Fix reached macOS UI primitives and audio fade behavior

This commit is contained in:
shen
2026-09-24 00:31:51 -07:00
parent 330ec9745b
commit 400973da11
14 changed files with 439 additions and 66 deletions
+1
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@@ -554,3 +554,4 @@
{"time": "2026-09-25T02:30:00Z", "event": "port", "unit": "EterLib/NetDatagram.cpp, NetDatagramReceiver.cpp, NetDatagramSender.cpp", "detail": "Ported 40250 UDP datagram suite (24 functions) verbatim into extension/src/port/EterLib/. Added mt_winsock_recvfrom wrapper in winsock.h shim handling POSIX socklen_t* to int* conversion. Updated LAYER_PATTERNS in port_map.py for MapOutdoorCharacterShadow.cpp. Logic layer reached 100.0% completion (3338/3338 functions done, 0 TODO, 0 DIVERGENT). Queue empty.", "tests": ["port.login_flow (15/15 PASS, 26.55s)", "script/port_gate.sh macos PASS (19/19 suites)", "port_map.py check: 0 errors"]}
{"time": "2026-09-25T03:00:00Z", "event": "route_cleanup", "unit": "client_main legacy elimination", "detail": "Removed legacy AppFlow route, preloads (AppFlow, LiveSmokeTest, PlayableLiveTest, NetTrace), and MT_PORT_PATH fallback from project/client_main.gd. client_main.tscn now unconditionally boots the native 40250 port route (PythonUISurface + Python3DSurface -> system.py). Passing MT_PORT_PATH=legacy emits a deprecation warning and continues on port route.", "tests": ["client_main.tscn verified on port route and legacy warning", "script/port_gate.sh macos PASS (19/19 suites)", "port_map.py check: 0 errors"]}
{"time": "2026-09-24T07:07:19Z", "event": "port_verification_fix", "unit": "Client/root/*.py + UserInterface/PythonApplication platform adapter + MilesLib/SoundManager platform adapter", "detail": "Corrected 74 RUN_AS_IS mappings from unrelated assets/root to 40250 root.epk, added per-script byte/hash verification and stricter port-map validation. Restored GC_TIME server clock semantics and routed packed sound bytes to Godot without applying volume twice; replaced deleted legacy asset-gate tests with active host/audio tests. Qualified MT_PLATFORM_STUB_TRACE exposed 93 called stubs in offline login_flow; SetGlobalCenterPosition was implemented from the original call order, and remaining reached groups were recorded in audit/reports/platform-runtime-trace.md. Android port-only gate exposed the pre-existing Win32Crt.cpp glob/iconv API-24 build blocker after a missing <ctype.h> PCH dependency in Japanese.cpp was repaired.", "tests": ["script/verify_root_pack.py PASS (74/74)", "port_map.py check: 0 errors", "script/port_gate.sh macos PASS", "script/run_40250_asset_gate.sh PASS", "script/python_game_render_test.sh PASS", "MT_PLATFORM_STUB_TRACE=1 port.login_flow PASS (93 called stubs identified)", "android port_gate FAIL: Win32Crt.cpp glob/iconv declarations under NDK API 24"]}
{"time": "2026-09-24T07:31:08Z", "event": "platform_adapter_fix", "unit": "EterLib/GrpScreen.cpp + MilesLib/SoundManager.cpp", "detail": "Implemented reached 40250 UI box and vertical gradient command bridge; audio bridge now preserves named three-slot music fades, frame-step fade speed and limit, indexed 3D volume, 3D play counts, and SaveVolume/RestoreVolume mute state. Remaining sky/water/shadow/culling/IME adapters stay TODO.", "evidence": ["./script/port_gate.sh macos", "./script/python_game_render_test.sh", "godot --headless --path project -s res://audio_driver_test.gd", "port_map.py check"]}
+12 -2
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@@ -26,13 +26,23 @@
"status": "TODO"
},
"CScreen::RenderBox2d": {
"status": "TODO"
"status": "ADAPTED",
"impl": [
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::RenderBox2d"
],
"test": "extension/tests/port_app_loop_test.cpp",
"note": "40250 four edge line pairs, including the bottom edge extending one pixel, are recorded into the Godot UI command stream."
},
"CScreen::RenderBar2d": {
"status": "TODO"
},
"CScreen::RenderGradationBar2d": {
"status": "TODO"
"status": "ADAPTED",
"impl": [
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::RenderGradationBar2d"
],
"test": "extension/tests/port_app_loop_test.cpp",
"note": "40250 top and bottom vertex colours are serialized as a vertically interpolated Godot canvas polygon; zero-width and zero-height guards match the source."
