port(2A): port/common Win32 layer, port_logic target and header gate
- Win32Types.h: fixed-width Win32 scalars, pointer-sized handles, static_asserts
- Win32Crt.{h,cpp}: MSVC _snprintf truncation contract, stricmp, timeGetTime wrap
- port_logic static lib linked into libmtgodot; standalone MTGODOT_BUILD_PORT build
- port_header_gate: every port/**.h compiles alone (twice) with its lib's
40250 Distribute|Win32 defines (NDEBUG, USE_LOD, _DISTRIBUTE)
- script/port_gate.sh: macOS/Android/iOS/Windows(mingw) PASS, Linux BLOCKED
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#!/usr/bin/env bash
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# Batch 2A gate (docs/PORT-PLAN.md): build port_logic + the header self-containment gate per
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# platform. A platform whose toolchain is missing prints BLOCKED and never counts as a pass.
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#
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# script/port_gate.sh [macos|android|ios|windows|linux ...] (default: all)
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#
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# Build trees go to $MT_PORT_GATE_DIR (default build-port-gate/). Toolchains:
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# android ANDROID_NDK_HOME / ANDROID_NDK_ROOT (NDK 27.2)
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# ios Xcode with the iphoneos SDK
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# windows MT_WIN_CXX (default x86_64-w64-mingw32-g++); MSVC is covered on a Windows host
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# linux MT_LINUX_TOOLCHAIN (a CMake toolchain file), or a Linux host
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set -uo pipefail
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cd "$(dirname "$0")/.."
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OUT="${MT_PORT_GATE_DIR:-build-port-gate}"
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PLATFORMS=("$@")
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[ ${#PLATFORMS[@]} -eq 0 ] && PLATFORMS=(macos android ios windows linux)
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PORT_ONLY=(-DMTGODOT_BUILD_EXTENSION=OFF -DMTGODOT_BUILD_PORT=ON)
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declare -a RESULTS=()
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run() { # name, build dir, configure args...
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local name="$1" dir="$2"; shift 2
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if cmake -S . -B "$dir" "$@" >"$dir.log" 2>&1 \
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&& cmake --build "$dir" --target port_logic ${BUILD_EXTRA[@]+"${BUILD_EXTRA[@]}"} >>"$dir.log" 2>&1; then
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RESULTS+=("$name PASS")
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else
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RESULTS+=("$name FAIL (see $dir.log)")
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fi
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}
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mkdir -p "$OUT"
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for p in "${PLATFORMS[@]}"; do
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BUILD_EXTRA=()
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case "$p" in
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macos)
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BUILD_EXTRA=(--target port_common_test)
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run macos "$OUT/macos" "${PORT_ONLY[@]}" -DBUILD_TESTING=ON
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last=$((${#RESULTS[@]} - 1))
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if [[ "${RESULTS[$last]}" == *PASS ]] && ! ctest --test-dir "$OUT/macos" -R '^port\.' --output-on-failure >>"$OUT/macos.log" 2>&1; then
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RESULTS[$last]="macos FAIL (port tests, see $OUT/macos.log)"
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fi
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;;
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android)
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NDK="${ANDROID_NDK_ROOT:-${ANDROID_NDK_HOME:-}}"
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SDK="${ANDROID_HOME:-${ANDROID_SDK_ROOT:-$HOME/Library/Android/sdk}}"
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if [ -z "$NDK" ] && [ -d "$SDK/ndk" ]; then
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NDK="$SDK/ndk/$(ls -1 "$SDK/ndk" | sort -V | tail -1)"
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fi
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if [ -z "$NDK" ] || [ ! -f "$NDK/build/cmake/android.toolchain.cmake" ]; then
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RESULTS+=("android BLOCKED (no NDK)"); continue
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fi
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run android "$OUT/android" "${PORT_ONLY[@]}" -DBUILD_TESTING=OFF \
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-DCMAKE_TOOLCHAIN_FILE="$NDK/build/cmake/android.toolchain.cmake" \
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-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-24
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;;
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ios)
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if ! xcrun --sdk iphoneos --show-sdk-path >/dev/null 2>&1; then
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RESULTS+=("ios BLOCKED (no iphoneos SDK)"); continue
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fi
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BUILD_EXTRA=(-- -sdk iphoneos CODE_SIGNING_ALLOWED=NO)
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run ios "$OUT/ios" "${PORT_ONLY[@]}" -DBUILD_TESTING=OFF -G Xcode -DCMAKE_SYSTEM_NAME=iOS \
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-DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=14.0
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;;
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windows)
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CXX_W="${MT_WIN_CXX:-x86_64-w64-mingw32-g++}"
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if [[ "$(uname -s)" != MINGW* ]] && ! command -v "$CXX_W" >/dev/null; then
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RESULTS+=("windows BLOCKED (no $CXX_W)"); continue
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fi
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run windows "$OUT/windows" "${PORT_ONLY[@]}" -DBUILD_TESTING=OFF -DCMAKE_SYSTEM_NAME=Windows \
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-DCMAKE_C_COMPILER="${CXX_W%g++}gcc" -DCMAKE_CXX_COMPILER="$CXX_W"
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;;
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linux)
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if [ "$(uname -s)" = Linux ]; then
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BUILD_EXTRA=(--target port_common_test)
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run linux "$OUT/linux" "${PORT_ONLY[@]}" -DBUILD_TESTING=ON
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elif [ -n "${MT_LINUX_TOOLCHAIN:-}" ]; then
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run linux "$OUT/linux" "${PORT_ONLY[@]}" -DBUILD_TESTING=OFF -DCMAKE_TOOLCHAIN_FILE="$MT_LINUX_TOOLCHAIN"
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else
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RESULTS+=("linux BLOCKED (not a Linux host and no MT_LINUX_TOOLCHAIN)")
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fi
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;;
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*) RESULTS+=("$p UNKNOWN") ;;
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esac
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done
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printf '%s\n' "${RESULTS[@]}"
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! printf '%s\n' "${RESULTS[@]}" | grep -q FAIL
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