port 2V2-d.1: ActorInstance/InstanceBase closure creates the main character
Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
996d793f0c
commit
5266b00c6e
@@ -515,3 +515,4 @@
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{"time": "2026-09-23T07:52:21Z", "event": "port_round", "unit": "PORT-PLAN 2V2-a: game.GameWindow opens after Loading, CG_ENTERGAME", "ported": [], "adapted": ["2V0 stub modules: 40250 constants (verbatim init lines, stub_constants.py) and zero return values shaped like each reference function's last Py_BuildValue"], "divergent": [], "fixed": ["UserInterface/StdAfx.h included GameType.h before Locale.h, dropping GameType.h's ENABLE_NEW_EQUIPMENT_SYSTEM branches; 40250 PCH order restored"], "needs_live": ["PHASE_GAME and the Entergame burst: GamePhase/SetGamePhase still stand-ins (2V2-b)"], "tests": ["port.login_flow: pass (fake server receives CG_ENTERGAME with the right sequence byte, GameWindow shown)", "port.login_live: pass against 192.168.21.203 (GameWindow shown)", "port.packet: pass"], "todo": ["2V2-b PhaseGame dispatch", "2V2-c PythonCharacterManager", "2V2-d InstanceBase/ActorInstance", "2V2-e render"]}
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{"time": "2026-09-23T09:19:19Z", "event": "port_round", "unit": "PORT-PLAN 2V2-b: PhaseGame dispatch + Entergame burst", "ported": ["UserInterface/PythonNetworkStreamPhaseGame.cpp", "UserInterface/PythonNetworkStreamPhaseGameActor.cpp", "UserInterface/PythonNetworkStreamPhaseGameItem.cpp", "UserInterface/PythonNetworkStreamCommand.cpp", "UserInterface/NetworkActorManager.cpp", "UserInterface/PythonChat.cpp", "UserInterface/PythonChatModule.cpp"], "adapted": ["GameSingletons in PythonBoot (CPythonApplication member order, calloc storage) for units still behind platform/pending stand-ins", "platform_stub.py pending: stand-ins generated from undefined symbols", "PlatformStub const char* stand-ins return \"\"", "EterBase TraceErrorObserver test hook"], "divergent": [], "needs_live": ["CreateInstance of every actor fails on the SetRace placeholder (2V2-d)"], "tests": ["port.login_flow: pass (fake server sends the CInputLogin::Entergame order: ADD/ADDITIONAL_INFO/UPDATE, NPC_POSITION, PHASE_GAME, LAND_LIST, TIME, CHANNEL, CHAT notice, PING -> PONG; notice reaches CPythonChat; no Unknown packet header)", "port.login_live: pass against 192.168.21.203 (10 s of the real game phase, connected, no unknown packet)", "script/port_gate.sh macos: PASS"], "todo": ["2V2-c chrmgr/chr modules", "2V2-d SetRace/RaceData", "2V2-e render"]}
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{"time": "2026-09-23T09:39:22Z", "event": "port_round", "unit": "PORT-PLAN 2V2-c: chrmgr/chr modules + race registration chain", "ported": ["UserInterface/PythonCharacterManagerModule.cpp", "UserInterface/PythonCharacterModule.cpp", "GameLib/RaceData.cpp", "GameLib/RaceDataFile.cpp", "GameLib/RaceManager.cpp", "GameLib/RaceMotionData.cpp", "GameLib/GameType.cpp", "EterLib/AttributeData.cpp", "EterLib/AttributeInstance.cpp", "EterLib/TextFileLoader.cpp", "EterLib/Util.cpp (lines 1-141, 297-end)", "EterLib/Camera.cpp", "UserInterface/CameraProcedure.cpp"], "adapted": ["EterLib/Util.cpp code page / font face stays with the platform font backend", "CRaceManager created in PythonBoot in CPythonApplication member order", "D3DXVec2CCW / D3DXMatrixfDeterminant / D3DXMatrixLookAtRH"], "divergent": [], "needs_live": ["intermittent (about 1 in 11 live runs) unhandled header 7 in the Loading phase, suspected packet-size desync; the test now prints g_iLastPacket and fails; 8 later runs clean"], "tests": ["port.login_flow: pass (chr/chrmgr not stubs, race 0 MODE_GENERAL/NAME_WAIT registered, no unhandled packet header)", "port.login_live: 8/8 pass against 192.168.21.203", "script/port_gate.sh macos: PASS"], "todo": ["2V2-d gr2 loader + CGraphicThing adapter, InstanceBase/ActorInstance stand-ins", "2V2-e render", "Loading-phase header 7 desync"]}
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{"time": "2026-09-23T10:56:00Z", "event": "port_round", "unit": "PORT-PLAN 2V2-d.1: ActorInstance/InstanceBase closure, main character instance", "ported": ["GameLib/ActorInstance.cpp", "GameLib/ActorInstanceAttach.cpp", "GameLib/ActorInstanceBattle.cpp", "GameLib/ActorInstanceBlend.cpp", "GameLib/ActorInstanceCollisionDetection.cpp", "GameLib/ActorInstanceEvent.cpp", "GameLib/ActorInstanceFly.cpp", "GameLib/ActorInstanceMotion.cpp", "GameLib/ActorInstanceMotionEvent.cpp", "GameLib/ActorInstancePosition.cpp", "GameLib/ActorInstanceRender.cpp", "GameLib/ActorInstanceRotation.cpp", "GameLib/ActorInstanceSync.cpp", "GameLib/ActorInstanceWeaponTrace.cpp", "UserInterface/InstanceBase.cpp", "UserInterface/InstanceBaseBattle.cpp", "UserInterface/InstanceBaseEffect.cpp", "UserInterface/InstanceBaseEvent.cpp", "UserInterface/InstanceBaseMotion.cpp", "UserInterface/InstanceBaseTransform.cpp", "GameLib/GameUtil.cpp", "GameLib/FlyTarget.cpp", "GameLib/PhysicsObject.cpp", "GameLib/GameEventManager.cpp", "GameLib/WeaponTrace.cpp", "GameLib/MapUtil.cpp", "EterLib/lineintersect_utils.cpp"], "adapted": ["Packet.h TPlayerSkill::tNextRead LONG (32-bit time_t on the wire) + static_assert 1531", "MapUtil.cpp <float.h> include", "CGameEventManager / CPythonSystem created in PythonBoot in CPythonApplication member order", "D3D8Types.h full D3DTA/D3DTEXTUREOP/D3DCMPFUNC/D3DBLEND/D3DCULL"], "divergent": [], "needs_live": [], "tests": ["port.login_flow: pass (main instance exists, race 0, no AdditionalInfo error, SKILL_LEVEL in Loading)", "port.login_live: 8/8 pass against 192.168.21.203, no unhandled packet", "script/port_gate.sh macos: PASS"], "todo": ["2V2-d.2 gr2/mdatr resource factories + CGraphicThing/CGrannyModel/CGrannyMotion/CGraphicThingInstance on libgr2", "2V2-e render"]}
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@@ -0,0 +1,32 @@
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{
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"reference": "EterLib/lineintersect_utils.cpp",
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"reference_sha256": "4636f73c1ac19ad36b9a487827debb9684679fb9d0c912f7308f04dd649cdac2",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"FindNearestPointOnLineSegment": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/EterLib/lineintersect_utils.cpp:FindNearestPointOnLineSegment"
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]
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},
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"FindNearestPointOfParallelLineSegments": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/EterLib/lineintersect_utils.cpp:FindNearestPointOfParallelLineSegments"
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]
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},
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"AdjustNearestPoints": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/EterLib/lineintersect_utils.cpp:AdjustNearestPoints"
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]
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},
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"IntersectLineSegments": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/EterLib/lineintersect_utils.cpp:IntersectLineSegments"
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]
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}
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}
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}
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@@ -5,247 +5,490 @@
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"contracts": [],
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"functions": {
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"CActorInstance::INSTANCEBASE_Deform": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Deform"
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]
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},
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"CActorInstance::INSTANCEBASE_Transform": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::INSTANCEBASE_Transform"
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]
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},
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"CActorInstance::OnUpdate": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdate"
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]
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},
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"CActorInstance::GetBackground": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetBackground"
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]
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},
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"CActorInstance::SetMainInstance": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMainInstance"
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]
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},
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"CActorInstance::SetParalysis": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetParalysis"
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]
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},
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"CActorInstance::SetFaint": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetFaint"
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]
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},
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"CActorInstance::SetSleep": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetSleep"
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]
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},
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"CActorInstance::SetResistFallen": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetResistFallen"
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]
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},
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"CActorInstance::SetReachScale": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetReachScale"
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]
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},
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"CActorInstance::__GetReachScale": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetReachScale"
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]
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},
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"CActorInstance::__GetAttackSpeed": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetAttackSpeed"
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]
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},
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"CActorInstance::__GetCurrentComboType": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__GetCurrentComboType"
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]
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},
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"CActorInstance::SetComboType": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetComboType"
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]
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},
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"CActorInstance::SetAttackSpeed": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetAttackSpeed"