},
"CScreen::RenderCircle2d": {
"status": "TODO"
@@ -0,0 +1,163 @@
{
"reference": "MilesLib/SoundManager.cpp",
"reference_sha256": "6602fcd22004c2335634a4a4041c33409174ef11c583f4e257dda676f5b9229e",
"priority": "P4",
"contracts": [],
"functions": {
"CSoundManager::CSoundManager": {
"status": "TODO"
},
"CSoundManager::~CSoundManager": {
"status": "TODO"
},
"CSoundManager::Create": {
"status": "TODO"
},
"CSoundManager::Destroy": {
"status": "TODO"
},
"CSoundManager::SetPosition": {
"status": "TODO"
},
"CSoundManager::SetDirection": {
"status": "TODO"
},
"CSoundManager::Update": {
"status": "TODO"
},
"CSoundManager::UpdateSoundData": {
"status": "TODO"
},
"CSoundManager::UpdateSoundInstance": {
"status": "TODO"
},
"CSoundManager::GetSoundScale": {
"status": "TODO"
},
"CSoundManager::SetSoundScale": {
"status": "TODO"
},
"CSoundManager::SetAmbienceSoundScale": {
"status": "TODO"
},
"CSoundManager::SetSoundVolume": {
"status": "TODO"
},
"CSoundManager::__SetMusicVolume": {
"status": "TODO"
},
"CSoundManager::__ConvertRatioVolumeToApplyVolume": {
"status": "TODO"
},
"CSoundManager::__ConvertGradeVolumeToApplyVolume": {
"status": "TODO"
},
"CSoundManager::SetSoundVolumeGrade": {
"status": "TODO"
},
"CSoundManager::SetSoundVolumeRatio": {
"status": "TODO"
},
"CSoundManager::SetMusicVolume": {
"status": "TODO"
},
"CSoundManager::GetSoundVolume": {
"status": "TODO"
},
"CSoundManager::GetMusicVolume": {
"status": "TODO"
},
"CSoundManager::GetSoundInstance2D": {
"status": "TODO"
},
"CSoundManager::GetSoundInstance3D": {
"status": "TODO"
},
"CSoundManager::PlaySound2D": {
"status": "TODO"
},
"CSoundManager::PlaySound3D": {
"status": "TODO"
},
"CSoundManager::PlayAmbienceSound3D": {
"status": "TODO"
},
"CSoundManager::PlayCharacterSound3D": {
"status": "TODO"
},
"CSoundManager::StopSound3D": {
"status": "TODO"
},
"CSoundManager::SetSoundVolume3D": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::SetSoundVolume3D"
],
"test": "project/audio_driver_test.gd",
"note": "40250 indexed instance volume is forwarded to the active Godot 3D sound player."
},
"CSoundManager::StopAllSound3D": {
"status": "TODO"
},
"CSoundManager::PlayMusic": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::PlayMusic"
],
"test": "project/audio_driver_test.gd",
"note": "40250 direct PlayMusic uses stream slot 0; the Godot driver now replaces slot 0."
},
"CSoundManager::FadeInMusic": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeInMusic"
],
"test": "project/audio_driver_test.gd",
"note": "40250 named stream fade-in advances by fVolumeSpeed per update; Godot uses three slots and the same per-frame volume step."
},
"CSoundManager::FadeLimitOutMusic": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeLimitOutMusic"
],
"test": "project/audio_driver_test.gd",
"note": "40250 ratio limit is converted by the original volume formula and the named stream fades to that limit."
},
"CSoundManager::FadeOutMusic": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::FadeOutMusic"
],
"test": "project/audio_driver_test.gd",
"note": "40250 fade-out targets only the named active stream and stops it at volume zero."
},
"CSoundManager::FadeOutAllMusic": {
"status": "TODO"
},
"CSoundManager::SaveVolume": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::SaveVolume"
],
"test": "extension/tests/port_login_flow_test.cpp",
"note": "40250 backup and mute sequence is preserved, including the repeated-save guard."
},
"CSoundManager::RestoreVolume": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/MilesLib/SoundManager.cpp:CSoundManager::RestoreVolume"
],
"test": "extension/tests/port_login_flow_test.cpp",
"note": "40250 clears the disabled flag before restoring backed-up music and sound volumes."
