port EterLib LensFlare/ScreenFilter/Decal verbatim (unit C part 1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
96ea03d0a0
commit
5be37b6363
@@ -1,49 +0,0 @@
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// Platform skeleton for EterLib/Decal.h (40250 EterLib/Decal.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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#include "EterLib/StdAfx.h"
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#include "EterLib/Decal.h"
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#include "../PlatformStub.h"
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CDecal::CDecal() : m_cfDecalEpsilon(0.25f) // initializers as in 40250
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{
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MT_PLATFORM_STUB();
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}
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CDecal::~CDecal()
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{
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MT_PLATFORM_STUB();
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}
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auto CDecal::Clear() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CDecal::Render() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CDecal::AddPolygon(DWORD, const D3DXVECTOR3 *, const D3DXVECTOR3 *) -> bool
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<bool>();
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}
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auto CDecal::ClipMesh(DWORD, const D3DXVECTOR3 *, const D3DXVECTOR3 *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CDecal::ClipPolygon(DWORD, const D3DXVECTOR3 *, const D3DXVECTOR3 *, D3DXVECTOR3 *, D3DXVECTOR3 *) const -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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auto CDecal::ClipPolygonAgainstPlane(const D3DXPLANE &, DWORD, const D3DXVECTOR3 *, const D3DXVECTOR3 *, D3DXVECTOR3 *, D3DXVECTOR3 *) -> DWORD
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<DWORD>();
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}
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@@ -1,107 +0,0 @@
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// Platform skeleton for EterLib/LensFlare.h (40250 EterLib/LensFlare.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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#include "EterLib/StdAfx.h"
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#include "EterLib/LensFlare.h"
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#include "../PlatformStub.h"
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auto CFlare::Draw(float, int, int, int, int) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CFlare::Init(std::string) -> void
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{
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MT_PLATFORM_STUB();
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}
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CFlare::CFlare()
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{
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MT_PLATFORM_STUB();
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}
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CFlare::~CFlare()
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{
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MT_PLATFORM_STUB();
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}
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CLensFlare::CLensFlare()
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{
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MT_PLATFORM_STUB();
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}
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CLensFlare::~CLensFlare()
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::Compute(const D3DXVECTOR3 &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::DrawBeforeFlare() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::DrawAfterFlare() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::DrawFlare() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::SetMainFlare(std::string, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::Initialize(std::string) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::SetFlareLocation(double, double) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::SetBrightnesses(float, float) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::ReadControlPixels() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::AdjustBrightness() -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::CharacterizeFlare(bool, bool, float, const D3DXCOLOR &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::Interpolate(float, float, float) -> float
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{
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MT_PLATFORM_STUB();
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return mt_platform_stub_return<float>();
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}
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auto CLensFlare::ReadDepthPixels(float *) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CLensFlare::ClampBrightness() -> void
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{
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MT_PLATFORM_STUB();
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}
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@@ -1,36 +0,0 @@
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// Platform skeleton for EterLib/ScreenFilter.h (40250 EterLib/ScreenFilter.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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#include "EterLib/StdAfx.h"
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#include "EterLib/ScreenFilter.h"
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#include "../PlatformStub.h"
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CScreenFilter::CScreenFilter()
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{
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MT_PLATFORM_STUB();
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}
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CScreenFilter::~CScreenFilter()
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{
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MT_PLATFORM_STUB();
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}
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auto CScreenFilter::SetEnable(BOOL) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreenFilter::SetBlendType(BYTE, BYTE) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreenFilter::SetColor(const D3DXCOLOR &) -> void
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{
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MT_PLATFORM_STUB();
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}
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auto CScreenFilter::Render() -> void
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{
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MT_PLATFORM_STUB();
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}
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@@ -0,0 +1,287 @@
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// Decal.cpp: implementation of the CDecal class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "Decal.h"
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#include "StateManager.h"
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//////////////////////////////////////////////////////////////////////
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// CDecal
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//////////////////////////////////////////////////////////////////////
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CDecal::CDecal():m_cfDecalEpsilon(0.25f)
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{
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Clear();
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}
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CDecal::~CDecal()
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{
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Clear();
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}
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void CDecal::Clear()
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{
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m_v3Center = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
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m_v3Normal = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
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m_v4LeftPlane = D3DXPLANE(0.0f, 0.0f, 0.0f, 0.0f);
