主机上跑,**BLOCKED** |
| Linux x86_64 | **BLOCKED**(本机无 Linux 工具链;Linux 主机上直接运行脚本) |
已知的无关问题:完整 Android 扩展构建在 `extension/src/net/text_codec.cpp` 失败(bionic 从 API 28 才声明 `iconv`
而构建用 API 24;c9389431 引入);仓库里的 `build-android/` 缓存还指向旧路径 `mtgodot-poc`
### 批次 2R:资源包能力盘点
40250 的读取链不只是 `EterPack.cpp`,还有 `EterPackManager.cpp`(多包覆盖顺序、路径归一化)、
+4 -1
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@@ -56,6 +56,9 @@ target_include_directories(mtproto PUBLIC src/proto)
target_link_libraries(mtproto PUBLIC mt3p::sodium mt3p::minilzo)
target_compile_features(mtproto PUBLIC cxx_std_20)
# --- port_logic: 40250 logic mirror (extension/src/port, docs/PORT-PLAN.md) ---
add_subdirectory(src/port)
# Host-only CLIs + tests: they run on the build machine, so skip them entirely
# when cross-compiling the extension for a device.
set(MT_HOST_BUILD FALSE)
@@ -186,7 +189,7 @@ add_library(mtgodot ${MT_LIB_KIND}
src/proto/proto_node.cpp
)
target_compile_features(mtgodot PRIVATE cxx_std_20)
target_link_libraries(mtgodot PRIVATE godot::cpp xrender::libgr2 xrender::formats mtnet mtproto)
target_link_libraries(mtgodot PRIVATE godot::cpp xrender::libgr2 xrender::formats mtnet mtproto port_logic)
# Godot's .gdextension expects, per platform:
# project/bin/libmtgodot.macos.template_{debug,release}.dylib
+65
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@@ -0,0 +1,65 @@
# port_logic — mirror of the 40250 client logic (extension/src/port/<Lib>/<File>.{h,cpp}).
# No godot-cpp dependency: libmtgodot links it, and it also builds on its own (top-level
# -DMTGODOT_BUILD_EXTENSION=OFF -DMTGODOT_BUILD_PORT=ON) for targets without an extension build.
# See docs/PORT-PLAN.md batch 2A.
file(GLOB_RECURSE MT_PORT_SOURCES CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
file(GLOB_RECURSE MT_PORT_HEADERS CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/*.h)
add_library(port_logic STATIC ${MT_PORT_SOURCES})
target_include_directories(port_logic PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_features(port_logic PUBLIC cxx_std_20)
if(WIN32)
target_link_libraries(port_logic PUBLIC winmm)
endif()
# 40250 Distribute|Win32 preprocessor definitions per library (vs_files/<Lib>/<Lib>.vcxproj),
# minus WIN32/_WINDOWS/_LIB/_CRT_SECURE_NO_WARNINGS: Windows-only branches go through platform/,
# never through ported logic. UserInterface/Locale_inc.h feature macros come with that header.
set(MT_PORT_DEFINES_default NDEBUG)
set(MT_PORT_DEFINES_GameLib NDEBUG USE_LOD)
set(MT_PORT_DEFINES_UserInterface NDEBUG USE_LOD _DISTRIBUTE)
function(mt_port_apply_defines file)
file(RELATIVE_PATH rel ${CMAKE_CURRENT_SOURCE_DIR} ${file})
string(REGEX REPLACE "/.*" "" lib "${rel}")
if(DEFINED MT_PORT_DEFINES_${lib})
set(defs ${MT_PORT_DEFINES_${lib}})
else()
set(defs ${MT_PORT_DEFINES_default})
endif()
set_property(SOURCE ${file} APPEND PROPERTY COMPILE_DEFINITIONS ${defs})
endfunction()
foreach(src IN LISTS MT_PORT_SOURCES)
mt_port_apply_defines(${src})
endforeach()
# Gate: every header under port/ compiles on its own (and twice, for its include guard), with its
# library's definitions. Built by default, so every platform build enforces it.
set(MT_PORT_GATE_SOURCES)
foreach(hdr IN LISTS MT_PORT_HEADERS)
file(RELATIVE_PATH rel ${CMAKE_CURRENT_SOURCE_DIR} ${hdr})
string(MAKE_C_IDENTIFIER "${rel}" id)
set(tu ${CMAKE_CURRENT_BINARY_DIR}/header_gate/${id}.cpp)
file(CONFIGURE OUTPUT ${tu} CONTENT "#include \"${rel}\"\n#include \"${rel}\"\n")
set_property(SOURCE ${tu} APPEND PROPERTY OBJECT_DEPENDS ${hdr})
list(APPEND MT_PORT_GATE_SOURCES ${tu})