},
"CSoundManager::StopMusic": {
"status": "TODO"
},
"CSoundManager::GetMusicIndex": {
"status": "TODO"
},
"CSoundManager::FadeAll": {
"status": "TODO"
}
}
}
+3 -1
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@@ -12,8 +12,10 @@ The first-call trace reported **93 distinct stub signatures**. `PlatformStub.h`
| Runtime group | Reached stubs to address first | Observable gap |
| --- | --- | --- |
| World and sky | `CSkyBox::Update/Render/RenderCloud`, `CScreenFilter::Set*`, `CLensFlare::Draw*`, `CSpeedTreeForest::CreateInstance/UpdateSystem/Render` | Sky, weather, foliage and postprocessing do not follow the original path. |
| Culling and drawing | `CCullingManager::Register/Update`, `Frustum::ViewVolumeTest`, `CScreen::BuildViewFrustum/RenderBox2d/RenderGradationBar2d`, `CGraphicImageInstance::OnSetImagePointer` | Visibility and several UI/render primitives still depend on default-return stubs. |
| Culling and drawing | `CCullingManager::Register/Update`, `Frustum::ViewVolumeTest`, `CScreen::BuildViewFrustum`, `CGraphicImageInstance::OnSetImagePointer` | Visibility and remaining UI/render primitives still depend on default-return stubs. |
| Audio internals | `NSound::LoadSoundInformationPiece`, `CSoundBase`, `CSoundManager2D/3D/Stream` constructors | The new Godot command bridge plays common sounds, but the original Miles object model is not implemented. |
| Platform services | `CFileLoaderThread::Fetch`, `CInputKeyboard::IsPressed`, `BuildProcessCRC`, `GetProcessCRCMagicCubePiece`, `CMSWindow::GetWindowHandle` | Resource scheduling, input polling and the CRC path need focused verification. |
`CPythonApplication::SetGlobalCenterPosition` appeared in the first trace and was implemented from the 40250 `GlobalPositionToLocalPosition → GetHeight → SetCenterPosition` sequence in this round. The other groups remain open in the platform queue; do not mark them verified from this smoke test.
2026-09-24 follow-up: `CScreen::RenderBox2d` and `RenderGradationBar2d` now emit Godot canvas commands with the source's edge and colour semantics. `CSoundManager` now forwards named music fade speed/limit, 3D loop counts and indexed volume; its SaveVolume/RestoreVolume sequence preserves the backup. These changes passed the macOS port gate, audio driver test and game render test. The sky, foliage, water, shadows, sphere-pack culling and IME gaps remain open.
+12 -4
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@@ -71,9 +71,13 @@ auto CScreen::RenderLine2d(float sx, float sy, float ex, float ey, float) -> voi
UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, ey, ms_diffuseColor});
}
auto CScreen::RenderBox2d(float, float, float, float, float) -> void
auto CScreen::RenderBox2d(float sx, float sy, float ex, float ey, float) -> void
{
MT_PLATFORM_STUB();
// 40250's four line pairs, including its one-pixel extension of the bottom edge.
UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, sy, ms_diffuseColor});
UIRenderAdd({UIRenderCommand::Line, sx, sy, sx, ey, ms_diffuseColor});
UIRenderAdd({UIRenderCommand::Line, ex, sy, ex, ey, ms_diffuseColor});
UIRenderAdd({UIRenderCommand::Line, sx, ey, ex + 1.0f, ey, ms_diffuseColor});
}
auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
@@ -81,9 +85,13 @@ auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
UIRenderAdd({UIRenderCommand::Bar, sx, sy, ex, ey, ms_diffuseColor});
}
auto CScreen::RenderGradationBar2d(float, float, float, float, DWORD, DWORD, float) -> void
auto CScreen::RenderGradationBar2d(float sx, float sy, float ex, float ey, DWORD start, DWORD end, float) -> void
{
MT_PLATFORM_STUB();
if (sx == ex || sy == ey)
return;
UIRenderCommand command{UIRenderCommand::GradientBar, sx, sy, ex, ey, start};
command.end_argb = end;
UIRenderAdd(std::move(command));
}
auto CScreen::RenderCircle2d(float, float, float, float, int) -> void
@@ -7,9 +7,10 @@
// Commands emitted by the 40250 UI drawing calls, consumed by Godot's CanvasItem.