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m_v4RightPlane = D3DXPLANE(0.0f, 0.0f, 0.0f, 0.0f);
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m_v4TopPlane = D3DXPLANE(0.0f, 0.0f, 0.0f, 0.0f);
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m_v4BottomPlane = D3DXPLANE(0.0f, 0.0f, 0.0f, 0.0f);
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m_v4FrontPlane = D3DXPLANE(0.0f, 0.0f, 0.0f, 0.0f);
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m_v4BackPlane = D3DXPLANE(0.0f, 0.0f, 0.0f, 0.0f);
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m_dwVertexCount = 0;
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m_dwPrimitiveCount = 0;
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m_TriangleFanStructVector.clear();
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memset(m_Vertices, 0, sizeof(m_Vertices));
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memset(m_Indices, 0, sizeof(m_Indices));
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}
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void CDecal::ClipMesh(DWORD dwPrimitiveCount, const D3DXVECTOR3 *c_pv3Vertex, const D3DXVECTOR3 *c_pv3Normal)
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{
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D3DXVECTOR3 v3NewVertex[9];
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D3DXVECTOR3 v3NewNormal[9];
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// Clip one triangle at a time
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for(DWORD dwi = 0; dwi < dwPrimitiveCount; ++dwi)
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{
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const D3DXVECTOR3 & v3_1 = c_pv3Vertex[3 * dwi];
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const D3DXVECTOR3 & v3_2 = c_pv3Vertex[3 * dwi + 1];
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const D3DXVECTOR3 & v3_3 = c_pv3Vertex[3 * dwi + 2];
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D3DXVECTOR3 v3Cross;
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const auto vv_ = (v3_2 - v3_1);
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const auto vv_2 = (v3_3 - v3_1);
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D3DXVec3Cross(&v3Cross, &vv_, &vv_2);
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if (D3DXVec3Dot(&m_v3Normal, &v3Cross) > ( m_cfDecalEpsilon ) * D3DXVec3Length(&v3Cross))
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{
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v3NewVertex[0] = v3_1;
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v3NewVertex[1] = v3_2;
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v3NewVertex[2] = v3_3;
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v3NewNormal[0] = c_pv3Normal[3 * dwi];
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v3NewNormal[1] = c_pv3Normal[3 * dwi + 1];
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v3NewNormal[2] = c_pv3Normal[3 * dwi + 2];
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DWORD dwCount = ClipPolygon(3, v3NewVertex, v3NewNormal, v3NewVertex, v3NewNormal);
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if ((dwCount != 0) && (!AddPolygon(dwCount, v3NewVertex, v3NewNormal))) break;
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}
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}
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}
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bool CDecal::AddPolygon(DWORD dwAddCount, const D3DXVECTOR3 *c_pv3Vertex, const D3DXVECTOR3 * /*c_pv3Normal */)
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{
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if (m_dwVertexCount + dwAddCount >= MAX_DECAL_VERTICES)
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return false;
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TTRIANGLEFANSTRUCT aTriangleFanStruct;
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aTriangleFanStruct.m_wMinIndex = m_dwVertexCount;
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aTriangleFanStruct.m_dwVertexCount = dwAddCount;
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aTriangleFanStruct.m_dwPrimitiveCount = dwAddCount - 2;
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aTriangleFanStruct.m_dwVBOffset = m_dwVertexCount;
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m_TriangleFanStructVector.push_back(aTriangleFanStruct);
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DWORD dwCount = m_dwVertexCount;
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// Add polygon as a triangle fan
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WORD * wIndex = m_Indices + dwCount;
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m_dwPrimitiveCount += dwAddCount - 2;
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//float fOne_over_1MinusDecalEpsilon = 1.0f / (1.0f - m_cfDecalEpsilon);
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// Assign vertex colors
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for (DWORD dwVertexNum = 0; dwVertexNum < dwAddCount; ++dwVertexNum)
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{
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*wIndex++ = (WORD) dwCount;
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m_Vertices[dwCount].position = c_pv3Vertex[dwVertexNum];
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//const D3DXVECTOR3 & v3Normal = c_pv3Normal[dwVertexNum];
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//float fAlpha = (D3DXVec3Dot(&m_v3Normal, &v3Normal) / D3DXVec3Length(&v3Normal) - m_cfDecalEpsilon) * fOne_over_1MinusDecalEpsilon;
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//m_Vertices[dwCount].diffuse = D3DXCOLOR(1.0f, 1.0f, 1.0f, (fAlpha > 0.0f) ? fAlpha : 0.0f);
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m_Vertices[dwCount].diffuse = 0xFFFFFFFF;
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++dwCount;
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}
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m_dwVertexCount = dwCount;
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return true;
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}
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DWORD CDecal::ClipPolygon(DWORD dwVertexCount,
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const D3DXVECTOR3 *c_pv3Vertex,
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const D3DXVECTOR3 *c_pv3Normal,
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D3DXVECTOR3 *c_pv3NewVertex,
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D3DXVECTOR3 *c_pv3NewNormal) const
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{
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D3DXVECTOR3 v3TempVertex[9];
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D3DXVECTOR3 v3TempNormal[9];
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// Clip against all six planes
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DWORD dwCount = ClipPolygonAgainstPlane(m_v4LeftPlane, dwVertexCount, c_pv3Vertex, c_pv3Normal, v3TempVertex, v3TempNormal);
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if (dwCount != 0)
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{
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dwCount = ClipPolygonAgainstPlane(m_v4RightPlane, dwCount, v3TempVertex, v3TempNormal, c_pv3NewVertex, c_pv3NewNormal);
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if (dwCount != 0)
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{
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dwCount = ClipPolygonAgainstPlane(m_v4BottomPlane, dwCount, c_pv3NewVertex, c_pv3NewNormal, v3TempVertex, v3TempNormal);
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if (dwCount != 0)
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{
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dwCount = ClipPolygonAgainstPlane(m_v4TopPlane, dwCount, v3TempVertex, v3TempNormal, c_pv3NewVertex, c_pv3NewNormal);
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if (dwCount != 0)
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{
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dwCount = ClipPolygonAgainstPlane(m_v4BackPlane, dwCount, c_pv3NewVertex, c_pv3NewNormal, v3TempVertex, v3TempNormal);
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if (dwCount != 0)
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{
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dwCount = ClipPolygonAgainstPlane(m_v4FrontPlane, dwCount, v3TempVertex, v3TempNormal, c_pv3NewVertex, c_pv3NewNormal);
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}
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}
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}