# Definitions follow the header's library, not the generated file's location.
string(REGEX REPLACE "/.*" "" lib "${rel}")
if(DEFINED MT_PORT_DEFINES_${lib})
set_property(SOURCE ${tu} APPEND PROPERTY COMPILE_DEFINITIONS ${MT_PORT_DEFINES_${lib}})
else()
set_property(SOURCE ${tu} APPEND PROPERTY COMPILE_DEFINITIONS ${MT_PORT_DEFINES_default})
endif()
endforeach()
add_library(port_header_gate OBJECT ${MT_PORT_GATE_SOURCES})
target_include_directories(port_header_gate PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_features(port_header_gate PRIVATE cxx_std_20)
add_dependencies(port_logic port_header_gate)
if(BUILD_TESTING AND CMAKE_SYSTEM_NAME STREQUAL CMAKE_HOST_SYSTEM_NAME)
add_executable(port_common_test ${CMAKE_CURRENT_SOURCE_DIR}/../../tests/port_common_test.cpp)
target_link_libraries(port_common_test PRIVATE port_logic)
add_test(NAME port.common COMMAND $<TARGET_FILE:port_common_test>)
endif()
+19
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@@ -0,0 +1,19 @@
#pragma once
// Base of every ported library's slim StdAfx.h. 40250's EterBase/StdAfx.h pulls in <windows.h>
// and the STL headers below; the Windows part is replaced by Win32Types.h/Win32Crt.h. A library's
// own StdAfx.h adds only the headers audit/slices/*.json lists under `stdafx_supplied` for it.
#include "Win32Types.h"
#include "Win32Crt.h"
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <time.h>
#include <algorithm>
#include <deque>
#include <list>
#include <map>
#include <string>
#include <vector>
+63
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@@ -0,0 +1,63 @@
#include "Win32Crt.h"
#if !defined(_WIN32)
#include <cctype>
#include <chrono>
#include <cstdio>
#include <vector>
char* _strlwr(char* s)
{
for (char* p = s; *p; ++p)
*p = static_cast<char>(std::tolower(static_cast<unsigned char>(*p)));
return s;
}
char* _strupr(char* s)
{
for (char* p = s; *p; ++p)
*p = static_cast<char>(std::toupper(static_cast<unsigned char>(*p)));
return s;
}
int _vsnprintf(char* buf, size_t count, const char* fmt, va_list ap)
{
va_list probe;
va_copy(probe, ap);
const int len = std::vsnprintf(nullptr, 0, fmt, probe);
va_end(probe);
if (len < 0)
return -1;
const size_t need = static_cast<size_t>(len);
if (need < count)
return std::vsnprintf(buf, count, fmt, ap);
std::vector<char> full(need + 1);
std::vsnprintf(full.data(), full.size(), fmt, ap);
std::memcpy(buf, full.data(), count);
return need == count ? len : -1;
}
int _snprintf(char* buf, size_t count, const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
const int ret = _vsnprintf(buf, count, fmt, ap);
va_end(ap);
return ret;
}
DWORD timeGetTime()
{
using namespace std::chrono;
const auto ms = duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
return static_cast<DWORD>(static_cast<uint64_t>(ms));
}
DWORD GetTickCount()
{
return timeGetTime();
}
#endif // !_WIN32
+41
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@@ -0,0 +1,41 @@
#pragma once
// The Win32/MSVC-CRT functions and macros that 40250 logic code calls, with MSVC semantics.
// Added on demand as ported units need them; each one keeps the Windows behavior (including
// the legacy `_snprintf` truncation contract), not the nearest POSIX spelling.