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]
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},
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"CActorInstance::SetMoveSpeed": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetMoveSpeed"
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]
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},
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"CActorInstance::SetFishingPosition": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetFishingPosition"
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]
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},
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"CActorInstance::Move": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Move"
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]
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},
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"CActorInstance::Stop": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Stop"
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]
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},
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"CActorInstance::SetOwner": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetOwner"
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]
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},
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"CActorInstance::SetActorType": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetActorType"
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]
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},
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"CActorInstance::GetActorType": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetActorType"
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]
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},
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"CActorInstance::IsHandMode": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsHandMode"
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]
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},
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"CActorInstance::IsTwoHandMode": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsTwoHandMode"
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]
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},
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"CActorInstance::IsBowMode": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsBowMode"
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]
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},
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"CActorInstance::IsPoly": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsPoly"
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]
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},
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"CActorInstance::IsPC": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsPC"
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]
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},
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"CActorInstance::IsNPC": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsNPC"
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]
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},
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"CActorInstance::IsEnemy": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsEnemy"
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]
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},
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"CActorInstance::IsStone": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsStone"
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]
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},
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"CActorInstance::IsWarp": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsWarp"
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]
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},
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"CActorInstance::IsGoto": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsGoto"
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]
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},
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"CActorInstance::IsBuilding": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsBuilding"
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]
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},
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"CActorInstance::IsDoor": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDoor"
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]
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},
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"CActorInstance::IsObject": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsObject"
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]
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},
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"CActorInstance::DestroySystem": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::DestroySystem"
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]
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},
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"CActorInstance::DieEnd": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::DieEnd"
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]
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},
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"CActorInstance::Die": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Die"
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]
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},
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"CActorInstance::IsSleep": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsSleep"
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]
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},
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"CActorInstance::IsParalysis": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsParalysis"
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]
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},
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"CActorInstance::IsFaint": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsFaint"
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]
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},
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"CActorInstance::IsResistFallen": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsResistFallen"
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]
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},
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"CActorInstance::IsMoving": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsMoving"
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]
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},
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"CActorInstance::IsWaiting": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsWaiting"
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]
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},
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"CActorInstance::IsDead": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDead"
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]
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},
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"CActorInstance::IsKnockDown": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsKnockDown"
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]
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},
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"CActorInstance::IsDamage": {
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"status": "TODO"
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsDamage"
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]
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},
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"CActorInstance::IsAttacked": {
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"status": "TODO"
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"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsAttacked"
|
||||
]
|
||||
},
|
||||
"CActorInstance::PhysicsProcess": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::PhysicsProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__AccumulationMovement": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__AccumulationMovement"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AccumulationMovement": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AccumulationMovement"
|
||||
]
|
||||
},
|
||||
"CActorInstance::TransformProcess": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::TransformProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::OnUpdateCollisionData": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdateCollisionData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::OnUpdateHeighInstance": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnUpdateHeighInstance"
|
||||
]
|
||||
},
|
||||
"CActorInstance::OnGetObjectHeight": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::OnGetObjectHeight"
|
||||
]
|
||||
},
|
||||
"CActorInstance::Revive": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Revive"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsStun": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsStun"
|
||||
]
|
||||
},
|
||||
"CActorInstance::Stun": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Stun"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetWalkMode": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetWalkMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetRunMode": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::SetRunMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetNormalAttackIndex": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetNormalAttackIndex"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__InitializeMovement": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMovement"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AddMovement": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AddMovement"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AdjustDynamicCollisionMovement": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::AdjustDynamicCollisionMovement"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__AdjustCollisionMovement": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__AdjustCollisionMovement"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsMovement": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IsMovement"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetHeight": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::GetHeight"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IntersectDefendingSphere": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::IntersectDefendingSphere"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsMountingHorse": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__IsMountingHorse"
|
||||
]
|
||||
},
|
||||