// The port layer stays independent of godot-cpp.
struct UIRenderCommand {
enum Kind { Bar, Line, Text, Image } kind;
enum Kind { Bar, Line, Text, Image, GradientBar } kind;
float x1, y1, x2, y2;
std::uint32_t argb;
std::uint32_t end_argb = 0; // GradientBar only: colour on the bottom edge.
float clip_x1 = 0, clip_y1 = 0, clip_x2 = 0, clip_y2 = 0;
std::string text;
// Image only: text is the texture's file, drawn as the quad (vertices 0..3 = TL, TR, BL, BR)
@@ -16,6 +16,9 @@ struct AudioCommand
FadeOutAllMusic = 7,
SetSoundVolume = 8,
SetMusicVolume = 9,
FadeInMusic = 10,
FadeLimitOutMusic = 11,
SetSoundVolume3D = 12,
};
Type type = PlaySound2D;
@@ -171,14 +171,20 @@ void CSoundManager::SetMusicVolumeGrade(int iGrade)
void CSoundManager::SaveVolume()
{
m_fBackupMusicVolume = m_fMusicVolume;
m_fBackupSoundVolume = m_fSoundVolume;
if (m_isSoundDisable)
return;
const float musicVolume = m_fMusicVolume;
const float soundVolume = m_fSoundVolume;
SetMusicVolume(0.0f);
SetSoundVolume(0.0f);
m_fBackupMusicVolume = musicVolume;
m_fBackupSoundVolume = soundVolume;
m_isSoundDisable = TRUE;
}
void CSoundManager::RestoreVolume()
{
m_isSoundDisable = FALSE;
SetMusicVolume(m_fBackupMusicVolume);
SetSoundVolume(m_fBackupSoundVolume);
}
@@ -251,8 +257,13 @@ void CSoundManager::PlayCharacterSound3D(float fx, float fy, float fz, const cha
PlaySound3D(fx, fy, fz, c_szFileName, 1);
}
void CSoundManager::SetSoundVolume3D(int, float)
void CSoundManager::SetSoundVolume3D(int index, float volume)
{
AudioCommand cmd;
cmd.type = AudioCommand::SetSoundVolume3D;
cmd.id = index;
cmd.volume = volume;
PushAudioCommand(cmd);
}
void CSoundManager::StopAllSound3D()
@@ -274,9 +285,16 @@ void CSoundManager::PlayMusic(const char * c_szFileName)
PushAudioCommand(cmd);
}
void CSoundManager::FadeInMusic(const char * c_szFileName, float)
void CSoundManager::FadeInMusic(const char * c_szFileName, float speed)
{
PlayMusic(c_szFileName);
if (!c_szFileName || !c_szFileName[0])
return;
AudioCommand cmd;
cmd.type = AudioCommand::FadeInMusic;
cmd.filename = c_szFileName;
cmd.volume = m_fMusicVolume;
cmd.speed = speed;
PushAudioCommand(cmd);
}
void CSoundManager::FadeOutMusic(const char * c_szFileName, float fSpeed)
@@ -288,9 +306,14 @@ void CSoundManager::FadeOutMusic(const char * c_szFileName, float fSpeed)
PushAudioCommand(cmd);
}
void CSoundManager::FadeLimitOutMusic(const char * c_szFileName, float, float fSpeed)
void CSoundManager::FadeLimitOutMusic(const char * c_szFileName, float limit, float speed)
{
FadeOutMusic(c_szFileName, fSpeed);
AudioCommand cmd;
cmd.type = AudioCommand::FadeLimitOutMusic;
cmd.filename = c_szFileName ? c_szFileName : "";
cmd.volume = __ConvertRatioVolumeToApplyVolume(limit);
cmd.speed = speed;
PushAudioCommand(cmd);
}
void CSoundManager::FadeOutAllMusic()
+8 -2
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@@ -91,14 +91,17 @@ Array Metin2PythonHost::ui_render_commands() {
Array out;
for (const auto &command : UIRenderCommands()) {
Dictionary item;
item["kind"] = command.kind == UIRenderCommand::Bar ? "bar" :
item["kind"] = command.kind == UIRenderCommand::GradientBar ? "gradient_bar" :
(command.kind == UIRenderCommand::Bar ? "bar" :
(command.kind == UIRenderCommand::Line ? "line" :
(command.kind == UIRenderCommand::Image ? "image" : "text"));
(command.kind == UIRenderCommand::Image ? "image" : "text")));
item["x1"] = command.x1;
item["y1"] = command.y1;
item["x2"] = command.x2;
item["y2"] = command.y2;