#include "Win32Types.h"
#include <cstdarg>
#include <cstring>
#if !defined(_WIN32)
#include <strings.h>
#define ZeroMemory(dst, len) std::memset((dst), 0, (len))
#define FillMemory(dst, len, fill) std::memset((dst), (fill), (len))
#define CopyMemory(dst, src, len) std::memcpy((dst), (src), (len))
#define MoveMemory(dst, src, len) std::memmove((dst), (src), (len))
inline int _stricmp(const char* a, const char* b) { return strcasecmp(a, b); }
inline int stricmp(const char* a, const char* b) { return strcasecmp(a, b); }
inline int _strnicmp(const char* a, const char* b, size_t n) { return strncasecmp(a, b, n); }
inline int strnicmp(const char* a, const char* b, size_t n) { return strncasecmp(a, b, n); }
char* _strlwr(char* s);
char* _strupr(char* s);
// MSVC `_snprintf`/`_vsnprintf`: when the output is longer than `count`, `count` bytes are written
// with no terminator and -1 is returned; exactly `count` bytes are written unterminated and
// `count` is returned; otherwise the output is terminated and its length returned.
int _vsnprintf(char* buf, size_t count, const char* fmt, va_list ap);
int _snprintf(char* buf, size_t count, const char* fmt, ...)
#if defined(__GNUC__)
__attribute__((format(printf, 3, 4)))
#endif
;
// winmm `timeGetTime`: milliseconds since system start, wrapping at 2^32.
DWORD timeGetTime();
DWORD GetTickCount();
#endif // !_WIN32
+136
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@@ -0,0 +1,136 @@
#pragma once
// Win32 scalar and handle types with the widths the 40250 client was built with (32-bit Win32,
// ILP32). Scalars are fixed-width on every target; handle/pointer types stay pointer-sized and
// belong behind platform adapters. `long` itself cannot be redefined: ported code that relies on
// the 32-bit `long` uses LONG/DWORD or an explicit int32_t/uint32_t (docs/PORT-PLAN.md section 3).
#include <cstddef>
#include <cstdint>
#if defined(_WIN32)
// Windows (LLP64) already has these names with the same widths; use the SDK's so platform code
// that includes <windows.h> in the same translation unit does not conflict.
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#else
typedef uint8_t BYTE;
typedef uint16_t WORD;
typedef uint32_t DWORD;
typedef int32_t LONG;
typedef uint32_t ULONG;
typedef int32_t BOOL;
typedef int32_t INT;
typedef uint32_t UINT;
typedef int16_t SHORT;
typedef uint16_t USHORT;
typedef char CHAR;
typedef uint8_t UCHAR;
typedef float FLOAT;
typedef int64_t LONGLONG;
typedef uint64_t ULONGLONG;
typedef int64_t INT64;
typedef uint64_t UINT64;
typedef uint64_t DWORD64;
typedef wchar_t WCHAR;
typedef void* LPVOID;
typedef const void* LPCVOID;
typedef void* PVOID;
typedef char* LPSTR;
typedef const char* LPCSTR;
typedef BYTE* LPBYTE;
typedef BYTE* PBYTE;
typedef WORD* LPWORD;
typedef DWORD* LPDWORD;
typedef DWORD* PDWORD;
typedef LONG* LPLONG;
typedef BOOL* LPBOOL;
typedef INT* LPINT;
typedef intptr_t INT_PTR;
typedef uintptr_t UINT_PTR;
typedef intptr_t LONG_PTR;
typedef uintptr_t ULONG_PTR;
typedef uintptr_t DWORD_PTR;
typedef uintptr_t WPARAM;
typedef intptr_t LPARAM;
typedef intptr_t LRESULT;
typedef void* HANDLE;
struct HWND__;
typedef HWND__* HWND;
struct HINSTANCE__;
typedef HINSTANCE__* HINSTANCE;
typedef HINSTANCE HMODULE;
struct HDC__;
typedef HDC__* HDC;
typedef struct tagPOINT
{
LONG x;
LONG y;
} POINT, *PPOINT, *LPPOINT;
typedef struct tagRECT
{
LONG left;
LONG top;
LONG right;
LONG bottom;
} RECT, *PRECT, *LPRECT;
typedef struct tagSIZE
{
LONG cx;
LONG cy;
} SIZE, *PSIZE, *LPSIZE;
#ifndef VOID
#define VOID void
#endif
#ifndef CONST
#define CONST const
#endif
#ifndef IN
#define IN
#endif
#ifndef OUT
#define OUT
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define CALLBACK
#define WINAPI
#define APIENTRY
#define __stdcall
#define __cdecl
#define __forceinline inline __attribute__((always_inline))
#define MAX_PATH 260
#define INFINITE 0xFFFFFFFF
#define LOBYTE(w) ((BYTE)(((DWORD_PTR)(w)) & 0xff))
#define HIBYTE(w) ((BYTE)((((DWORD_PTR)(w)) >> 8) & 0xff))
#define LOWORD(l) ((WORD)(((DWORD_PTR)(l)) & 0xffff))
#define HIWORD(l) ((WORD)((((DWORD_PTR)(l)) >> 16) & 0xffff))
#define MAKEWORD(a, b) ((WORD)(((BYTE)(((DWORD_PTR)(a)) & 0xff)) | ((WORD)((BYTE)(((DWORD_PTR)(b)) & 0xff))) << 8))
#define MAKELONG(a, b) ((LONG)(((WORD)(((DWORD_PTR)(a)) & 0xffff)) | ((DWORD)((WORD)(((DWORD_PTR)(b)) & 0xffff))) << 16))
#endif // _WIN32
// Widths the 40250 binary was compiled with; serialized structs depend on them.