"CActorInstance::MountHorse": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::MountHorse"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__CreateTree": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__CreateTree"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__DestroyTree": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__DestroyTree"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__SetTreePosition": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__SetTreePosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ClearAttachingEffect": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::ClearAttachingEffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::Destroy": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::Destroy"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__InitializeRotationData": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeRotationData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__InitializeStateData": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeStateData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__InitializeMotionData": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__InitializeMotionData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__Initialize": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::__Initialize"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CActorInstance": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::CActorInstance"
|
||||
]
|
||||
},
|
||||
"CActorInstance::~CActorInstance": {
|
||||
"status": "TODO"
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstance.cpp:CActorInstance::~CActorInstance"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,116 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceAttach.cpp",
|
||||
"reference_sha256": "ee66f8e15843ec51b51b335906b004f3ea7c80f7509aab88f1282e66e6321e3b",
|
||||
"priority": "P1",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"Vietnam_ConvertWeaponVnum": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:Vietnam_ConvertWeaponVnum"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AttachSmokeEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachSmokeEffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsLeftHandWeapon": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsLeftHandWeapon"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsRightHandWeapon": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsRightHandWeapon"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsWeaponTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__IsWeaponTrace"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AttachWeapon": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachWeapon"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetAttachingBoneName": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::GetAttachingBoneName"
|
||||
]
|
||||
},
|
||||
"CActorInstance::DettachEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::DettachEffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AttachEffectByName": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByName"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AttachEffectByID": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::AttachEffectByID"
|
||||
]
|
||||
},
|
||||
"CActorInstance::RefreshActorInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::RefreshActorInstance"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetWeaponTraceTexture": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::SetWeaponTraceTexture"
|
||||
]
|
||||
},
|
||||
"CActorInstance::UseTextureWeaponTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseTextureWeaponTrace"
|
||||
]
|
||||
},
|
||||
"CActorInstance::UseAlphaWeaponTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UseAlphaWeaponTrace"
|
||||
]
|
||||
},
|
||||
"CActorInstance::UpdateAttachingInstances": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::UpdateAttachingInstances"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ShowAllAttachingEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::ShowAllAttachingEffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::HideAllAttachingEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::HideAllAttachingEffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__ClearAttachingEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceAttach.cpp:CActorInstance::__ClearAttachingEffect"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,296 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceBattle.cpp",
|
||||
"reference_sha256": "fd586facdac4b2dc0edaf74ac48f496c705a6866f6dbf6714f4d83ee748cc6b6",
|
||||
"priority": "P1",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::SetBattleHitEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleHitEffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetBattleAttachEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBattleAttachEffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanAct": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAct"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanUseSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanUseSkill"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanMove": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanMove"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanAttack"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanFishing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanFishing"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsClickableDistanceDestInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsClickableDistanceDestInstance"
|
||||
]
|
||||
},
|
||||
"CActorInstance::InputNormalAttackCommand": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputNormalAttackCommand"
|
||||
]
|
||||
},
|
||||
"CActorInstance::InputComboAttackCommand": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::InputComboAttackCommand"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ComboProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__RunNextCombo": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__RunNextCombo"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnEndCombo": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__OnEndCombo"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__ClearCombo": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ClearCombo"
|
||||
]
|
||||
},
|
||||
"CActorInstance::isAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isAttacking"
|
||||
]
|
||||
},
|
||||
"CActorInstance::isValidAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isValidAttacking"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanCheckAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::CanCheckAttacking"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsInSplashTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsInSplashTime"
|
||||
]
|
||||
},
|
||||
"CActorInstance::isNormalAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isNormalAttacking"
|
||||
]
|
||||
},
|
||||
"CActorInstance::isComboAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::isComboAttacking"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsSplashAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsSplashAttacking"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsMovingSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__IsMovingSkill"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsActEmotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsActEmotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsUsingMovingSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::IsUsingMovingSkill"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetComboIndex": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetComboIndex"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetAttackingElapsedTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetAttackingElapsedTime"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__CanInputNormalAttackCommand": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanInputNormalAttackCommand"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NormalAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::NormalAttack"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ComboAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ComboAttack"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__ProcessMotionEventAttackSuccess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionEventAttackSuccess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__ProcessMotionAttackSuccess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessMotionAttackSuccess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__GetOwnerVID": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerVID"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__GetOwnerTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__GetOwnerTime"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__CanPushDestActor": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__CanPushDestActor"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__ProcessDataAttackSuccess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__ProcessDataAttackSuccess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::OnShootDamage": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::OnShootDamage"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__Shake": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__Shake"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ShakeProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ShakeProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__HitStone": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitStone"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__HitGood": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGood"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__HitGreate": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__HitGreate"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetBlendingPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::SetBlendingPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ResetBlendingPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::ResetBlendingPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetBlendingPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::GetBlendingPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__PushCircle": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushCircle"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__PushDirect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__PushDirect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__isInvisible": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__isInvisible"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__SetFallingDirection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBattle.cpp:CActorInstance::__SetFallingDirection"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceBlend.cpp",
|
||||
"reference_sha256": "2a6e77b3f12669c50fe40b266b726b9c3a33d85668c6267ff19d4f7153f97070",
|
||||
