Fix reached macOS UI primitives and audio fade behavior
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@@ -71,9 +71,13 @@ auto CScreen::RenderLine2d(float sx, float sy, float ex, float ey, float) -> voi
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UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, ey, ms_diffuseColor});
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}
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auto CScreen::RenderBox2d(float, float, float, float, float) -> void
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auto CScreen::RenderBox2d(float sx, float sy, float ex, float ey, float) -> void
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{
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MT_PLATFORM_STUB();
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// 40250's four line pairs, including its one-pixel extension of the bottom edge.
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UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, sy, ms_diffuseColor});
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UIRenderAdd({UIRenderCommand::Line, sx, sy, sx, ey, ms_diffuseColor});
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UIRenderAdd({UIRenderCommand::Line, ex, sy, ex, ey, ms_diffuseColor});
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UIRenderAdd({UIRenderCommand::Line, sx, ey, ex + 1.0f, ey, ms_diffuseColor});
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}
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auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
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@@ -81,9 +85,13 @@ auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
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UIRenderAdd({UIRenderCommand::Bar, sx, sy, ex, ey, ms_diffuseColor});
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}
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auto CScreen::RenderGradationBar2d(float, float, float, float, DWORD, DWORD, float) -> void
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auto CScreen::RenderGradationBar2d(float sx, float sy, float ex, float ey, DWORD start, DWORD end, float) -> void
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{
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MT_PLATFORM_STUB();
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if (sx == ex || sy == ey)
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return;
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UIRenderCommand command{UIRenderCommand::GradientBar, sx, sy, ex, ey, start};
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command.end_argb = end;
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UIRenderAdd(std::move(command));
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}
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auto CScreen::RenderCircle2d(float, float, float, float, int) -> void
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@@ -7,9 +7,10 @@
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// Commands emitted by the 40250 UI drawing calls, consumed by Godot's CanvasItem.
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// The port layer stays independent of godot-cpp.
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struct UIRenderCommand {
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enum Kind { Bar, Line, Text, Image } kind;
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enum Kind { Bar, Line, Text, Image, GradientBar } kind;
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float x1, y1, x2, y2;
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std::uint32_t argb;
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std::uint32_t end_argb = 0; // GradientBar only: colour on the bottom edge.
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float clip_x1 = 0, clip_y1 = 0, clip_x2 = 0, clip_y2 = 0;
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std::string text;
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// Image only: text is the texture's file, drawn as the quad (vertices 0..3 = TL, TR, BL, BR)
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@@ -16,6 +16,9 @@ struct AudioCommand
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FadeOutAllMusic = 7,
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SetSoundVolume = 8,
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SetMusicVolume = 9,
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FadeInMusic = 10,
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FadeLimitOutMusic = 11,
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SetSoundVolume3D = 12,
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};
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Type type = PlaySound2D;
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@@ -171,14 +171,20 @@ void CSoundManager::SetMusicVolumeGrade(int iGrade)
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void CSoundManager::SaveVolume()
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{
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m_fBackupMusicVolume = m_fMusicVolume;
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m_fBackupSoundVolume = m_fSoundVolume;
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if (m_isSoundDisable)
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return;
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const float musicVolume = m_fMusicVolume;
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const float soundVolume = m_fSoundVolume;
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SetMusicVolume(0.0f);
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SetSoundVolume(0.0f);
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m_fBackupMusicVolume = musicVolume;
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m_fBackupSoundVolume = soundVolume;
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m_isSoundDisable = TRUE;
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}
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void CSoundManager::RestoreVolume()
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{
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m_isSoundDisable = FALSE;
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SetMusicVolume(m_fBackupMusicVolume);
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SetSoundVolume(m_fBackupSoundVolume);
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}
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@@ -251,8 +257,13 @@ void CSoundManager::PlayCharacterSound3D(float fx, float fy, float fz, const cha
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PlaySound3D(fx, fy, fz, c_szFileName, 1);
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}
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void CSoundManager::SetSoundVolume3D(int, float)
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void CSoundManager::SetSoundVolume3D(int index, float volume)
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{
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AudioCommand cmd;
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cmd.type = AudioCommand::SetSoundVolume3D;
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cmd.id = index;
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cmd.volume = volume;
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PushAudioCommand(cmd);
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}
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void CSoundManager::StopAllSound3D()
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@@ -274,9 +285,16 @@ void CSoundManager::PlayMusic(const char * c_szFileName)
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PushAudioCommand(cmd);
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}
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void CSoundManager::FadeInMusic(const char * c_szFileName, float)
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void CSoundManager::FadeInMusic(const char * c_szFileName, float speed)
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{
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PlayMusic(c_szFileName);
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if (!c_szFileName || !c_szFileName[0])
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return;
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AudioCommand cmd;
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cmd.type = AudioCommand::FadeInMusic;
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cmd.filename = c_szFileName;
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cmd.volume = m_fMusicVolume;
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cmd.speed = speed;
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PushAudioCommand(cmd);
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}
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void CSoundManager::FadeOutMusic(const char * c_szFileName, float fSpeed)
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@@ -288,9 +306,14 @@ void CSoundManager::FadeOutMusic(const char * c_szFileName, float fSpeed)
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PushAudioCommand(cmd);
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}
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void CSoundManager::FadeLimitOutMusic(const char * c_szFileName, float, float fSpeed)
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void CSoundManager::FadeLimitOutMusic(const char * c_szFileName, float limit, float speed)
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{
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FadeOutMusic(c_szFileName, fSpeed);
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AudioCommand cmd;
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cmd.type = AudioCommand::FadeLimitOutMusic;
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cmd.filename = c_szFileName ? c_szFileName : "";
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cmd.volume = __ConvertRatioVolumeToApplyVolume(limit);
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cmd.speed = speed;
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PushAudioCommand(cmd);
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}
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void CSoundManager::FadeOutAllMusic()
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