static_assert(sizeof(BYTE) == 1 && sizeof(WORD) == 2 && sizeof(DWORD) == 4, "Win32 unsigned widths");
static_assert(sizeof(LONG) == 4 && sizeof(BOOL) == 4 && sizeof(UINT) == 4 && sizeof(INT) == 4, "Win32 signed widths");
static_assert(sizeof(SHORT) == 2 && sizeof(FLOAT) == 4, "Win32 short/float widths");
static_assert(sizeof(POINT) == 8 && sizeof(RECT) == 16, "Win32 POINT/RECT layout");
static_assert(sizeof(WPARAM) == sizeof(void*) && sizeof(HANDLE) == sizeof(void*), "handles stay pointer-sized");
+55
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@@ -0,0 +1,55 @@
// port/common: Win32 widths and MSVC CRT semantics the ported 40250 logic relies on.
#include "common/StdAfx.h"
#include <cstdio>
#include <cstdlib>
static int g_failures = 0;
#define CHECK(cond) \
do { \
if (!(cond)) { \
std::fprintf(stderr, "%s:%d: CHECK(%s)\n", __FILE__, __LINE__, #cond); \
++g_failures; \
} \
} while (0)
int main()
{
// MSVC _snprintf: shorter output is terminated.
char buf[8];
std::memset(buf, 'x', sizeof(buf));
CHECK(_snprintf(buf, 8, "%s", "abc") == 3);
CHECK(std::strcmp(buf, "abc") == 0);
// Exactly `count` bytes: written unterminated, returns count.
std::memset(buf, 'x', sizeof(buf));
CHECK(_snprintf(buf, 4, "%s", "abcd") == 4);
CHECK(std::memcmp(buf, "abcdx", 5) == 0);
// Longer: `count` bytes written unterminated, returns -1.
std::memset(buf, 'x', sizeof(buf));
CHECK(_snprintf(buf, 4, "%d", 123456) == -1);
CHECK(std::memcmp(buf, "1234x", 5) == 0);
CHECK(stricmp("PLAYER", "player") == 0);
CHECK(_strnicmp("d:/ymir work/A", "D:/YMIR WORK/b", 12) == 0);
char s[] = "MixEd";
CHECK(std::strcmp(_strlwr(s), "mixed") == 0);
CHECK(MAKELONG(0x1234, 0xABCD) == static_cast<LONG>(0xABCD1234u));
CHECK(LOWORD(0xABCD1234u) == 0x1234 && HIWORD(0xABCD1234u) == 0xABCD);
CHECK(MAKEWORD(0x34, 0x12) == 0x1234);
// DWORD arithmetic wraps like the 32-bit original.
DWORD t = 0xFFFFFFF0u;
t += 0x20;
CHECK(t == 0x10);
const DWORD a = timeGetTime();
const DWORD b = timeGetTime();
CHECK(static_cast<DWORD>(b - a) < 1000);
if (g_failures)
return EXIT_FAILURE;
std::puts("port_common_test: ok");
return EXIT_SUCCESS;
}
+87
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@@ -0,0 +1,87 @@
#!/usr/bin/env bash
# Batch 2A gate (docs/PORT-PLAN.md): build port_logic + the header self-containment gate per
# platform. A platform whose toolchain is missing prints BLOCKED and never counts as a pass.
#
# script/port_gate.sh [macos|android|ios|windows|linux ...] (default: all)
#
# Build trees go to $MT_PORT_GATE_DIR (default build-port-gate/). Toolchains:
# android ANDROID_NDK_HOME / ANDROID_NDK_ROOT (NDK 27.2)
# ios Xcode with the iphoneos SDK
# windows MT_WIN_CXX (default x86_64-w64-mingw32-g++); MSVC is covered on a Windows host
# linux MT_LINUX_TOOLCHAIN (a CMake toolchain file), or a Linux host
set -uo pipefail
cd "$(dirname "$0")/.."