"priority": "P4",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::BlendAlphaValue": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::BlendAlphaValue"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetBlendRenderMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::SetBlendRenderMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetAlphaValue": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::SetAlphaValue"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetAlphaValue": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::GetAlphaValue"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__BlendAlpha_Initialize": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Initialize"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__BlendAlpha_Apply": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Apply"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__BlendAlpha_Update": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_Update"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__BlendAlpha_UpdateComplete": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_UpdateComplete"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__BlendAlpha_GetElapsedTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceBlend.cpp:CActorInstance::__BlendAlpha_GetElapsedTime"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceCollisionDetection.cpp",
|
||||
"reference_sha256": "966bb8a305e8aba30699a7d1f88e417c1d32e0582e6c6e9c203ae48f87bf53cf",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::__InitializeCollisionData": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__InitializeCollisionData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::EnableSkipCollision": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::EnableSkipCollision"
|
||||
]
|
||||
},
|
||||
"CActorInstance::DisableSkipCollision": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::DisableSkipCollision"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanSkipCollision": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CanSkipCollision"
|
||||
]
|
||||
},
|
||||
"CActorInstance::UpdatePointInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdatePointInstance"
|
||||
]
|
||||
},
|
||||
"CActorInstance::UpdateAdvancingPointInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::UpdateAdvancingPointInstance"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CheckCollisionDetection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CheckCollisionDetection"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CreateCollisionInstancePiece": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::CreateCollisionInstancePiece"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__SplashAttackProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__SplashAttackProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__NormalAttackProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__NormalAttackProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AttackingProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AttackingProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::TestPhysicsBlendingCollision": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestPhysicsBlendingCollision"
|
||||
]
|
||||
},
|
||||
"CActorInstance::TestActorCollision": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestActorCollision"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AvoidObject": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::AvoidObject"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsBlockObject": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::IsBlockObject"
|
||||
]
|
||||
},
|
||||
"CActorInstance::BlockMovement": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::BlockMovement"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__TestObjectCollision": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::__TestObjectCollision"
|
||||
]
|
||||
},
|
||||
"CActorInstance::TestCollisionWithDynamicSphere": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceCollisionDetection.cpp:CActorInstance::TestCollisionWithDynamicSphere"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceEvent.cpp",
|
||||
"reference_sha256": "0929f227c4611c0b01b8814605908328bdffa66f41cda640d53bff6f2a9ee060",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::__OnSyncing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSyncing"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnWaiting": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWaiting"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnMoving": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMoving"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnMove": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnMove"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnStop": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnStop"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnWarp": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnWarp"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnAttack"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnUseSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnUseSkill"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnHit": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnHit"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnClearAffects": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnClearAffects"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnSetAffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnSetAffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__OnResetAffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__OnResetAffect"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__GetEventHandlerRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerRef"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__GetEventHandlerPtr": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::__GetEventHandlerPtr"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetEventHandler": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::SetEventHandler"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IEventHandler::GetEmptyPtr": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceEvent.cpp:CActorInstance::IEventHandler::GetEmptyPtr"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceFly.cpp",
|
||||
"reference_sha256": "8cfcc5835778478ae3b51c0c04c586f3488793a3dd3a28e5280e0298f2902b38",
|
||||
"priority": "P1",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::OnGetFlyTargetPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::OnGetFlyTargetPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ClearFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyTarget"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsFlyTargetObject": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::IsFlyTargetObject"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsFlyTargetPC": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsFlyTargetPC"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsSameFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__IsSameFlyTarget"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__GetFlyTargetPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::__GetFlyTargetPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetFlyTargetDistance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::GetFlyTargetDistance"
|
||||
]
|
||||
},
|
||||
"CActorInstance::LookAtFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::LookAtFlyTarget"
|
||||
]
|
||||
},
|
||||
"CActorInstance::AddFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::AddFlyTarget"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyTarget"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ClearFlyEventHandler": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::ClearFlyEventHandler"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetFlyEventHandler": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::SetFlyEventHandler"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanChangeTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceFly.cpp:CActorInstance::CanChangeTarget"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,266 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceMotion.cpp",
|
||||
"reference_sha256": "850f0d785d710142e7a08ca86f4db54a4940a38c74abe0b5373a43d39a8a0b8d",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::__GetMotionType": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetMotionType"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__MotionEventProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__MotionEventProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::MotionProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::MotionProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::HORSE_MotionProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::HORSE_MotionProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ReservingMotionProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::ReservingMotionProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CurrentMotionProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CurrentMotionProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetMotionMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetMotionMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetMotionLoopCount": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetMotionLoopCount"
|
||||
]
|
||||
},
|
||||
"CActorInstance::PushMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::InterceptOnceMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptOnceMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::InterceptLoopMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptLoopMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetLoopMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::SetLoopMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::InterceptMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::InterceptMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::PushOnceMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushOnceMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::PushLoopMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PushLoopMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__GetCurrentMotionIndex": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionIndex"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__GetCurrentMotionKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetCurrentMotionKey"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsUsingSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsUsingSkill"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsFishing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::IsFishing"
|
||||
]
|
||||
},
|
||||
"CActorInstance::CanCancelSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::CanCancelSkill"
|
||||
]
|
||||
},
|
||||
"CActorInstance::isLock": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::isLock"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetLastMotionTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetLastMotionTime"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetMotionDuration": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetMotionDuration"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetRandomMotionKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::GetRandomMotionKey"
|
||||
]
|
||||
},
|
||||