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}
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}
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return dwCount;
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}
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DWORD CDecal::ClipPolygonAgainstPlane(const D3DXPLANE& c_rv4Plane,
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DWORD dwVertexCount,
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const D3DXVECTOR3 *c_pv3Vertex,
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const D3DXVECTOR3 *c_pv3Normal,
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D3DXVECTOR3 *c_pv3NewVertex,
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D3DXVECTOR3 *c_pv3NewNormal)
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{
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bool bNegative[10];
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// Classify vertices
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DWORD dwNegativeCount = 0;
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for (DWORD dwi = 0; dwi < dwVertexCount; ++dwi)
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{
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bool bNeg = (D3DXPlaneDotCoord(&c_rv4Plane, &c_pv3Vertex[dwi]) < 0.0F);
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bNegative[dwi] = bNeg;
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dwNegativeCount += bNeg;
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}
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// Discard this polygon if it's completely culled
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if (dwNegativeCount == dwVertexCount)
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return 0;
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DWORD dwCount = 0;
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for (DWORD dwCurIndex = 0; dwCurIndex < dwVertexCount; ++dwCurIndex)
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{
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// dwPrevIndex is the index of the previous vertex
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DWORD dwPrevIndex = (dwCurIndex != 0) ? dwCurIndex - 1 : dwVertexCount - 1;
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if (bNegative[dwCurIndex])
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{
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if (!bNegative[dwPrevIndex])
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{
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// Current vertex is on negative side of plane,
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// but previous vertex is on positive side.
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const D3DXVECTOR3& v3_1 = c_pv3Vertex[dwPrevIndex];
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const D3DXVECTOR3& v3_2 = c_pv3Vertex[dwCurIndex];
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float ft = D3DXPlaneDotCoord(&c_rv4Plane, &v3_1) / (c_rv4Plane.a * (v3_1.x - v3_2.x) + c_rv4Plane.b * (v3_1.y - v3_2.y) + c_rv4Plane.c * (v3_1.z - v3_2.z));
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c_pv3NewVertex[dwCount] = v3_1 * (1.0f - ft) + v3_2 * ft;
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const D3DXVECTOR3& v3_n1 = c_pv3Normal[dwPrevIndex];
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const D3DXVECTOR3& v3_n2 = c_pv3Normal[dwCurIndex];
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c_pv3NewNormal[dwCount] = v3_n1 * (1.0f - ft) + v3_n2 * ft;
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++dwCount;
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}
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}
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else
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{
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if (bNegative[dwPrevIndex])
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{
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// Current vertex is on positive side of plane,
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// but previous vertex is on negative side.
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const D3DXVECTOR3& v3_1 = c_pv3Vertex[dwCurIndex];
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const D3DXVECTOR3& v3_2 = c_pv3Vertex[dwPrevIndex];
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float ft = D3DXPlaneDotCoord(&c_rv4Plane, &v3_1) / (c_rv4Plane.a * (v3_1.x - v3_2.x) + c_rv4Plane.b * (v3_1.y - v3_2.y) + c_rv4Plane.c * (v3_1.z - v3_2.z));
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c_pv3NewVertex[dwCount] = v3_1 * (1.0f - ft) + v3_2 * ft;
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const D3DXVECTOR3& v3_n1 = c_pv3Normal[dwCurIndex];
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const D3DXVECTOR3& v3_n2 = c_pv3Normal[dwPrevIndex];
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c_pv3NewNormal[dwCount] = v3_n1 * (1.0f - ft) + v3_n2 * ft;
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++dwCount;
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}
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// Include current vertex
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c_pv3NewVertex[dwCount] = c_pv3Vertex[dwCurIndex];
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c_pv3NewNormal[dwCount] = c_pv3Normal[dwCurIndex];
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++dwCount;
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}
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}
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// Return number of vertices in clipped polygon
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return dwCount;
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}
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/*
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void CDecal::Update()
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{
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}
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*/
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void CDecal::Render()
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{
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D3DXMATRIX matWorld;
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D3DXMatrixIdentity(&matWorld);
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STATEMANAGER.SetTransform(D3DTS_WORLD, &matWorld);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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for (DWORD dwi = 0; dwi < m_TriangleFanStructVector.size(); ++dwi)
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STATEMANAGER.DrawIndexedPrimitiveUP(D3DPT_TRIANGLEFAN,
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m_TriangleFanStructVector[dwi].m_wMinIndex,
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m_TriangleFanStructVector[dwi].m_dwVertexCount,
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m_TriangleFanStructVector[dwi].m_dwPrimitiveCount,
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m_Indices + m_TriangleFanStructVector[dwi].m_wMinIndex,
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D3DFMT_INDEX16,
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m_Vertices,
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sizeof(TPDTVertex));
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}
|
||||
|
||||
/*
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CDecalManager
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CDecalManager aDecalManager;
|
||||
|
||||
CDecalManager::CDecalManager()
|
||||
{
|
||||
m_DecalPtrVector.clear();
|
||||
}
|
||||
|
||||
CDecalManager::~CDecalManager()
|
||||
{
|
||||
m_DecalPtrVector.clear();
|
||||
}
|
||||
|
||||
void CDecalManager::Add(CDecal * pDecal)
|
||||
{
|
||||
m_DecalPtrVector.push_back(pDecal);
|
||||
}
|
||||
|
||||
void CDecalManager::Remove(CDecal * pDecal)
|
||||
{
|
||||
std::vector<CDecal *>::iterator aIterator;
|
||||
for (aIterator = m_DecalPtrVector.begin(); aIterator != m_DecalPtrVector.end();)
|
||||
{
|
||||
if (*aIterator == pDecal)
|
||||
aIterator = m_DecalPtrVector.erase(aIterator);
|
||||
else
|
||||
++aIterator;
|
||||
}
|
||||
}
|
||||
|
||||
void CDecalManager::Update()
|
||||
{
|
||||
for (DWORD dwi = 0; dwi < m_DecalPtrVector.size(); ++dwi)
|
||||
m_DecalPtrVector[dwi]->Update();
|
||||
}
|
||||
|
||||
void CDecalManager::Render()
|
||||
{
|
||||
for (DWORD dwi = 0; dwi < m_DecalPtrVector.size(); ++dwi)
|
||||
m_DecalPtrVector[dwi]->Render();
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,599 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare Class
|
||||
//
|
||||
// (c) 2003 IDV, Inc.