OUT="${MT_PORT_GATE_DIR:-build-port-gate}"
PLATFORMS=("$@")
[ ${#PLATFORMS[@]} -eq 0 ] && PLATFORMS=(macos android ios windows linux)
PORT_ONLY=(-DMTGODOT_BUILD_EXTENSION=OFF -DMTGODOT_BUILD_PORT=ON)
declare -a RESULTS=()
run() { # name, build dir, configure args...
local name="$1" dir="$2"; shift 2
if cmake -S . -B "$dir" "$@" >"$dir.log" 2>&1 \
&& cmake --build "$dir" --target port_logic ${BUILD_EXTRA[@]+"${BUILD_EXTRA[@]}"} >>"$dir.log" 2>&1; then
RESULTS+=("$name PASS")
else
RESULTS+=("$name FAIL (see $dir.log)")
fi
}
mkdir -p "$OUT"
for p in "${PLATFORMS[@]}"; do
BUILD_EXTRA=()
case "$p" in
macos)
BUILD_EXTRA=(--target port_common_test)
run macos "$OUT/macos" "${PORT_ONLY[@]}" -DBUILD_TESTING=ON
last=$((${#RESULTS[@]} - 1))
if [[ "${RESULTS[$last]}" == *PASS ]] && ! ctest --test-dir "$OUT/macos" -R '^port\.' --output-on-failure >>"$OUT/macos.log" 2>&1; then
RESULTS[$last]="macos FAIL (port tests, see $OUT/macos.log)"
fi
;;
android)
NDK="${ANDROID_NDK_ROOT:-${ANDROID_NDK_HOME:-}}"
SDK="${ANDROID_HOME:-${ANDROID_SDK_ROOT:-$HOME/Library/Android/sdk}}"
if [ -z "$NDK" ] && [ -d "$SDK/ndk" ]; then
NDK="$SDK/ndk/$(ls -1 "$SDK/ndk" | sort -V | tail -1)"
fi
if [ -z "$NDK" ] || [ ! -f "$NDK/build/cmake/android.toolchain.cmake" ]; then
RESULTS+=("android BLOCKED (no NDK)"); continue
fi
run android "$OUT/android" "${PORT_ONLY[@]}" -DBUILD_TESTING=OFF \
-DCMAKE_TOOLCHAIN_FILE="$NDK/build/cmake/android.toolchain.cmake" \
-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-24
;;
ios)
if ! xcrun --sdk iphoneos --show-sdk-path >/dev/null 2>&1; then
RESULTS+=("ios BLOCKED (no iphoneos SDK)"); continue
fi
BUILD_EXTRA=(-- -sdk iphoneos CODE_SIGNING_ALLOWED=NO)
run ios "$OUT/ios" "${PORT_ONLY[@]}" -DBUILD_TESTING=OFF -G Xcode -DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=14.0
;;
windows)
CXX_W="${MT_WIN_CXX:-x86_64-w64-mingw32-g++}"
if [[ "$(uname -s)" != MINGW* ]] && ! command -v "$CXX_W" >/dev/null; then
RESULTS+=("windows BLOCKED (no $CXX_W)"); continue
fi
run windows "$OUT/windows" "${PORT_ONLY[@]}" -DBUILD_TESTING=OFF -DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_C_COMPILER="${CXX_W%g++}gcc" -DCMAKE_CXX_COMPILER="$CXX_W"
;;
linux)
if [ "$(uname -s)" = Linux ]; then
BUILD_EXTRA=(--target port_common_test)
run linux "$OUT/linux" "${PORT_ONLY[@]}" -DBUILD_TESTING=ON
elif [ -n "${MT_LINUX_TOOLCHAIN:-}" ]; then
run linux "$OUT/linux" "${PORT_ONLY[@]}" -DBUILD_TESTING=OFF -DCMAKE_TOOLCHAIN_FILE="$MT_LINUX_TOOLCHAIN"
else
RESULTS+=("linux BLOCKED (not a Linux host and no MT_LINUX_TOOLCHAIN)")
fi
;;
*) RESULTS+=("$p UNKNOWN") ;;
esac
done
printf '%s\n' "${RESULTS[@]}"
! printf '%s\n' "${RESULTS[@]}" | grep -q FAIL