"CActorInstance::PreAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::PreAttack"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__ClearMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__ClearMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__SetMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__SetMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__BindMotionData": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__BindMotionData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__GetLoopCount": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__GetLoopCount"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__CanAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanAttack"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__CanNextComboAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__CanNextComboAttack"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsComboAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttacking"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsNeedFlyTargetMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsNeedFlyTargetMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__HasMotionFlyEvent": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__HasMotionFlyEvent"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsWaitMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsWaitMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsMoveMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsMoveMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsAttackMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsAttackMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsComboAttackMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsComboAttackMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsDamageMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDamageMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsKnockDownMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsKnockDownMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsDieMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsDieMotion"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsStandUpMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotion.cpp:CActorInstance::__IsStandUpMotion"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceMotionEvent.cpp",
|
||||
"reference_sha256": "c52635ab3ee8e8ebdd4f9a96354ebaa33264caa5293b8d70c0b719bc94ae4511",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::MotionEventProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::MotionEventProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SoundEventProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::SoundEventProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__ShowEvent": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__ShowEvent"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__HideEvent": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__HideEvent"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsHiding": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::__IsHiding"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ProcessMotionEventEffectEvent": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectEvent"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ProcessMotionEventEffectToTargetEvent": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventEffectToTargetEvent"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ProcessMotionEventSpecialAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSpecialAttacking"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ProcessMotionEventSound": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventSound"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ProcessMotionEventFly": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventFly"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ProcessMotionEventWarp": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceMotionEvent.cpp:CActorInstance::ProcessMotionEventWarp"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstancePosition.cpp",
|
||||
"reference_sha256": "92f6bdde00edc8507a40fbb5909468f270c5345847409ee0379d7b882a506608",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::NEW_GetLastPixelPositionRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetLastPixelPositionRef"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetPositionVectorRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPositionVectorRef"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetMovementVectorRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetMovementVectorRef"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NEW_SetAtkPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetAtkPixelPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetCurPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetCurPixelPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NEW_SetSrcPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetSrcPixelPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NEW_SetDstPixelPositionZ": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPositionZ"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NEW_SetDstPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_SetDstPixelPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NEW_GetAtkPixelPositionRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetAtkPixelPositionRef"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NEW_GetSrcPixelPositionRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetSrcPixelPositionRef"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NEW_GetDstPixelPositionRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetDstPixelPositionRef"
|
||||
]
|
||||
},
|
||||
"CActorInstance::NEW_GetCurPixelPositionRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::NEW_GetCurPixelPositionRef"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::GetPixelPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::SetPixelPosition"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__InitializePositionData": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstancePosition.cpp:CActorInstance::__InitializePositionData"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceRender.cpp",
|
||||
"reference_sha256": "1fe9bf66e106844b6e525a1482ff796546fe2be6294d1d8f35c1b136ce7caeb1",
|
||||
"priority": "P4",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::IsDirLine": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::IsDirLine"
|
||||
]
|
||||
},
|
||||
"CActorInstance::ShowDirectionLine": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::ShowDirectionLine"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetMaterialColor": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialColor"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetMaterialAlpha": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetMaterialAlpha"
|
||||
]
|
||||
},
|
||||
"CActorInstance::OnRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::OnRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::BeginDiffuseRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginDiffuseRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::EndDiffuseRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndDiffuseRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::BeginOpacityRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginOpacityRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::EndOpacityRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndOpacityRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::BeginBlendRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginBlendRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::EndBlendRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndBlendRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::BeginAddRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginAddRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::EndAddRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndAddRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::RestoreRenderMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RestoreRenderMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetAddRenderMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddRenderMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetRenderMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetRenderMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetAddColor": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetAddColor"
|
||||
]
|
||||
},
|
||||
"CActorInstance::BeginModulateRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::BeginModulateRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::EndModulateRender": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::EndModulateRender"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetModulateRenderMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::SetModulateRenderMode"
|
||||
]
|
||||
},
|
||||
"CActorInstance::RenderCollisionData": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderCollisionData"
|
||||
]
|
||||
},
|
||||
"CActorInstance::RenderToShadowMap": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRender.cpp:CActorInstance::RenderToShadowMap"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceRotation.cpp",
|
||||
"reference_sha256": "3705d581bf935985e3b0df1709cf94ee07afaaaf65698d1b4b25a1c3a334be80",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::SetXYRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetXYRotation"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetRotation"
|
||||
]
|
||||
},
|
||||
"CActorInstance::BlendRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::BlendRotation"
|
||||
]
|
||||
},
|
||||
"CActorInstance::SetAdvancingRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetAdvancingRotation"
|
||||
]
|
||||
},
|
||||
"CActorInstance::RotationProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::RotationProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::LookAtFromXY": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAtFromXY"
|
||||
]
|
||||
},
|
||||
"CActorInstance::LookAt": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAt"
|
||||
]
|
||||
},
|
||||
"CActorInstance::LookWith": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookWith"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotation"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetTargetRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetTargetRotation"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetRotatingTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotatingTime"
|
||||
]
|
||||
},
|
||||
"CActorInstance::GetAdvancingRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetAdvancingRotation"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceSync.cpp",
|
||||
"reference_sha256": "68a962794964e72f00b333ab935685e83d3cbb43aa8d29b3320656867321900b",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::__Push": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__Push"
|
||||
]
|
||||
},
|
||||
"CActorInstance::TEMP_Push": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::TEMP_Push"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__IsSyncing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::__IsSyncing"
|
||||
]
|
||||
},
|
||||
"CActorInstance::IsPushing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceSync.cpp:CActorInstance::IsPushing"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"reference": "GameLib/ActorInstanceWeaponTrace.cpp",
|
||||
"reference_sha256": "219a6105a8b6a33470e226af3ca9665e7be27dea99cb111e0a884e2f04d065e9",
|
||||
"priority": "P4",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CActorInstance::TraceProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::TraceProcess"
|
||||
]
|
||||
},
|
||||
