Port 2V0-f window input and UI render command bridge
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@@ -4,6 +4,8 @@
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#include "EterLib/GrpScreen.h"
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#include "../PlatformStub.h"
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#include "UIRenderCommands.h"
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#include <algorithm>
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CScreen::CScreen()
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{
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@@ -51,9 +53,9 @@ auto CScreen::Show(RECT *, HWND) -> void
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderLine2d(float, float, float, float, float) -> void
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auto CScreen::RenderLine2d(float sx, float sy, float ex, float ey, float) -> void
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{
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MT_PLATFORM_STUB();
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UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, ey, ms_diffuseColor});
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}
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auto CScreen::RenderBox2d(float, float, float, float, float) -> void
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@@ -61,9 +63,9 @@ auto CScreen::RenderBox2d(float, float, float, float, float) -> void
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderBar2d(float, float, float, float, float) -> void
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auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
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{
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MT_PLATFORM_STUB();
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UIRenderAdd({UIRenderCommand::Bar, sx, sy, ex, ey, ms_diffuseColor});
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}
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auto CScreen::RenderGradationBar2d(float, float, float, float, DWORD, DWORD, float) -> void
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@@ -181,14 +183,17 @@ auto CScreen::SetAddColorOperation(D3DXCOLOR &) -> void
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetDiffuseColor(DWORD) -> void
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auto CScreen::SetDiffuseColor(DWORD color) -> void
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{
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MT_PLATFORM_STUB();
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ms_diffuseColor = color;
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}
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auto CScreen::SetDiffuseColor(float, float, float, float) -> void
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auto CScreen::SetDiffuseColor(float r, float g, float b, float a) -> void
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{
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MT_PLATFORM_STUB();
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auto channel = [](float value) -> DWORD {
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return static_cast<DWORD>(std::clamp(value, 0.0f, 1.0f) * 255.0f + 0.5f);
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};
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ms_diffuseColor = (channel(a) << 24) | (channel(r) << 16) | (channel(g) << 8) | channel(b);
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}
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auto CScreen::SetClearColor(float, float, float, float) -> void
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