288 lines
5.7 KiB
C++
288 lines
5.7 KiB
C++
// Platform skeleton for EterLib/GrpScreen.h (40250 EterLib/GrpScreen.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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#include "EterLib/StdAfx.h"
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#include "EterLib/GrpScreen.h"
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#include "../PlatformStub.h"
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#include "UIRenderCommands.h"
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#include <algorithm>
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CScreen::CScreen()
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{
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MT_PLATFORM_STUB();
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}
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CScreen::~CScreen()
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::ClearDepthBuffer() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::Clear() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::Begin() -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CScreen::End() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::Show(HWND) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::Show(RECT *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::Show(RECT *, HWND) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderLine2d(float sx, float sy, float ex, float ey, float) -> void
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{
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UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, ey, ms_diffuseColor});
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}
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auto CScreen::RenderBox2d(float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
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{
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UIRenderAdd({UIRenderCommand::Bar, sx, sy, ex, ey, ms_diffuseColor});
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}
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auto CScreen::RenderGradationBar2d(float, float, float, float, DWORD, DWORD, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderCircle2d(float, float, float, float, int) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderCircle3d(float, float, float, float, int) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderLine3d(float, float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderBox3d(float, float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderBar3d(float, float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderBar3d(const D3DXVECTOR3 *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderGradationBar3d(float, float, float, float, float, float, DWORD, DWORD) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderLineCube(float, float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderCube(float, float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderCube(float, float, float, float, float, float, D3DXMATRIX) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderTextureBox(float, float, float, float, float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderBillboard(D3DXVECTOR3 *, D3DXCOLOR &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::DrawMinorGrid(float, float, float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::DrawGrid(float, float, float, float, float, float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderD3DXMesh(LPD3DXMESH, const D3DXMATRIX *, float, float, float, float, D3DFILLMODE) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderSphere(const D3DXMATRIX *, float, float, float, float, D3DFILLMODE) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::RenderCylinder(const D3DXMATRIX *, float, float, float, float, float, D3DFILLMODE) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetColorOperation() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetDiffuseOperation() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetBlendOperation() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetOneColorOperation(D3DXCOLOR &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetAddColorOperation(D3DXCOLOR &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetDiffuseColor(DWORD color) -> void
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{
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ms_diffuseColor = color;
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}
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auto CScreen::SetDiffuseColor(float r, float g, float b, float a) -> void
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{
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auto channel = [](float value) -> DWORD {
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return static_cast<DWORD>(std::clamp(value, 0.0f, 1.0f) * 255.0f + 0.5f);
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};
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ms_diffuseColor = (channel(a) << 24) | (channel(r) << 16) | (channel(g) << 8) | channel(b);
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}
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auto CScreen::SetClearColor(float, float, float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetClearDepth(float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetClearStencil(DWORD) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::SetCursorPosition(int, int, int, int) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::GetCursorPosition(float *, float *, float *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CScreen::GetCursorXYPosition(float *, float *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CScreen::GetCursorZPosition(float *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CScreen::GetPickingPosition(float, float *, float *, float *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::ProjectPosition(float, float, float, float *, float *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::ProjectPosition(float, float, float, float *, float *, float *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::UnprojectPosition(float, float, float, float *, float *, float *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::IsLostDevice() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CScreen::RestoreDevice() -> BOOL
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<BOOL>();
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}
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auto CScreen::BuildViewFrustum() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreen::Identity() -> void
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{
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MT_PLATFORM_STUB();
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}
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decltype(CScreen::ms_diffuseColor) CScreen::ms_diffuseColor{};
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decltype(CScreen::ms_clearColor) CScreen::ms_clearColor{};
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decltype(CScreen::ms_clearStencil) CScreen::ms_clearStencil{};
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decltype(CScreen::ms_clearDepth) CScreen::ms_clearDepth{};
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decltype(CScreen::ms_frustum) CScreen::ms_frustum{};
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