"CActorInstance::RenderTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::RenderTrace"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__DestroyWeaponTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__DestroyWeaponTrace"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__ShowWeaponTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__ShowWeaponTrace"
|
||||
]
|
||||
},
|
||||
"CActorInstance::__HideWeaponTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/ActorInstanceWeaponTrace.cpp:CActorInstance::__HideWeaponTrace"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
{
|
||||
"reference": "GameLib/FlyTarget.cpp",
|
||||
"reference_sha256": "90fe34fbeb08f2eb17874246cd83fbbb3180789c39ddfa0b95870c8da9f27a1f",
|
||||
"priority": "P1",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CFlyTarget::CFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::CFlyTarget"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::~CFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::~CFlyTarget"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::__Initialize": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::__Initialize"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::Clear": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::Clear"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::IsObject": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsObject"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::IsPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsPosition"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::IsValidTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::IsValidTarget"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::NotifyTargetClear": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::NotifyTargetClear"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::GetType": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetType"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::GetFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTarget"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::GetFlyTargetPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTargetPosition"
|
||||
]
|
||||
},
|
||||
"CFlyTarget::GetFlyTargetData": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/FlyTarget.cpp:CFlyTarget::GetFlyTargetData"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"reference": "GameLib/GameEventManager.cpp",
|
||||
"reference_sha256": "985737d4a1e89830bfb0229b3d9b27a2650066a34d82d302aeea03e0a9904eaa",
|
||||
"priority": "P4",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CGameEventManager::SetCenterPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::SetCenterPosition"
|
||||
]
|
||||
},
|
||||
"CGameEventManager::Update": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::Update"
|
||||
]
|
||||
},
|
||||
"CGameEventManager::ProcessEventScreenWaving": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::ProcessEventScreenWaving"
|
||||
]
|
||||
},
|
||||
"CGameEventManager::CGameEventManager": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::CGameEventManager"
|
||||
]
|
||||
},
|
||||
"CGameEventManager::~CGameEventManager": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameEventManager.cpp:CGameEventManager::~CGameEventManager"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"reference": "GameLib/GameUtil.cpp",
|
||||
"reference_sha256": "eecad7e875d9d2c85dce3ecd2d99b92d55759c7d43dd76d7525b0a36036553e2",
|
||||
"priority": "P4",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"DetectCollisionDynamicZCylinderVSDynamicZCylinder": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicZCylinderVSDynamicZCylinder"
|
||||
]
|
||||
},
|
||||
"DetectCollisionDynamicSphereVSDynamicSphere": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:DetectCollisionDynamicSphereVSDynamicSphere"
|
||||
]
|
||||
},
|
||||
"IsCWAcuteAngle": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:IsCWAcuteAngle"
|
||||
]
|
||||
},
|
||||
"IsCCWAcuteAngle": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:IsCCWAcuteAngle"
|
||||
]
|
||||
},
|
||||
"IsCWRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:IsCWRotation"
|
||||
]
|
||||
},
|
||||
"IsCCWRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:IsCCWRotation"
|
||||
]
|
||||
},
|
||||
"GetInterpolatedRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:GetInterpolatedRotation"
|
||||
]
|
||||
},
|
||||
"GetDegreeFromPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition"
|
||||
]
|
||||
},
|
||||
"GetDegreeFromPosition2": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeFromPosition2"
|
||||
]
|
||||
},
|
||||
"GetDegreeDifference": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:GetDegreeDifference"
|
||||
]
|
||||
},
|
||||
"GetRotatingDirection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:GetRotatingDirection"
|
||||
]
|
||||
},
|
||||
"CameraRotationToCharacterRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:CameraRotationToCharacterRotation"
|
||||
]
|
||||
},
|
||||
"CharacterRotationToCameraRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/GameUtil.cpp:CharacterRotationToCameraRotation"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
{
|
||||
"reference": "GameLib/MapUtil.cpp",
|
||||
"reference_sha256": "187e48c1ebe1d0cd58f6cb8f2bb3623a9c41f10050076bcda2f3d24b7a6db11a",
|
||||
"priority": "P4",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"Environment_Init": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:Environment_Init"
|
||||
]
|
||||
},
|
||||
"Environment_Load": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:Environment_Load"
|
||||
]
|
||||
},
|
||||
"GetInterpolatedPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:GetInterpolatedPosition"
|
||||
]
|
||||
},
|
||||
"GetLinearInterpolation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:GetLinearInterpolation"
|
||||
]
|
||||
},
|
||||
"PixelPositionToAttributeCellPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:PixelPositionToAttributeCellPosition"
|
||||
]
|
||||
},
|
||||
"AttributeCellPositionToPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:AttributeCellPositionToPixelPosition"
|
||||
]
|
||||
},
|
||||
"GetPixelPositionDistance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:GetPixelPositionDistance"
|
||||
]
|
||||
},
|
||||
"CEaseOutInterpolation::CEaseOutInterpolation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::CEaseOutInterpolation"
|
||||
]
|
||||
},
|
||||
"CEaseOutInterpolation::~CEaseOutInterpolation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::~CEaseOutInterpolation"
|
||||
]
|
||||
},
|
||||
"CEaseOutInterpolation::Initialize": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Initialize"
|
||||
]
|
||||
},
|
||||
"CEaseOutInterpolation::Setup": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Setup"
|
||||
]
|
||||
},
|
||||
"CEaseOutInterpolation::Interpolate": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::Interpolate"
|
||||
]
|
||||
},
|
||||
"CEaseOutInterpolation::isPlaying": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::isPlaying"
|
||||
]
|
||||
},
|
||||
"CEaseOutInterpolation::GetValue": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::GetValue"
|
||||
]
|
||||
},
|
||||
"CEaseOutInterpolation::GetChangingValue": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/MapUtil.cpp:CEaseOutInterpolation::GetChangingValue"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
{
|
||||
"reference": "GameLib/PhysicsObject.cpp",
|
||||
"reference_sha256": "8855922dc447b61dff9d860110d637b9ab9154b3c0a0142b74de3e2c61f56a0b",
|
||||
"priority": "P4",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CPhysicsObject::Update": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Update"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::Accumulate": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Accumulate"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::IncreaseExternalForce": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::IncreaseExternalForce"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::SetLastPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetLastPosition"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::GetLastPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetLastPosition"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::SetDirection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::SetDirection"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::GetXMovement": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetXMovement"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::GetYMovement": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::GetYMovement"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::isBlending": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::isBlending"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::Initialize": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::Initialize"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::CPhysicsObject": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::CPhysicsObject"
|
||||
]
|
||||
},
|
||||
"CPhysicsObject::~CPhysicsObject": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/PhysicsObject.cpp:CPhysicsObject::~CPhysicsObject"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
{
|
||||
"reference": "GameLib/WeaponTrace.cpp",
|
||||
"reference_sha256": "6c42e4b397d3ef48c6087cd320703a692aac60a383980e0f30ac6c3b0bb033f4",
|
||||
"priority": "P1",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CWeaponTrace::DestroySystem": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::DestroySystem"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::Delete": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Delete"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::New": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::New"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::Update": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Update"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::BuildVertex": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::BuildVertex"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::Render": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Render"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::UseAlpha": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::UseAlpha"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::UseTexture": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::UseTexture"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::SetTexture": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetTexture"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::SetWeaponInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetWeaponInstance"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::SetPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetPosition"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::SetRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetRotation"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::SetLifeTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetLifeTime"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::SetSamplingTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::SetSamplingTime"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::TurnOn": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::TurnOn"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::TurnOff": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::TurnOff"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::Clear": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Clear"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::Initialize": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::Initialize"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::CWeaponTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::CWeaponTrace"