|
||||
//
|
||||
// *** INTERACTIVE DATA VISUALIZATION (IDV) PROPRIETARY INFORMATION ***
|
||||
//
|
||||
// This software is supplied under the terms of a license agreement or
|
||||
// nondisclosure agreement with Interactive Data Visualization and may
|
||||
// not be copied or disclosed except in accordance with the terms of
|
||||
// that agreement.
|
||||
//
|
||||
// Copyright (c) 2001-2003 IDV, Inc.
|
||||
// All Rights Reserved.
|
||||
//
|
||||
// IDV, Inc.
|
||||
// 1233 Washington St. Suite 610
|
||||
// Columbia, SC 29201
|
||||
// Voice: (803) 799-1699
|
||||
// Fax: (803) 931-0320
|
||||
// Web: http://www.idvinc.com
|
||||
//
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Preprocessor
|
||||
#include "StdAfx.h"
|
||||
#include "LensFlare.h"
|
||||
#include "Camera.h"
|
||||
#include "StateManager.h"
|
||||
#include "ResourceManager.h"
|
||||
|
||||
#include <math.h>
|
||||
using namespace std;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Variables
|
||||
|
||||
static string g_strFiles[] =
|
||||
{
|
||||
"flare2.dds",
|
||||
"flare1.dds",
|
||||
"flare2.dds",
|
||||
"flare1.dds",
|
||||
"flare6.dds",
|
||||
"flare4.dds",
|
||||
"flare2.dds",
|
||||
"flare3.dds",
|
||||
""
|
||||
};
|
||||
static float g_fPosition[] =
|
||||
{
|
||||
-0.55f,
|
||||
-0.5f,
|
||||
-0.45f,
|
||||
0.2f,
|
||||
0.3f,
|
||||
0.95f,
|
||||
0.9f,
|
||||
1.0f
|
||||
};
|
||||
static float g_fWidth[] =
|
||||
{
|
||||
20.0f,
|
||||
32.0f,
|
||||
20.0f,
|
||||
32.0f,
|
||||
100.0f,
|
||||
32.0f,
|
||||
20.0f,
|
||||
250.0f
|
||||
};
|
||||
|
||||
static float g_afColors[ ][4] =
|
||||
{
|
||||
{ 1.0f, 1.0f, 0.0f, 1.0f },
|
||||
{ 1.0f, 1.0f, 1.0f, 1.0f },
|
||||
{ 0.0f, 1.0f, 0.0f, 0.8f },
|
||||
{ 0.3f, 0.5f, 1.0f, 0.9f },
|
||||
{ 0.3f, 0.5f, 1.0f, 0.6f },
|
||||
{ 1.0f, 0.6f, 0.9f, 0.4f },
|
||||
{ 1.0f, 0.0f, 0.0f, 0.5f },
|
||||
{ 1.0f, 0.6f, 0.3f, 0.4f }
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::CLensFlare
|
||||
|
||||
CLensFlare::CLensFlare() :
|
||||
m_fSunSize(0),
|
||||
m_fBeforeBright(0.0f),
|
||||
m_fAfterBright(0.0f),
|
||||
m_bFlareVisible(false),
|
||||
m_bDrawFlare(true),
|
||||
m_bDrawBrightScreen(true),
|
||||
m_bEnabled(true),
|
||||
m_bShowMainFlare(true),
|
||||
m_fMaxBrightness(1.0f)
|
||||
{
|
||||
m_pControlPixels = new float[c_nDepthTestDimension * c_nDepthTestDimension];
|
||||
m_pTestPixels = new float[c_nDepthTestDimension * c_nDepthTestDimension];
|
||||
m_afColor[0] = m_afColor[1] = m_afColor[2] = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::~CLensFlare
|
||||
|
||||
CLensFlare::~CLensFlare()
|
||||
{
|
||||
delete[] m_pControlPixels;
|
||||
delete[] m_pTestPixels;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::Interpolate
|
||||
|
||||
float CLensFlare::Interpolate(float fStart, float fEnd, float fPercent)
|
||||
{
|
||||
return fStart + (fEnd - fStart) * fPercent;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::DrawBeforeFlare
|
||||
|
||||
void CLensFlare::Compute(const D3DXVECTOR3 & c_rv3LightDirection)
|
||||
{
|
||||
float afSunPos[3];
|
||||
|
||||
D3DXVECTOR3 v3Target = CCameraManager::Instance().GetCurrentCamera()->GetTarget();