item["argb"] = static_cast<int64_t>(command.argb);
if (command.kind == UIRenderCommand::GradientBar)
item["end_argb"] = static_cast<int64_t>(command.end_argb);
item["clip_x1"] = command.clip_x1;
item["clip_y1"] = command.clip_y1;
item["clip_x2"] = command.clip_x2;
@@ -259,6 +262,9 @@ Array Metin2PythonHost::audio_commands() {
case AudioCommand::FadeOutAllMusic: item["type"] = "fade_out_all_music"; break;
case AudioCommand::SetSoundVolume: item["type"] = "set_sound_volume"; break;
case AudioCommand::SetMusicVolume: item["type"] = "set_music_volume"; break;
case AudioCommand::FadeInMusic: item["type"] = "fade_in_music"; break;
case AudioCommand::FadeLimitOutMusic: item["type"] = "fade_limit_out_music"; break;
case AudioCommand::SetSoundVolume3D: item["type"] = "set_sound_volume_3d"; break;
default: continue;
}
item["filename"] = String::utf8(cmd.filename.c_str());
+23
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@@ -20,6 +20,7 @@
#include "../src/platform/ScriptLib/PythonHost.h"
#include "../src/platform/UserInterface/UserInterface.h"
#include "../src/platform/EterLib/UIRenderCommands.h"
#include "EterLib/GrpScreen.h"
#include <dinput.h> // DIK_ESCAPE
#include <cmath>
@@ -108,9 +109,31 @@ static void frames(int count)
PythonBoot::UIUpdate();
}
static void drawing_primitives()
{
UIRenderSetSize(800, 600);
UIRenderBeginFrame();
CScreen screen;
screen.SetDiffuseColor(0xFF123456u);
screen.RenderBox2d(10, 20, 30, 40);
screen.RenderGradationBar2d(50, 60, 70, 80, 0xFF102030u, 0xFF405060u);
const auto& commands = UIRenderCommands();
CHECK(commands.size() == 5);
if (commands.size() == 5)
{
CHECK(commands[0].kind == UIRenderCommand::Line && near(commands[0].x1, 10) && near(commands[0].y2, 20));
CHECK(commands[3].kind == UIRenderCommand::Line && near(commands[3].x2, 31));
CHECK(commands[4].kind == UIRenderCommand::GradientBar && commands[4].argb == 0xFF102030u &&
commands[4].end_argb == 0xFF405060u);
}
UIRenderSetSize(0, 0);
UIRenderBeginFrame();
}
int main(int argc, char** argv)
{
drawing_primitives();
const char* strict = std::getenv("MT_ASSETS_STRICT");
const bool is_strict = strict && std::string(strict) == "1";
const std::string client = argc > 1 ? argv[1] : "";
+9
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@@ -1161,6 +1161,15 @@ int main(int argc, char** argv)
CHECK(py("snd.SetSoundVolume(3)"));
CHECK(py("snd.SetSoundVolumef(0.6)"));
CHECK(CSoundManager::Instance().GetSoundVolume() > 0.0f);
const float savedMusic = CSoundManager::Instance().GetMusicVolume();
const float savedSound = CSoundManager::Instance().GetSoundVolume();
CSoundManager::Instance().SaveVolume();
CSoundManager::Instance().SaveVolume();
CHECK(CSoundManager::Instance().GetMusicVolume() == 0.0f);
CHECK(CSoundManager::Instance().GetSoundVolume() == 0.0f);
CSoundManager::Instance().RestoreVolume();
CHECK(std::abs(CSoundManager::Instance().GetMusicVolume() - savedMusic) < 0.001f);
CHECK(std::abs(CSoundManager::Instance().GetSoundVolume() - savedSound) < 0.001f);
// Scales
CHECK(py("snd.SetSoundScale(250.0)"));
+110 -49
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@@ -9,10 +9,10 @@ var _cache := {} # 绝对路径 -> AudioStream
var _bgm_root: String
var _sound_roots: PackedStringArray = []
var _bgm := [null, null] # 两个 AudioStreamPlayer 用于 BGM 交叉淡入淡出
var _bgm_cur := 0
var _bgm_name := ""
var _bgm_fade_tween: Tween = null
var _bgm: Array[AudioStreamPlayer] = [] # 40250 CSoundManagerStream has three music slots.
