Fix reached macOS UI primitives and audio fade behavior
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@@ -71,9 +71,13 @@ auto CScreen::RenderLine2d(float sx, float sy, float ex, float ey, float) -> voi
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UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, ey, ms_diffuseColor});
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}
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auto CScreen::RenderBox2d(float, float, float, float, float) -> void
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auto CScreen::RenderBox2d(float sx, float sy, float ex, float ey, float) -> void
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{
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MT_PLATFORM_STUB();
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// 40250's four line pairs, including its one-pixel extension of the bottom edge.
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UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, sy, ms_diffuseColor});
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UIRenderAdd({UIRenderCommand::Line, sx, sy, sx, ey, ms_diffuseColor});
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UIRenderAdd({UIRenderCommand::Line, ex, sy, ex, ey, ms_diffuseColor});
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UIRenderAdd({UIRenderCommand::Line, sx, ey, ex + 1.0f, ey, ms_diffuseColor});
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}
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auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
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@@ -81,9 +85,13 @@ auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
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UIRenderAdd({UIRenderCommand::Bar, sx, sy, ex, ey, ms_diffuseColor});
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}
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auto CScreen::RenderGradationBar2d(float, float, float, float, DWORD, DWORD, float) -> void
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auto CScreen::RenderGradationBar2d(float sx, float sy, float ex, float ey, DWORD start, DWORD end, float) -> void
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{
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MT_PLATFORM_STUB();
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if (sx == ex || sy == ey)
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return;
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UIRenderCommand command{UIRenderCommand::GradientBar, sx, sy, ex, ey, start};
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command.end_argb = end;
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UIRenderAdd(std::move(command));
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}
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auto CScreen::RenderCircle2d(float, float, float, float, int) -> void
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