|
||||
|
||||
afSunPos[0] = v3Target.x - c_rv3LightDirection.x * 99999999.0f;
|
||||
afSunPos[1] = v3Target.y - c_rv3LightDirection.y * 99999999.0f;
|
||||
afSunPos[2] = v3Target.z - c_rv3LightDirection.z * 99999999.0f;
|
||||
|
||||
float fX, fY;
|
||||
ProjectPosition(afSunPos[0], afSunPos[1], afSunPos[2], &fX, &fY);
|
||||
|
||||
// set flare location
|
||||
SetFlareLocation(fX, fY);
|
||||
|
||||
// determine visibility
|
||||
float fSunVectorMagnitude = sqrtf(afSunPos[0] * afSunPos[0] +
|
||||
afSunPos[1] * afSunPos[1] +
|
||||
afSunPos[2] * afSunPos[2]);
|
||||
float afSunVector[3];
|
||||
afSunVector[0] = -afSunPos[0] / fSunVectorMagnitude;
|
||||
afSunVector[1] = -afSunPos[1] / fSunVectorMagnitude;
|
||||
afSunVector[2] = -afSunPos[2] / fSunVectorMagnitude;
|
||||
|
||||
float afCameraDirection[3];
|
||||
afCameraDirection[0] = ms_matView._13;
|
||||
afCameraDirection[1] = ms_matView._23;
|
||||
afCameraDirection[2] = ms_matView._33;
|
||||
|
||||
|
||||
float fDotProduct =
|
||||
(afSunVector[0] * afCameraDirection[0]) +
|
||||
(afSunVector[1] * afCameraDirection[1]) +
|
||||
(afSunVector[2] * afCameraDirection[2]);
|
||||
|
||||
if (acosf(fDotProduct) < 0.5f * D3DX_PI)
|
||||
SetVisible(true);
|
||||
else
|
||||
SetVisible(false);
|
||||
|
||||
// set flare brightness
|
||||
fX /= ms_Viewport.Width;
|
||||
fY /= ms_Viewport.Height;
|
||||
|
||||
float fDistance = sqrtf(((0.5f - fX) * (0.5f - fX)) + ((0.5f - fY) * (0.5f - fY)));
|
||||
float fBeforeBright = Interpolate(0.0f, c_fHalfMaxBright, 1.0f - (fDistance * c_fDistanceScale));
|
||||
float fAfterBright = Interpolate(0.0f, 1.0f, 1.0f - (fDistance * c_fDistanceScale));
|
||||
|
||||
SetBrightnesses(fBeforeBright, fAfterBright);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::DrawBeforeFlare
|
||||
|
||||
void CLensFlare::DrawBeforeFlare()
|
||||
{
|
||||
if (!m_bFlareVisible || !m_bEnabled || !m_bShowMainFlare)
|
||||
return;
|
||||
|
||||
if (m_SunFlareImageInstance.IsEmpty())
|
||||
return;
|
||||
|
||||
D3DXMATRIX matProj;
|
||||
D3DXMatrixOrthoOffCenterRH(&matProj, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f);
|
||||
STATEMANAGER.SaveTransform(D3DTS_PROJECTION, &matProj);
|
||||
STATEMANAGER.SaveTransform(D3DTS_VIEW, &ms_matIdentity);
|
||||
|
||||
D3DXMATRIX matWorld;
|
||||
D3DXMatrixTranslation(&matWorld, m_afFlarePos[0], m_afFlarePos[1], 0.0f);
|
||||
STATEMANAGER.SetTransform(D3DTS_WORLD, &matWorld);
|
||||
|
||||
STATEMANAGER.SaveRenderState(D3DRS_LIGHTING, FALSE);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ZENABLE, FALSE); // glDisable(GL_DEPTH_TEST);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_CULLMODE, D3DCULL_NONE); // glDisable(GL_CULL_FACE);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT); // glShadeModel(GL_FLAT);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ALPHATESTENABLE, FALSE); // glDisable(GL_ALPHA_TEST);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE); // glEnable(GL_BLEND);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
/*
|
||||
if (m_fBeforeBright != 0.0f && m_bDrawFlare && m_bDrawBrightScreen && false) // 왠 false?
