Fix reached macOS UI primitives and audio fade behavior
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@@ -26,13 +26,23 @@
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"status": "TODO"
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},
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"CScreen::RenderBox2d": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::RenderBox2d"
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],
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"test": "extension/tests/port_app_loop_test.cpp",
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"note": "40250 four edge line pairs, including the bottom edge extending one pixel, are recorded into the Godot UI command stream."
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},
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"CScreen::RenderBar2d": {
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"status": "TODO"
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},
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"CScreen::RenderGradationBar2d": {
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"status": "TODO"
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::RenderGradationBar2d"
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],
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"test": "extension/tests/port_app_loop_test.cpp",
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"note": "40250 top and bottom vertex colours are serialized as a vertically interpolated Godot canvas polygon; zero-width and zero-height guards match the source."
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},
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"CScreen::RenderCircle2d": {
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"status": "TODO"
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