Fix reached macOS UI primitives and audio fade behavior

This commit is contained in:
shen
2026-09-24 00:31:51 -07:00
parent 330ec9745b
commit 400973da11
14 changed files with 439 additions and 66 deletions
+12 -2
View File
@@ -26,13 +26,23 @@
"status": "TODO"
},
"CScreen::RenderBox2d": {
"status": "TODO"
"status": "ADAPTED",
"impl": [
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::RenderBox2d"
],
"test": "extension/tests/port_app_loop_test.cpp",
"note": "40250 four edge line pairs, including the bottom edge extending one pixel, are recorded into the Godot UI command stream."
},
"CScreen::RenderBar2d": {
"status": "TODO"
},
"CScreen::RenderGradationBar2d": {
"status": "TODO"
"status": "ADAPTED",
"impl": [
"extension/src/platform/EterLib/GrpScreen.cpp:CScreen::RenderGradationBar2d"
],
"test": "extension/tests/port_app_loop_test.cpp",
"note": "40250 top and bottom vertex colours are serialized as a vertically interpolated Godot canvas polygon; zero-width and zero-height guards match the source."
},
"CScreen::RenderCircle2d": {
"status": "TODO"