|
||||
{
|
||||
glColor4f(1.0f, 1.0f, 1.0f, m_fBeforeBright);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex2f(0.0f, 0.0f);
|
||||
glVertex2f(0.0f, 1.0f);
|
||||
glVertex2f(1.0f, 0.0f);
|
||||
glVertex2f(1.0f, 1.0f);
|
||||
glEnd();
|
||||
}
|
||||
*/
|
||||
float fAspectRatio = ms_Viewport.Width / float(ms_Viewport.Height);
|
||||
float fHeight = m_fSunSize * fAspectRatio;
|
||||
D3DXCOLOR color(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
SVertex vertices[4];
|
||||
vertices[0].x = -m_fSunSize;
|
||||
vertices[0].y = -fHeight;
|
||||
vertices[0].z = 0.0f;
|
||||
vertices[0].color = color;
|
||||
vertices[0].u = 0.0f;
|
||||
vertices[0].v = 0.0f;
|
||||
|
||||
vertices[1].x = -m_fSunSize;
|
||||
vertices[1].y = fHeight;
|
||||
vertices[1].z = 0.0f;
|
||||
vertices[1].color = color;
|
||||
vertices[1].u = 0.0f;
|
||||
vertices[1].v = 1.0f;
|
||||
|
||||
vertices[2].x = m_fSunSize;
|
||||
vertices[2].y = -fHeight;
|
||||
vertices[2].z = 0.0f;
|
||||
vertices[2].color = color;
|
||||
vertices[2].u = 1.0f;
|
||||
vertices[2].v = 0.0f;
|
||||
|
||||
vertices[3].x = m_fSunSize;
|
||||
vertices[3].y = fHeight;
|
||||
vertices[3].z = 0.0f;
|
||||
vertices[3].color = color;
|
||||
vertices[3].u = 1.0f;
|
||||
vertices[3].v = 1.0f;
|
||||
|
||||
STATEMANAGER.SetTexture(0, m_SunFlareImageInstance.GetTexturePointer()->GetD3DTexture());
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, vertices, sizeof(SVertex));
|
||||
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_LIGHTING);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_ZENABLE); // glDisable(GL_DEPTH_TEST);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_ZWRITEENABLE);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_CULLMODE); // glDisable(GL_CULL_FACE);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_SHADEMODE); // glShadeModel(GL_FLAT);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_ALPHATESTENABLE); // glDisable(GL_ALPHA_TEST);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE); // glEnable(GL_BLEND);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
|
||||
|
||||
STATEMANAGER.RestoreTransform(D3DTS_VIEW);
|
||||
STATEMANAGER.RestoreTransform(D3DTS_PROJECTION);
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::DrawAfterFlare
|
||||
|
||||
void CLensFlare::DrawAfterFlare()
|
||||
{
|
||||
if (m_bEnabled && m_fAfterBright != 0.0f && m_bDrawBrightScreen)
|
||||
{
|
||||
SetDiffuseColor(m_afColor[0], m_afColor[1], m_afColor[2], m_fAfterBright);
|
||||
RenderBar2d(0.0f, 0.0f, 1024.0f, 1024.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::SetMainFlare
|
||||
|
||||
void CLensFlare::SetMainFlare(string strSunFile, float fSunSize)
|
||||
{
|
||||
if (m_bEnabled && m_bShowMainFlare)
|
||||
{
|
||||
m_fSunSize = fSunSize;
|
||||
CResource * pResource = CResourceManager::Instance().GetResourcePointer(strSunFile.c_str());
|
||||
|
||||
if (!pResource->IsType(CGraphicImage::Type()))
|
||||
assert(false);
|
||||
|
||||
m_SunFlareImageInstance.SetImagePointer(static_cast<CGraphicImage *> (pResource));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::DrawFlare
|
||||
|
||||
void CLensFlare::DrawFlare()
|
||||
{
|
||||
if (m_bEnabled && m_bFlareVisible && m_bDrawFlare && m_fAfterBright != 0.0f)
|
||||
{
|
||||
//glPushAttrib(GL_ENABLE_BIT);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_LIGHTING, FALSE); // glDisable(GL_LIGHTING);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ZENABLE, FALSE); // glDisable(GL_DEPTH_TEST);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_CULLMODE, D3DCULL_NONE); // glDisable(GL_CULL_FACE);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ALPHATESTENABLE, FALSE); // glDisable(GL_ALPHA_TEST);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE); // glEnable(GL_BLEND);
|
||||
|
||||
D3DXMATRIX matProj;
|
||||
D3DXMatrixOrthoOffCenterRH(&matProj, 0.0f, ms_Viewport.Width, ms_Viewport.Height, 0.0f, -1.0f, 1.0f);
|
||||
STATEMANAGER.SaveTransform(D3DTS_PROJECTION, &matProj);
|
||||
STATEMANAGER.SaveTransform(D3DTS_VIEW, &ms_matIdentity);
|
||||
|
||||
STATEMANAGER.SetTransform(D3DTS_WORLD, &ms_matIdentity);
|
||||
//glMatrixMode(GL_MODELVIEW);
|
||||
//glLoadIdentity();
|
||||
|
||||
//glDisable(GL_TEXTURE_2D);
|
||||
DrawAfterFlare();
|
||||
|
||||
//glEnable(GL_TEXTURE_2D);
|
||||
m_cFlare.Draw(m_fAfterBright,
|
||||
ms_Viewport.Width,