|
||||
]
|
||||
},
|
||||
"CWeaponTrace::~CWeaponTrace": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/GameLib/WeaponTrace.cpp:CWeaponTrace::~CWeaponTrace"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,308 @@
|
||||
{
|
||||
"reference": "UserInterface/InstanceBaseBattle.cpp",
|
||||
"reference_sha256": "d8ff183d56128a21a5f88ae2dd725e9e83375cfbc31ffe8c598f3e1d6c1934f7",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"NEW_UnsignedDegreeToSignedDegree": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:NEW_UnsignedDegreeToSignedDegree"
|
||||
]
|
||||
},
|
||||
"NEW_GetSignedDegreeFromDirPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:NEW_GetSignedDegreeFromDirPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::IsFlyTargetObject": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::IsFlyTargetObject"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetFlyTargetDistance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::GetFlyTargetDistance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::ClearFlyTargetInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::ClearFlyTargetInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetFlyTargetInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::SetFlyTargetInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::AddFlyTargetPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::AddFlyTargetPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::AddFlyTargetInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::AddFlyTargetInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetDistanceFromDestInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetDistanceFromDestInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetDistanceFromDestPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetDistanceFromDestPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetDistanceFromDirPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetDistanceFromDirPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetRotation"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetRotationFromDirPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetRotationFromDirPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetRotationFromDestPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetRotationFromDestPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetRotationFromDestInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetRotationFromDestInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetRandomPositionInFanRange": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetRandomPositionInFanRange"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetFrontInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetFrontInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetInstanceVectorInFanRange": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetInstanceVectorInFanRange"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetInstanceVectorInCircleRange": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_GetInstanceVectorInCircleRange"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_IsClickableDistanceDestPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_IsClickableDistanceDestPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_IsClickableDistanceDestInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_IsClickableDistanceDestInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_UseSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_UseSkill"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_Attack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_Attack"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_AttackToDestPixelPositionDirection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_AttackToDestPixelPositionDirection"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_AttackToDestInstanceDirection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::NEW_AttackToDestInstanceDirection"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::AttackProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::AttackProcess"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::InputNormalAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::InputNormalAttack"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::InputComboAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::InputComboAttack"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RunNormalAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::RunNormalAttack"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RunComboAttack": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::RunComboAttack"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::CheckAdvancing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::CheckAdvancing"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::CheckAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::CheckAttacking"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::isNormalAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::isNormalAttacking"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::isComboAttacking": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::isComboAttacking"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::IsUsingSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::IsUsingSkill"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::IsUsingMovingSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::IsUsingMovingSkill"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::CanCancelSkill": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::CanCancelSkill"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::CanAttackHorseLevel": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::CanAttackHorseLevel"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::IsAffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::IsAffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetNormalAttackIndex": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::GetNormalAttackIndex"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetComboIndex": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::GetComboIndex"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetAttackingElapsedTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::GetAttackingElapsedTime"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::ProcessHitting": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::ProcessHitting"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetBlendingPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::GetBlendingPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetBlendingPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::SetBlendingPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::Revive": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::Revive"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::Stun": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::Stun"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::Die": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::Die"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::Hide": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::Hide"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::Show": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseBattle.cpp:CInstanceBase::Show"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,422 @@
|
||||
{
|
||||
"reference": "UserInterface/InstanceBaseEffect.cpp",
|
||||
"reference_sha256": "89ca605721d9d6197606be6a2fd8e765c7be8920e9d472501d67c12ec4a084be",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CInstanceBase::SetEmpireNameMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SetEmpireNameMode"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetIndexedNameColor": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::GetIndexedNameColor"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::AddDamageEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::AddDamageEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::ProcessDamage": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::ProcessDamage"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::AttachSpecialEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::AttachSpecialEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::LevelUp": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::LevelUp"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SkillUp": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SkillUp"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::CreateSpecialEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::CreateSpecialEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__EffectContainer_Destroy": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__EffectContainer_Destroy"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__EffectContainer_Initialize": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__EffectContainer_Initialize"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__EffectContainer_GetDict": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__EffectContainer_GetDict"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__EffectContainer_AttachEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__EffectContainer_AttachEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__EffectContainer_DetachEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__EffectContainer_DetachEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__AttachEmpireEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__AttachEmpireEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__AttachSelectEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__AttachSelectEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__DetachSelectEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__DetachSelectEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__AttachTargetEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__AttachTargetEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__DetachTargetEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__DetachTargetEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__StoneSmoke_Inialize": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__StoneSmoke_Inialize"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__StoneSmoke_Destroy": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__StoneSmoke_Destroy"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__StoneSmoke_Create": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__StoneSmoke_Create"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetAlpha": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SetAlpha"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::UpdateDeleting": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::UpdateDeleting"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::DeleteBlendOut": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::DeleteBlendOut"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::ClearPVPKeySystem": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::ClearPVPKeySystem"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::InsertPVPKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::InsertPVPKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::InsertPVPReadyKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::InsertPVPReadyKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RemovePVPKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::RemovePVPKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::InsertGVGKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::InsertGVGKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RemoveGVGKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::RemoveGVGKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::InsertDUELKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::InsertDUELKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__GetPVPKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__GetPVPKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__FindPVPKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__FindPVPKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__FindPVPReadyKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__FindPVPReadyKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__FindGVGKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__FindGVGKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__FindDUELKey": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__FindDUELKey"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::IsPVPInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::IsPVPInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetNameColor": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::GetNameColor"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetNameColorIndex": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::GetNameColorIndex"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetTitleColor": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::GetTitleColor"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::AttachTextTail": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::AttachTextTail"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::DetachTextTail": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::DetachTextTail"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::UpdateTextTailLevel": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::UpdateTextTailLevel"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RefreshTextTail": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::RefreshTextTail"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RefreshTextTailTitle": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::RefreshTextTailTitle"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__ClearAffectFlagContainer": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__ClearAffectFlagContainer"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__ClearAffects": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__ClearAffects"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__SetNormalAffectFlagContainer": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__SetNormalAffectFlagContainer"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__SetStoneSmokeFlagContainer": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__SetStoneSmokeFlagContainer"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetAffectFlagContainer": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SetAffectFlagContainer"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SCRIPT_SetAffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SCRIPT_SetAffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__SetReviveInvisibilityAffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__SetReviveInvisibilityAffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__Assassin_SetEunhyeongAffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__Assassin_SetEunhyeongAffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__Shaman_SetParalysis": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__Shaman_SetParalysis"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__Warrior_SetGeomgyeongAffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__Warrior_SetGeomgyeongAffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__SetAffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__SetAffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::IsPossibleEmoticon": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::IsPossibleEmoticon"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetFishEmoticon": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SetFishEmoticon"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetEmoticon": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SetEmoticon"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetDustGap": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SetDustGap"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetHorseDustGap": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::SetHorseDustGap"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__DetachEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__DetachEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__AttachEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__AttachEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__ComboProcess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::__ComboProcess"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RegisterEffect": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::RegisterEffect"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RegisterTitleName": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::RegisterTitleName"
|
||||
]
|
||||
},
|
||||
"__RGBToD3DXColoru": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:__RGBToD3DXColoru"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RegisterNameColor": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::RegisterNameColor"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::RegisterTitleColor": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEffect.cpp:CInstanceBase::RegisterTitleColor"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"reference": "UserInterface/InstanceBaseEvent.cpp",
|
||||
"reference_sha256": "93012ce251d92883a877bd7cb6cd5b84c82c35bdfc3f5a5452cd8de4c812697b",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CInstanceBase::GetEventHandlerRef": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEvent.cpp:CInstanceBase::GetEventHandlerRef"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetEventHandlerPtr": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEvent.cpp:CInstanceBase::GetEventHandlerPtr"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetEventHandler": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseEvent.cpp:CInstanceBase::SetEventHandler"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
{
|
||||
"reference": "UserInterface/InstanceBaseMotion.cpp",
|
||||
"reference_sha256": "0cbbfdc6d6bedbd9be94985b134d7228e733c3c9d7fae951488a447fddc952ef",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CInstanceBase::SetMotionMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::SetMotionMode"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetMotionMode": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::GetMotionMode"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetLoopMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::SetLoopMotion"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::PushOnceMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::PushOnceMotion"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::PushLoopMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::PushLoopMotion"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::ResetLocalTime": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::ResetLocalTime"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetEndStopMotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::SetEndStopMotion"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::isLock": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::isLock"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::StartFishing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::StartFishing"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::StopFishing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::StopFishing"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::ReactFishing": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::ReactFishing"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::CatchSuccess": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::CatchSuccess"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::CatchFail": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::CatchFail"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetFishingRot": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::GetFishingRot"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__EnableChangingTCPState": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::__EnableChangingTCPState"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::__DisableChangingTCPState": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::__DisableChangingTCPState"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::ActDualEmotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::ActDualEmotion"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::ActEmotion": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseMotion.cpp:CInstanceBase::ActEmotion"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"reference": "UserInterface/InstanceBaseTransform.cpp",
|
||||
"reference_sha256": "06d92c96b3da3915fe96d43ee157e42b421f7cde94c9f1be828f33330b208866",
|
||||
"priority": "P0",
|
||||
"contracts": [],
|
||||
"functions": {
|
||||
"CInstanceBase::SCRIPT_SetPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::SCRIPT_SetPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_SetPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::NEW_SetPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_GetPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::NEW_GetPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::SetRotation"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::BlendRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::BlendRotation"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_LookAtFlyTarget": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::NEW_LookAtFlyTarget"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_LookAtDestPixelPosition": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::NEW_LookAtDestPixelPosition"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::NEW_LookAtDestInstance": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::NEW_LookAtDestInstance"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::GetRotation"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetAdvancingRotation": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::GetAdvancingRotation"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::SetDirection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::SetDirection"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::BlendDirection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::BlendDirection"
|
||||
]
|
||||
},
|
||||
"CInstanceBase::GetDegreeFromDirection": {
|
||||
"status": "PORTED",
|
||||
"impl": [
|
||||
"extension/src/port/UserInterface/InstanceBaseTransform.cpp:CInstanceBase::GetDegreeFromDirection"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user