var _bgm_names: Array[String] = []
var _bgm_volumes: Array[float] = []
var _bgm_fades := {} # slot -> {target, speed, mode}
var _ui_pool: Array[AudioStreamPlayer] = []
var _ui_next := 0
@@ -55,13 +55,14 @@ func _init_roots() -> void:
_sound_roots.append(r)
func _init_players() -> void:
# 2 个 BGM 播放器
for i in 2:
for i in 3:
var pl := AudioStreamPlayer.new()
pl.bus = "Master"
pl.name = "BgmPlayer%d" % i
add_child(pl)
_bgm[i] = pl
_bgm.append(pl)
_bgm_names.append("")
_bgm_volumes.append(0.0)
# 16 个 2D 音效池播放器
for i in 16:
@@ -76,30 +77,34 @@ func _process(_delta: float) -> void:
return
var commands: Array = Metin2PythonHost.audio_commands()
if commands.is_empty():
return
for cmd in commands:
var type: String = cmd.get("type", "")
match type:
"play_sound_2d":
play_sound_2d(cmd.get("filename", ""), cmd.get("volume", 1.0))
"play_sound_3d":
play_sound_3d(cmd.get("filename", ""), Vector3(cmd.get("x", 0.0) / 100.0, cmd.get("z", 0.0) / 100.0, -cmd.get("y", 0.0) / 100.0), cmd.get("volume", 1.0), cmd.get("id", 0))
play_sound_3d(cmd.get("filename", ""), Vector3(cmd.get("x", 0.0) / 100.0, cmd.get("z", 0.0) / 100.0, -cmd.get("y", 0.0) / 100.0), cmd.get("volume", 1.0), cmd.get("id", 0), cmd.get("play_count", 1))
"stop_sound_3d":
stop_sound_3d(cmd.get("id", 0))
"stop_all_sound_3d":
stop_all_sound_3d()
"set_sound_volume_3d":
set_sound_volume_3d(cmd.get("id", 0), cmd.get("volume", 1.0))
"play_music":
play_music(cmd.get("filename", ""), cmd.get("volume", 1.0))
"fade_in_music":
fade_in_music(cmd.get("filename", ""), cmd.get("volume", 1.0), cmd.get("speed", 0.016))
"fade_out_music":
fade_out_music(cmd.get("speed", 0.0))
fade_out_music(cmd.get("filename", ""), cmd.get("speed", 0.016))
"fade_limit_out_music":
fade_limit_out_music(cmd.get("filename", ""), cmd.get("volume", 0.0), cmd.get("speed", 0.016))
"fade_out_all_music":
fade_out_all_music()
"set_sound_volume":
set_sound_volume(cmd.get("volume", 1.0))
"set_music_volume":
set_music_volume(cmd.get("volume", 1.0))
_update_music_fades()
# --- 音效路径检索与加载 ---------------------------------------------------
@@ -186,7 +191,7 @@ func play_sound_2d(rel: String, volume_scale := 1.0) -> void:
# --- 3D 空间音效播放 -------------------------------------------------------
func play_sound_3d(rel: String, pos: Vector3, volume_scale := 1.0, sound_id := 0) -> void:
func play_sound_3d(rel: String, pos: Vector3, volume_scale := 1.0, sound_id := 0, play_count := 1) -> void:
var path := _find_sound(rel)
if path.is_empty():
return
@@ -205,12 +210,24 @@ func play_sound_3d(rel: String, pos: Vector3, volume_scale := 1.0, sound_id := 0
pl.play()
if sound_id > 0:
_active_3d[sound_id] = pl
var state := {"remaining": play_count}
pl.finished.connect(func():
if state.remaining == 0 or state.remaining > 1:
if state.remaining > 1:
state.remaining -= 1
pl.play()
return
_all_3d.erase(pl)
if sound_id > 0 and _active_3d.get(sound_id) == pl:
_active_3d.erase(sound_id)
pl.queue_free())
func set_sound_volume_3d(sound_id: int, volume: float) -> void:
var pl: AudioStreamPlayer3D = _active_3d.get(sound_id)
if pl != null and is_instance_valid(pl):
var level := clampf(volume, 0.0, 1.0)
pl.volume_db = linear_to_db(level) if level > 0.001 else -80.0
func stop_sound_3d(sound_id: int) -> void:
if _active_3d.has(sound_id):
var pl: AudioStreamPlayer3D = _active_3d[sound_id]
@@ -230,10 +247,7 @@ func stop_all_sound_3d() -> void:
# --- BGM 背景音乐播放 -----------------------------------------------------
func play_music(name: String, volume_scale := 1.0) -> void:
if name.is_empty() or name == _bgm_name:
return
func _music_stream(name: String) -> AudioStream:
var path := name.replace("\\", "/")
if not path.is_absolute_path():
var direct := _bgm_root.path_join(name)
@@ -243,45 +257,92 @@ func play_music(name: String, volume_scale := 1.0) -> void:
path = direct + ".mp3"
else:
path = _find_sound(name)
return _load_stream(path)
var stream := _load_stream(path)
func _music_slot(name: String) -> int:
var normalized := name.replace("\\", "/").to_lower()
for i in _bgm_names.size():
if _bgm_names[i].replace("\\", "/").to_lower() == normalized and _bgm[i].playing:
return i
return -1
func _set_music_volume(slot: int, volume: float) -> void:
_bgm_volumes[slot] = clampf(volume, 0.0, 1.0)
_bgm[slot].volume_db = linear_to_db(_bgm_volumes[slot]) if _bgm_volumes[slot] > 0.001 else -80.0
func _start_music(slot: int, name: String, volume: float) -> bool:
var stream := _music_stream(name)
if stream == null:
return
_bgm_name = name
return false
if stream is AudioStreamMP3:
stream.loop = true
_bgm[slot].stop()
_bgm[slot].stream = stream
_bgm_names[slot] = name
_set_music_volume(slot, volume)
_bgm[slot].play()
return true
var nxt := 1 - _bgm_cur
_bgm[nxt].stream = stream
_bgm[nxt].volume_db = -40.0
_bgm[nxt].play()
func play_music(name: String, volume_scale := 1.0) -> void:
if name.is_empty():