|
||||
ms_Viewport.Height,
|
||||
static_cast<int>(m_afFlareWinPos[0]),
|
||||
static_cast<int>(m_afFlareWinPos[1]));
|
||||
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_LIGHTING); // glDisable(GL_LIGHTING);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_ZENABLE); // glDisable(GL_DEPTH_TEST);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_CULLMODE); // glDisable(GL_CULL_FACE);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE); // glEnable(GL_BLEND);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_ALPHATESTENABLE); // glDisable(GL_ALPHA_TEST);
|
||||
|
||||
STATEMANAGER.RestoreTransform(D3DTS_PROJECTION);
|
||||
STATEMANAGER.RestoreTransform(D3DTS_VIEW);
|
||||
//glDisable(GL_TEXTURE_2D);
|
||||
//glPopAttrib();
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::CharacterizeFlare
|
||||
void CLensFlare::CharacterizeFlare(bool bEnabled, bool bShowMainFlare, float fMaxBrightness, const D3DXCOLOR & c_rColor)
|
||||
{
|
||||
m_bEnabled = bEnabled;
|
||||
m_bShowMainFlare = bShowMainFlare;
|
||||
m_fMaxBrightness = fMaxBrightness;
|
||||
|
||||
m_afColor[0] = c_rColor.r;
|
||||
m_afColor[1] = c_rColor.g;
|
||||
m_afColor[2] = c_rColor.b;
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::Initialize
|
||||
void CLensFlare::Initialize(std::string strPath)
|
||||
{
|
||||
if (m_bEnabled)
|
||||
m_cFlare.Init(strPath);
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::SetFlareLocation
|
||||
void CLensFlare::SetFlareLocation(double dX, double dY)
|
||||
{
|
||||
if (m_bEnabled)
|
||||
{
|
||||
m_afFlareWinPos[0] = float(dX);
|
||||
m_afFlareWinPos[1] = float(dY);
|
||||
|
||||
m_afFlarePos[0] = float(dX) / ms_Viewport.Width;
|
||||
m_afFlarePos[1] = float(dY) / ms_Viewport.Height;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::SetBrightnesses
|
||||
|
||||
void CLensFlare::SetBrightnesses(float fBeforeBright, float fAfterBright)
|
||||
{
|
||||
if (m_bEnabled)
|
||||
{
|
||||
m_fBeforeBright = fBeforeBright;
|
||||
m_fAfterBright = fAfterBright;
|
||||
|
||||
ClampBrightness();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::ReadControlPixels
|
||||
|
||||
void CLensFlare::ReadControlPixels()
|
||||
{
|
||||
if (m_bEnabled)
|
||||
ReadDepthPixels(m_pControlPixels);
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::AdjustBrightness
|
||||
|
||||
void CLensFlare::AdjustBrightness()
|
||||
{
|
||||
if (m_bEnabled)
|
||||
{
|
||||
ReadDepthPixels(m_pTestPixels);
|
||||
|
||||
int nDifferent = 0;
|
||||
|
||||
for (int i = 0; i < c_nDepthTestDimension * c_nDepthTestDimension; ++i)
|
||||
if (m_pTestPixels[i] != m_pControlPixels[i])
|
||||
++nDifferent;
|
||||
|
||||
float fAdjust = (static_cast<float>(nDifferent) / (c_nDepthTestDimension * c_nDepthTestDimension));
|
||||
fAdjust = sqrtf(fAdjust) * 0.85f;
|
||||
m_fAfterBright *= 1.0f - fAdjust;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::ReadDepthPixels
|
||||
|
||||
void CLensFlare::ReadDepthPixels(float * /*pPixels*/)
|
||||
{
|
||||
/*
|
||||
LPDIRECT3DSURFACE8 lpSurface;
|
||||
if (FAILED(ms_lpd3dDevice->GetDepthStencilSurface(&lpSurface)))
|
||||
assert(false);
|
||||
|
||||
D3DLOCKED_RECT rect;
|
||||
lpSurface->LockRect(&rect, NULL, D3DLOCK_READONLY | D3DLOCK_NO_DIRTY_UPDATE);
|
||||
|
||||
lpSurface->UnlockRect();
|
||||
*/
|
||||
/*
|
||||
glReadPixels(GLint(m_afFlareWinPos[0] - c_nDepthTestDimension / 2),
|
||||
GLint(m_afFlareWinPos[1] - c_nDepthTestDimension / 2),
|
||||
c_nDepthTestDimension, c_nDepthTestDimension,
|
||||
GL_DEPTH_COMPONENT, GL_FLOAT, pPixels);
|
||||
*/
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CLensFlare::ClampBrightness
|
||||
|
||||
void CLensFlare::ClampBrightness()
|
||||
{
|
||||
// before
|
||||
if (m_fBeforeBright < 0.0f)
|
||||
m_fBeforeBright = 0.0f;
|
||||
else if (m_fBeforeBright > 1.0f)
|
||||
m_fBeforeBright = 1.0f;
|
||||
|
||||
m_fBeforeBright *= m_fMaxBrightness;
|
||||
|
||||
if (m_fAfterBright < 0.0f)
|
||||
m_fAfterBright = 0.0f;
|
||||
else if (m_fAfterBright > 1.0f)
|
||||
m_fAfterBright = 1.0f;
|
||||
|
||||
m_fAfterBright *= m_fMaxBrightness;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CFlare implementation
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CFlare::CFlare
|
||||
|
||||
CFlare::CFlare()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CFlare::~CFlare
|
||||
|
||||
