Fix reached macOS UI primitives and audio fade behavior
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@@ -1161,6 +1161,15 @@ int main(int argc, char** argv)
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CHECK(py("snd.SetSoundVolume(3)"));
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CHECK(py("snd.SetSoundVolumef(0.6)"));
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CHECK(CSoundManager::Instance().GetSoundVolume() > 0.0f);
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const float savedMusic = CSoundManager::Instance().GetMusicVolume();
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const float savedSound = CSoundManager::Instance().GetSoundVolume();
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CSoundManager::Instance().SaveVolume();
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CSoundManager::Instance().SaveVolume();
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CHECK(CSoundManager::Instance().GetMusicVolume() == 0.0f);
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CHECK(CSoundManager::Instance().GetSoundVolume() == 0.0f);
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CSoundManager::Instance().RestoreVolume();
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CHECK(std::abs(CSoundManager::Instance().GetMusicVolume() - savedMusic) < 0.001f);
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CHECK(std::abs(CSoundManager::Instance().GetSoundVolume() - savedSound) < 0.001f);
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// Scales
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CHECK(py("snd.SetSoundScale(250.0)"));
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