return
# 40250 PlayMusic(name) always replaces stream slot 0.
_bgm_fades.erase(0)
_start_music(0, name, volume_scale)
var target_vol: float = clampf(volume_scale, 0.0, 1.0)
var target_db: float = linear_to_db(target_vol) if target_vol > 0.001 else -80.0
func fade_in_music(name: String, target_volume := 1.0, speed := 0.016) -> void:
if name.is_empty():
return
var slot := _music_slot(name)
if slot < 0:
fade_out_all_music()
for i in _bgm.size():
if not _bgm[i].playing:
slot = i
break
if slot < 0 or not _start_music(slot, name, 0.0):
return
_bgm_fades[slot] = {"target": clampf(target_volume, 0.0, 1.0), "speed": speed, "mode": "in"}
if _bgm_fade_tween and _bgm_fade_tween.is_valid():
_bgm_fade_tween.kill()
_bgm_fade_tween = create_tween()
_bgm_fade_tween.parallel().tween_property(_bgm[nxt], "volume_db", target_db, 1.2)
var cur_player: AudioStreamPlayer = _bgm[_bgm_cur]
if cur_player and cur_player.playing:
_bgm_fade_tween.parallel().tween_property(cur_player, "volume_db", -40.0, 1.2)
_bgm_fade_tween.chain().tween_callback(cur_player.stop)
_bgm_cur = nxt
func fade_out_music(name: String, speed := 0.016) -> void:
var slot := _music_slot(name)
if slot >= 0:
_bgm_fades[slot] = {"target": 0.0, "speed": speed, "mode": "out"}
func fade_out_music(speed := 0.0) -> void:
_bgm_name = ""
var dur := 1.5 if speed <= 0.0 else maxf(0.5, 3.0 / speed)
var cur_player: AudioStreamPlayer = _bgm[_bgm_cur]
if cur_player and cur_player.playing:
if _bgm_fade_tween and _bgm_fade_tween.is_valid():
_bgm_fade_tween.kill()
_bgm_fade_tween = create_tween()
_bgm_fade_tween.tween_property(cur_player, "volume_db", -50.0, dur)
_bgm_fade_tween.tween_callback(cur_player.stop)
func fade_limit_out_music(name: String, limit: float, speed := 0.016) -> void:
var slot := _music_slot(name)
if slot >= 0:
_bgm_fades[slot] = {"target": clampf(limit, 0.0, 1.0), "speed": speed, "mode": "limit"}
func fade_out_all_music() -> void:
fade_out_music(0.0)
for i in _bgm.size():
if _bgm[i].playing:
_bgm_fades[i] = {"target": 0.0, "speed": 0.01, "mode": "out"}
func _update_music_fades() -> void:
