Files
mtgodot-poc/extension/src/platform/EterLib/GrpScreen.cpp
T
2026-09-22 20:34:45 -07:00

288 lines
5.7 KiB
C++

// Platform skeleton for EterLib/GrpScreen.h (40250 EterLib/GrpScreen.cpp), generated by platform_stub.py.
// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
#include "EterLib/StdAfx.h"
#include "EterLib/GrpScreen.h"
#include "../PlatformStub.h"
#include "UIRenderCommands.h"
#include <algorithm>
CScreen::CScreen()
{
MT_PLATFORM_STUB();
}
CScreen::~CScreen()
{
MT_PLATFORM_STUB();
}
auto CScreen::ClearDepthBuffer() -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::Clear() -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::Begin() -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CScreen::End() -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::Show(HWND) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::Show(RECT *) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::Show(RECT *, HWND) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderLine2d(float sx, float sy, float ex, float ey, float) -> void
{
UIRenderAdd({UIRenderCommand::Line, sx, sy, ex, ey, ms_diffuseColor});
}
auto CScreen::RenderBox2d(float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderBar2d(float sx, float sy, float ex, float ey, float) -> void
{
UIRenderAdd({UIRenderCommand::Bar, sx, sy, ex, ey, ms_diffuseColor});
}
auto CScreen::RenderGradationBar2d(float, float, float, float, DWORD, DWORD, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderCircle2d(float, float, float, float, int) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderCircle3d(float, float, float, float, int) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderLine3d(float, float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderBox3d(float, float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderBar3d(float, float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderBar3d(const D3DXVECTOR3 *) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderGradationBar3d(float, float, float, float, float, float, DWORD, DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderLineCube(float, float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderCube(float, float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderCube(float, float, float, float, float, float, D3DXMATRIX) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderTextureBox(float, float, float, float, float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderBillboard(D3DXVECTOR3 *, D3DXCOLOR &) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::DrawMinorGrid(float, float, float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::DrawGrid(float, float, float, float, float, float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderD3DXMesh(LPD3DXMESH, const D3DXMATRIX *, float, float, float, float, D3DFILLMODE) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderSphere(const D3DXMATRIX *, float, float, float, float, D3DFILLMODE) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::RenderCylinder(const D3DXMATRIX *, float, float, float, float, float, D3DFILLMODE) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetColorOperation() -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetDiffuseOperation() -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetBlendOperation() -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetOneColorOperation(D3DXCOLOR &) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetAddColorOperation(D3DXCOLOR &) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetDiffuseColor(DWORD color) -> void
{
ms_diffuseColor = color;
}
auto CScreen::SetDiffuseColor(float r, float g, float b, float a) -> void
{
auto channel = [](float value) -> DWORD {
return static_cast<DWORD>(std::clamp(value, 0.0f, 1.0f) * 255.0f + 0.5f);
};
ms_diffuseColor = (channel(a) << 24) | (channel(r) << 16) | (channel(g) << 8) | channel(b);
}
auto CScreen::SetClearColor(float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetClearDepth(float) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetClearStencil(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::SetCursorPosition(int, int, int, int) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::GetCursorPosition(float *, float *, float *) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CScreen::GetCursorXYPosition(float *, float *) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CScreen::GetCursorZPosition(float *) -> bool
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<bool>();
}
auto CScreen::GetPickingPosition(float, float *, float *, float *) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::ProjectPosition(float, float, float, float *, float *) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::ProjectPosition(float, float, float, float *, float *, float *) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::UnprojectPosition(float, float, float, float *, float *, float *) -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::IsLostDevice() -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto CScreen::RestoreDevice() -> BOOL
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<BOOL>();
}
auto CScreen::BuildViewFrustum() -> void
{
MT_PLATFORM_STUB();
}
auto CScreen::Identity() -> void
{
MT_PLATFORM_STUB();
}
decltype(CScreen::ms_diffuseColor) CScreen::ms_diffuseColor{};
decltype(CScreen::ms_clearColor) CScreen::ms_clearColor{};
decltype(CScreen::ms_clearStencil) CScreen::ms_clearStencil{};
decltype(CScreen::ms_clearDepth) CScreen::ms_clearDepth{};
decltype(CScreen::ms_frustum) CScreen::ms_frustum{};