CFlare::~CFlare()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CFlare::Init
|
||||
|
||||
void CFlare::Init(std::string strPath)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
while (g_strFiles[i] != "")
|
||||
{
|
||||
CResource * pResource = CResourceManager::Instance().GetResourcePointer((strPath + "/" + string(g_strFiles[i])).c_str());
|
||||
|
||||
if (!pResource->IsType(CGraphicImage::Type()))
|
||||
assert(false);
|
||||
|
||||
SFlarePiece * pPiece = new SFlarePiece;
|
||||
|
||||
pPiece->m_imageInstance.SetImagePointer(static_cast<CGraphicImage *> (pResource));
|
||||
pPiece->m_fPosition = g_fPosition[i];
|
||||
pPiece->m_fWidth = g_fWidth[i];
|
||||
pPiece->m_pColor = g_afColors[i];
|
||||
|
||||
m_vFlares.push_back(pPiece);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CFlare::Draw
|
||||
void CFlare::Draw(float fBrightScale, int nWidth, int nHeight, int nX, int nY)
|
||||
{
|
||||
STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
|
||||
float fDX = float(nX) - float(nWidth) / 2.0f;
|
||||
float fDY = float(nY) - float(nHeight) / 2.0f;
|
||||
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
|
||||
for (unsigned int i = 0; i < m_vFlares.size(); i++)
|
||||
{
|
||||
float fCenterX = float(nX) - (m_vFlares[i]->m_fPosition + 1.0f) * fDX;
|
||||
float fCenterY = float(nY) - (m_vFlares[i]->m_fPosition + 1.0f) * fDY;
|
||||
float fW = m_vFlares[i]->m_fWidth;
|
||||
|
||||
D3DXCOLOR d3dColor(m_vFlares[i]->m_pColor[0] * fBrightScale,
|
||||
m_vFlares[i]->m_pColor[1] * fBrightScale,
|
||||
m_vFlares[i]->m_pColor[2] * fBrightScale,
|
||||
m_vFlares[i]->m_pColor[3] * fBrightScale);
|
||||
|
||||
STATEMANAGER.SetTexture(0, m_vFlares[i]->m_imageInstance.GetTexturePointer()->GetD3DTexture());
|
||||
|
||||
TVertex vertices[4];
|
||||
|
||||
vertices[0].u = 0.0f;
|
||||
vertices[0].v = 0.0f;
|
||||
vertices[0].x = fCenterX - fW;
|
||||
vertices[0].y = fCenterY - fW;
|
||||
vertices[0].z = 0.0f;
|
||||
vertices[0].color = d3dColor;
|
||||
|
||||
vertices[1].u = 0.0f;
|
||||
vertices[1].v = 1.0f;
|
||||
vertices[1].x = fCenterX - fW;
|
||||
vertices[1].y = fCenterY + fW;
|
||||
vertices[1].z = 0.0f;
|
||||
vertices[1].color = d3dColor;
|
||||
|
||||
vertices[2].u = 1.0f;
|
||||
vertices[2].v = 0.0f;
|
||||
vertices[2].x = fCenterX + fW;
|
||||
vertices[2].y = fCenterY - fW;
|
||||
vertices[2].z = 0.0f;
|
||||
vertices[2].color = d3dColor;
|
||||
|
||||
vertices[3].u = 1.0f;
|
||||
vertices[3].v = 1.0f;
|
||||
vertices[3].x = fCenterX + fW;
|
||||
vertices[3].y = fCenterY + fW;
|
||||
vertices[3].z = 0.0f;
|
||||
vertices[3].color = d3dColor;
|
||||
|
||||
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, vertices, sizeof(TVertex));
|
||||
}
|
||||
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
#include "StdAfx.h"
|
||||
#include "ScreenFilter.h"
|
||||
#include "StateManager.h"
|
||||
|
||||
void CScreenFilter::Render()
|
||||
{
|
||||
if (!m_bEnable)
|
||||
return;
|
||||
|
||||
STATEMANAGER.SaveTransform(D3DTS_PROJECTION, &ms_matIdentity);
|
||||
STATEMANAGER.SaveTransform(D3DTS_VIEW, &ms_matIdentity);
|
||||
STATEMANAGER.SetTransform(D3DTS_WORLD, &ms_matIdentity);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, m_bySrcType);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, m_byDestType);
|
||||
|
||||
SetOrtho2D(CScreen::ms_iWidth, CScreen::ms_iHeight, 400.0f);
|
||||
SetDiffuseColor(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
||||
RenderBar2d(0, 0, CScreen::ms_iWidth, CScreen::ms_iHeight);
|
||||
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
|
||||
STATEMANAGER.RestoreTransform(D3DTS_VIEW);
|
||||
STATEMANAGER.RestoreTransform(D3DTS_PROJECTION);
|
||||
}
|
||||
|
||||
void CScreenFilter::SetEnable(BOOL /*bFlag*/)
|
||||
{
|
||||
m_bEnable = FALSE;
|
||||
}
|
||||
|
||||
void CScreenFilter::SetBlendType(BYTE bySrcType, BYTE byDestType)
|
||||
{
|
||||
m_bySrcType = bySrcType;
|
||||
m_byDestType = byDestType;
|
||||
}
|
||||
void CScreenFilter::SetColor(const D3DXCOLOR & c_rColor)
|
||||
{
|
||||
m_Color = c_rColor;
|
||||
}
|
||||
|
||||
CScreenFilter::CScreenFilter()
|
||||
{
|
||||
m_bEnable = FALSE;
|
||||
m_bySrcType = D3DBLEND_SRCALPHA;
|
||||
m_byDestType = D3DBLEND_INVSRCALPHA;
|
||||
m_Color = D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
CScreenFilter::~CScreenFilter()
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user