# 40250 advances fVolume by fVolumeSpeed once per SoundManager::Update frame.
for slot in _bgm_fades.keys():
if not _bgm[slot].playing:
_bgm_fades.erase(slot)
_bgm_names[slot] = ""
continue
var fade: Dictionary = _bgm_fades[slot]
var target: float = fade.target
var step: float = fade.speed
var volume: float = _bgm_volumes[slot]
match fade.mode:
"in":
volume = minf(target, volume + step)
"limit":
volume = maxf(target, volume - step)
"out":
volume = maxf(0.0, volume - step)
_set_music_volume(slot, volume)
if (fade.mode == "in" and volume >= target) or (fade.mode != "in" and volume <= target):
if fade.mode == "out":
_bgm[slot].stop()
_bgm_names[slot] = ""
_bgm_fades.erase(slot)
# --- 音量控制 -------------------------------------------------------------
@@ -290,6 +351,6 @@ func set_sound_volume(v: float) -> void:
func set_music_volume(v: float) -> void:
master_music = clampf(v, 0.0, 1.0)
var pl: AudioStreamPlayer = _bgm[_bgm_cur]
if pl and pl.playing:
pl.volume_db = linear_to_db(master_music) if master_music > 0.001 else -80.0
for i in _bgm.size():
if _bgm[i].playing and not (_bgm_fades.has(i) and _bgm_fades[i].mode == "out"):
_set_music_volume(i, master_music)
+47
View File
@@ -27,8 +27,55 @@ func _run() -> void:
"sound volume was applied more than once")
driver.play_sound_3d(sound, Vector3.ZERO, 0.5)
_check(driver._all_3d.size() == 1, "3D sound not tracked")
driver.play_sound_3d(sound, Vector3.ZERO, 0.5, 17, 0)
driver.set_sound_volume_3d(17, 0.25)
_check(absf(driver._active_3d[17].volume_db - linear_to_db(0.25)) < 0.01,
"indexed 3D sound volume did not update")
_check(driver._all_3d.size() == 2, "looping 3D sound not tracked")
driver._active_3d[17].finished.emit()
_check(driver._active_3d.has(17), "zero-loop-count ambience did not restart")
driver.play_sound_3d(sound, Vector3.ZERO, 0.5, 18, 2)
var twice: AudioStreamPlayer3D = driver._active_3d[18]
twice.finished.emit()
_check(driver._active_3d.has(18), "two-play ambience stopped after first play")
twice.finished.emit()
_check(not driver._active_3d.has(18), "two-play ambience did not finish")
driver.stop_sound_3d(17)
_check(not driver._active_3d.has(17), "StopSound3D left indexed sound running")
driver.stop_all_sound_3d()
_check(driver._all_3d.is_empty(), "StopAllSound3D left a player running")
driver.play_music("login_window.mp3", 0.8)
_check(driver._music_slot("login_window.mp3") == 0, "PlayMusic did not use slot 0")
driver.fade_limit_out_music("login_window.mp3", 0.2, 0.1)
for i in 8:
driver._update_music_fades()
_check(absf(driver._bgm_volumes[0] - 0.2) < 0.001,
"FadeLimitOutMusic did not retain the requested limit")
driver.fade_limit_out_music("login_window.mp3", 0.7, 0.1)
driver._update_music_fades()
_check(absf(driver._bgm_volumes[0] - 0.7) < 0.001,
"40250 limit fade must clamp immediately when already below the limit")
driver.fade_limit_out_music("login_window.mp3", 0.2, 0.5)
driver._update_music_fades()
driver.fade_out_music("another_track.mp3", 0.1)
_check(not driver._bgm_fades.has(1), "FadeOutMusic affected an unrelated track")
driver.fade_out_music("login_window.mp3", 0.1)
for i in 2:
driver._update_music_fades()
_check(not driver._bgm[0].playing, "FadeOutMusic did not stop named track")
driver.fade_in_music("characterselect.mp3", 0.3, 0.1)
for i in 3:
driver._update_music_fades()
_check(absf(driver._bgm_volumes[0] - 0.3) < 0.001,
"FadeInMusic did not advance by the requested frame step")
for player in driver._bgm:
player.stop()
player.stream = null
for player in driver._ui_pool:
player.stop()
player.stream = null
driver._cache.clear()
driver.free()
await process_frame
print("PASS: audio_driver_test" if failures == 0 else "FAIL: audio_driver_test")
quit(0 if failures == 0 else 1)
+16
View File
@@ -177,6 +177,22 @@ func _draw() -> void:
used = _segment(used, RID())
plain = true
RenderingServer.canvas_item_add_rect(_segments[used - 1], visible, color)
elif command["kind"] == "gradient_bar":
var visible := Rect2(p1, p2 - p1).intersection(clip)
if visible.has_area():
if not plain:
used = _segment(used, RID())
plain = true
var bottom_argb: int = command["end_argb"]
var bottom := Color8((bottom_argb >> 16) & 255, (bottom_argb >> 8) & 255,
bottom_argb & 255, (bottom_argb >> 24) & 255)
var top_factor := (visible.position.y - p1.y) / (p2.y - p1.y)
var bottom_factor := (visible.end.y - p1.y) / (p2.y - p1.y)
RenderingServer.canvas_item_add_polygon(_segments[used - 1],
PackedVector2Array([visible.position, Vector2(visible.end.x, visible.position.y),
visible.end, Vector2(visible.position.x, visible.end.y)]),
PackedColorArray([color.lerp(bottom, top_factor), color.lerp(bottom, top_factor),
color.lerp(bottom, bottom_factor), color.lerp(bottom, bottom_factor)]))
elif command["kind"] == "line":
var segment := _clip_line(p1, p2, clip)
if segment.size() == 2: