port EterLib/GrpLightManager.cpp verbatim, initialise CLightManager (unit B)

Replaces the platform_stub skeleton with the 40250 source and mirrors
m_LightManager.Initialize() from 40250 PythonApplication.cpp:1263.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-28 12:59:31 +09:00
co-authored by Claude Opus 5.5
parent 5285ca85fd
commit 96ea03d0a0
6 changed files with 547 additions and 172 deletions
+1
View File
@@ -558,3 +558,4 @@
{"date": "2026-09-28T01:31:59+00:00", "unit": "GameLib/MapOutdoorRenderHTP.cpp + GameLib/MapOutdoorCharacterShadow.cpp", "action": "native 40250 render parity: terrain near/mid/far LOD/fog/splat cap, character shadow RTT CPU raster, per-draw depth/sampler states and two-light fixed-function shading", "evidence": "mt_native_render fake-server game 90 frames; 178 3D draws; shadow mem texture 205 nonwhite pixels; matched Windows screenshot pending"}
{"date": "2026-09-28T01:35:06+00:00", "unit": "GameLib/MapOutdoorRenderHTP.cpp", "action": "match 40250 lighting state in terrain splat passes: unlit base textures, temporary lit shadow pass, white fog color only for shadow pass", "evidence": "reference MapOutdoorRenderHTP.cpp non-WORLD_EDITOR branch; native fake-server scene rerun pending"}
{"date": "2026-09-28T03:54:13+00:00", "unit": "EterLib/GrpScreen.cpp + native D3D8 fixed-function emulation (RecordingDevice / native_render)", "action": "unit A: D3D8 texcoord generation + D3DTS_TEXTUREn in shader (CPU uv baking removed), 8-light D3D lighting (no attenuation clamp, spot theta/2 phi/2, emissive source, NORMALIZENORMALS, inverse-transpose normals), 8-bit alpha test, clears in draw order, dynamic D3D viewport + MinZ/MaxZ, black back-buffer clear, white default diffuse, alpha blend mirrors colour factors; removed sphere-map and multiplicative-shadow hacks; CScreen ms_clearDepth/ms_diffuseColor initialisers fixed to 40250 values; capture v8; --screenshot-out readback", "evidence": "ctest 35/35 (login_live excluded); mt_native_render fake-server 240/900-frame screenshots vs baseline: game frame mean abs diff 0.55/255, char select model now placed by introselect.py grp.SetViewport(270/w,...); Windows reference frame pending (NEEDS_LIVE)"}
{"date": "2026-09-28T03:59:30+00:00", "unit": "EterLib/GrpLightManager.cpp", "action": "unit B: platform stub removed, 40250 GrpLightManager.cpp copied verbatim into port/ (port_copy.py); CPythonApplication::Create now calls m_LightManager.Initialize() (40250 :1263) so light IDs start at skip index 1; 40250 never calls FlushLight/RestoreLight, so no device-light change", "evidence": "ctest 35/35 (login_live excluded); fake-server frame 900 vs baseline mean abs diff 0.21/255"}
@@ -0,0 +1,196 @@
{
"reference": "EterLib/GrpLightManager.cpp",
"reference_sha256": "673be49eac112ebf7650489db33a185dfbb7215b7b0fe7626f2302b422dc8261",
"priority": "P4",
"contracts": [],
"functions": {
"CLightManager::CLightManager": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::CLightManager"
]
},
"CLightManager::~CLightManager": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::~CLightManager"
]
},
"CLightManager::Destroy": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::Destroy"
]
},
"CLightManager::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::Initialize"
]
},
"CLightManager::RegisterLight": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::RegisterLight"
]
},
"CLightManager::DeleteLight": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::DeleteLight"
]
},
"CLightManager::GetLight": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::GetLight"
]
},
"CLightManager::SetCenterPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::SetCenterPosition"
]
},
"CLightManager::SetLimitLightCount": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::SetLimitLightCount"
]
},
"CLightManager::SetSkipIndex": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::SetSkipIndex"
]
},
"CLightManager::FlushLight": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::FlushLight"
],
"note": "40250 has no caller of FlushLight/RestoreLight; effect lights (SimpleLightInstance) are registered but never sent to the device in 40250 either"
},
"CLightManager::RestoreLight": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::RestoreLight"
]
},
"CLightManager::NewLightID": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::NewLightID"
]
},
"CLightManager::ReleaseLightID": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::ReleaseLightID"
]
},
"CLightManager::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLightManager::Update"
]
},
"CLight::CLight": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::CLight"
]
},
"CLight::~CLight": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::~CLight"
]
},
"CLight::Initialize": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::Initialize"
]
},
"CLight::Clear": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::Clear"
]
},
"CLight::SetDeviceLight": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::SetDeviceLight"
],
"note": "m_isEdited is never cleared in 40250; kept"
},
"CLight::SetParameter": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::SetParameter"
]
},
"CLight::SetDiffuseColor": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::SetDiffuseColor"
]
},
"CLight::SetAmbientColor": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::SetAmbientColor"
]
},
"CLight::SetRange": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::SetRange"
]
},
"CLight::GetPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::GetPosition"
]
},
"CLight::SetPosition": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::SetPosition"
]
},
"CLight::SetDistance": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::SetDistance"
]
},
"CLight::BlendDiffuseColor": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::BlendDiffuseColor"
]
},
"CLight::BlendAmbientColor": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::BlendAmbientColor"
]
},
"CLight::BlendRange": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::BlendRange"
]
},
"CLight::Update": {
"status": "PORTED",
"impl": [
"extension/src/port/EterLib/GrpLightManager.cpp:CLight::Update"
]
}
}
}
@@ -157,7 +157,7 @@
"impl": [
"extension/src/platform/UserInterface/PythonApplication.cpp:CPythonApplication::Create"
],
"note": "40250 CPythonApplication lifecycle and state adapted for platform host and singletons",
"note": "40250 CPythonApplication lifecycle and state adapted for platform host and singletons; m_LightManager.Initialize() (40250 :1263) now called; Destroy() still empty (m_LightManager.Destroy at 40250 :1418 not yet mirrored)",
"test": "extension/tests/port_login_flow_test.cpp"
},
"CPythonApplication::SetGlobalCenterPosition": {
@@ -1,171 +0,0 @@
// Platform skeleton for EterLib/GrpLightManager.h (40250 EterLib/GrpLightManager.cpp), generated by platform_stub.py.
// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
#include "EterLib/StdAfx.h"
#include "EterLib/GrpLightManager.h"
#include "../PlatformStub.h"
auto CLightBase::SetCurrentTime() -> void
{
MT_PLATFORM_STUB();
}
decltype(CLightBase::ms_fCurTime) CLightBase::ms_fCurTime{};
CLight::CLight()
{
MT_PLATFORM_STUB();
}
CLight::~CLight()
{
MT_PLATFORM_STUB();
}
auto CLight::Initialize() -> void
{
MT_PLATFORM_STUB();
}
auto CLight::Clear() -> void
{
MT_PLATFORM_STUB();
}
auto CLight::Update() -> void
{
MT_PLATFORM_STUB();
}
auto CLight::SetParameter(TLightID, const D3DLIGHT8 &) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::SetDistance(float) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::SetDeviceLight(BOOL) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::SetDiffuseColor(float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::SetAmbientColor(float, float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::SetRange(float) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::SetPosition(float, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::GetPosition() const -> const D3DVECTOR &
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<const D3DVECTOR &>();
}
auto CLight::BlendDiffuseColor(const D3DXCOLOR &, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::BlendAmbientColor(const D3DXCOLOR &, float, float) -> void
{
MT_PLATFORM_STUB();
}
auto CLight::BlendRange(float, float, float) -> void
{
MT_PLATFORM_STUB();
}
CLightManager::CLightManager()
{
MT_PLATFORM_STUB();
}
CLightManager::~CLightManager()
{
MT_PLATFORM_STUB();
}
auto CLightManager::Destroy() -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::Initialize() -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::Update() -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::FlushLight() -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::RestoreLight() -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::RegisterLight(ELightType, TLightID *, D3DLIGHT8 &) -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::GetLight(TLightID) -> CLight *
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<CLight *>();
}
auto CLightManager::DeleteLight(TLightID) -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::SetCenterPosition(const D3DXVECTOR3 &) -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::SetLimitLightCount(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::SetSkipIndex(DWORD) -> void
{
MT_PLATFORM_STUB();
}
auto CLightManager::NewLightID() -> TLightID
{
MT_PLATFORM_STUB();
return mt_platform_stub_return<TLightID>();
}
auto CLightManager::ReleaseLightID(TLightID) -> void
{
MT_PLATFORM_STUB();
}
@@ -136,6 +136,10 @@ bool CPythonApplication::Create(PyObject*, const char*, int, int, int)
// 40250 PythonApplication.cpp:1260.
CPythonTextTail::Instance().Initialize();
// 40250 PythonApplication.cpp:1262-1263.
// Light Manager
m_LightManager.Initialize();
if (IsNativeTerrainRenderEnabled())
{
const bool use_hardware_cursor = PythonBoot::HostHardwareCursorEnabled();
@@ -0,0 +1,345 @@
#include "StdAfx.h"
#include <algorithm>
#include "../EterBase/Timer.h"
#include "GrpLightManager.h"
#include "StateManager.h"
float CLightBase::ms_fCurTime = 0.0f;
CLightManager::CLightManager()
{
m_v3CenterPosition = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_dwLimitLightCount = LIGHT_LIMIT_DEFAULT;
}
CLightManager::~CLightManager()
{
}
void CLightManager::Destroy()
{
m_LightPool.Destroy();
}
void CLightManager::Initialize()
{
SetSkipIndex(1);
m_NonUsingLightIDDeque.clear();
m_LightMap.clear();
m_LightPool.FreeAll();
}
void CLightManager::RegisterLight(ELightType /*LightType*/, TLightID * poutLightID, D3DLIGHT8 & LightData)
{
CLight * pLight = m_LightPool.Alloc();
TLightID ID = NewLightID();
pLight->SetParameter(ID, LightData);
m_LightMap[ID] = pLight;
*poutLightID = ID;
}
void CLightManager::DeleteLight(TLightID LightID)
{
TLightMap::iterator itor = m_LightMap.find(LightID);
if (m_LightMap.end() == itor)
{
assert(!"CLightManager::DeleteLight - Failed to find light ID!");
return;
}
CLight * pLight = itor->second;
pLight->Clear();
m_LightPool.Free(pLight);
m_LightMap.erase(itor);
ReleaseLightID(LightID);
}
CLight * CLightManager::GetLight(TLightID LightID)
{
TLightMap::iterator itor = m_LightMap.find(LightID);
if (m_LightMap.end() == itor)
{
assert(!"CLightManager::SetLightData - Failed to find light ID!");
return NULL;
}
return itor->second;
}
void CLightManager::SetCenterPosition(const D3DXVECTOR3 & c_rv3Position)
{
m_v3CenterPosition = c_rv3Position;
}
void CLightManager::SetLimitLightCount(DWORD dwLightCount)
{
m_dwLimitLightCount = dwLightCount;
}
void CLightManager::SetSkipIndex(DWORD dwSkipIndex)
{
m_dwSkipIndex = dwSkipIndex;
}
struct LightComp
{
bool operator () (const CLight * l, const CLight * r) const
{
return l->GetDistance() < r->GetDistance();
}
};
// NOTE : FlushLight후 렌더링
// 그 후 반드시 RestoreLight를 해줘야만 한다.
void CLightManager::FlushLight()
{
Update();
m_LightSortVector.clear();
// NOTE: Dynamic과 Static을 분리 시키고 CenterPosition이 바뀔때마다 Static만
// 다시 Flush 하는 식으로 최적화 할 수 있다. - [levites]
// light들의 거리를 추출해 정렬한다.
TLightMap::iterator itor = m_LightMap.begin();
for (; itor != m_LightMap.end(); ++itor)
{
CLight * pLight = itor->second;
D3DXVECTOR3 v3LightPos(pLight->GetPosition());
D3DXVECTOR3 v3Distance(v3LightPos - m_v3CenterPosition);
pLight->SetDistance(D3DXVec3Length(&v3Distance));
m_LightSortVector.push_back(pLight);
}
// quick sort lights
std::sort(m_LightSortVector.begin(), m_LightSortVector.end(), LightComp());
// NOTE - 거리로 정렬된 라이트를 Limit 갯수 만큼 제한해서 켜준다.
STATEMANAGER.SaveRenderState(D3DRS_LIGHTING, TRUE);
for (DWORD k = 0; k < min(m_dwLimitLightCount, m_LightSortVector.size()); ++k)
{
m_LightSortVector[k]->Update();
m_LightSortVector[k]->SetDeviceLight(TRUE);
}
}
void CLightManager::RestoreLight()
{
STATEMANAGER.RestoreRenderState(D3DRS_LIGHTING);
for (DWORD k = 0; k < min(m_dwLimitLightCount, m_LightSortVector.size()); ++k)
m_LightSortVector[k]->SetDeviceLight(FALSE);
}
TLightID CLightManager::NewLightID()
{
if (!m_NonUsingLightIDDeque.empty())
{
TLightID id = m_NonUsingLightIDDeque.back();
m_NonUsingLightIDDeque.pop_back();
return (id);
}
return m_dwSkipIndex + m_LightMap.size();
}
void CLightManager::ReleaseLightID(TLightID LightID)
{
m_NonUsingLightIDDeque.push_back(LightID);
}
void CLightManager::Update()
{
//static DWORD s_dwStartTime = ELTimer_GetMSec();
//ms_fCurTime = float(ELTimer_GetMSec() - s_dwStartTime) / 1000.0f;
ms_fCurTime = CTimer::Instance().GetCurrentSecond();
}
//////////////////////////////////////////////////////////////////////////
CLight::CLight()
{
Initialize();
}
CLight::~CLight()
{
Clear();
}
void CLight::Initialize()
{
m_LightID = 0;
m_isEdited = TRUE;
m_fDistance = 0.0f;
memset(&m_d3dLight, 0, sizeof(m_d3dLight));
m_d3dLight.Type = D3DLIGHT_POINT;
m_d3dLight.Attenuation0 = 0.0f;
m_d3dLight.Attenuation1 = 1.0f;
m_d3dLight.Attenuation2 = 0.0f;
}
void CLight::Clear()
{
if (m_LightID)
SetDeviceLight(FALSE);
Initialize();
}
void CLight::SetDeviceLight(BOOL bActive)
{
if (bActive && m_isEdited)
{
if (ms_lpd3dDevice)
ms_lpd3dDevice->SetLight(m_LightID, &m_d3dLight);
}
if (ms_lpd3dDevice)
{
ms_lpd3dDevice->LightEnable(m_LightID, bActive);
}
}
void CLight::SetParameter(TLightID id, const D3DLIGHT8 & c_rLight)
{
m_LightID = id;
m_d3dLight = c_rLight;
}
void CLight::SetDiffuseColor(float fr, float fg, float fb, float fa)
{
if (m_d3dLight.Diffuse.r == fr
&& m_d3dLight.Diffuse.g == fg
&& m_d3dLight.Diffuse.b == fb
&& m_d3dLight.Diffuse.a == fa
)
return;
m_d3dLight.Diffuse.r = fr;
m_d3dLight.Diffuse.g = fg;
m_d3dLight.Diffuse.b = fb;
m_d3dLight.Diffuse.a = fa;
m_isEdited = TRUE;
}
void CLight::SetAmbientColor(float fr, float fg, float fb, float fa)
{
if (m_d3dLight.Ambient.r == fr
&& m_d3dLight.Ambient.g == fg
&& m_d3dLight.Ambient.b == fb
&& m_d3dLight.Ambient.a == fa
)
return;
m_d3dLight.Ambient.r = fr;
m_d3dLight.Ambient.g = fg;
m_d3dLight.Ambient.b = fb;
m_d3dLight.Ambient.a = fa;
m_isEdited = TRUE;
}
void CLight::SetRange(float fRange)
{
if (m_d3dLight.Range == fRange)
return;
m_d3dLight.Range = fRange;
m_isEdited = TRUE;
}
const D3DVECTOR & CLight::GetPosition() const
{
return m_d3dLight.Position;
}
void CLight::SetPosition(float fx, float fy, float fz)
{
if (m_d3dLight.Position.x == fx && m_d3dLight.Position.y == fy && m_d3dLight.Position.z == fz)
return;
m_d3dLight.Position.x = fx;
m_d3dLight.Position.y = fy;
m_d3dLight.Position.z = fz;
m_isEdited = TRUE;
}
void CLight::SetDistance(float fDistance)
{
m_fDistance = fDistance;
}
void CLight::BlendDiffuseColor(const D3DXCOLOR & c_rColor, float fBlendTime, float fDelayTime)
{
D3DXCOLOR Color(m_d3dLight.Diffuse);
m_DiffuseColorTransitor.SetTransition(Color, c_rColor, ms_fCurTime + fDelayTime, fBlendTime);
}
void CLight::BlendAmbientColor(const D3DXCOLOR & c_rColor, float fBlendTime, float fDelayTime)
{
D3DXCOLOR Color(m_d3dLight.Ambient);
m_AmbientColorTransitor.SetTransition(Color, c_rColor, ms_fCurTime + fDelayTime, fBlendTime);
}
void CLight::BlendRange(float fRange, float fBlendTime, float fDelayTime)
{
m_RangeTransitor.SetTransition(m_d3dLight.Range, fRange, ms_fCurTime + fDelayTime, fBlendTime);
}
void CLight::Update()
{
if (m_AmbientColorTransitor.isActiveTime(ms_fCurTime))
{
if (!m_AmbientColorTransitor.isActive())
{
m_AmbientColorTransitor.SetActive();
m_AmbientColorTransitor.SetSourceValue(m_d3dLight.Ambient);
}
else
{
D3DXCOLOR Color;
m_AmbientColorTransitor.GetValue(ms_fCurTime, &Color);
SetAmbientColor(Color.r, Color.g, Color.b, Color.a);
}
}
if (m_DiffuseColorTransitor.isActiveTime(ms_fCurTime))
{
if (!m_DiffuseColorTransitor.isActive())
{
m_DiffuseColorTransitor.SetActive();
m_DiffuseColorTransitor.SetSourceValue(m_d3dLight.Diffuse);
}
else
{
D3DXCOLOR Color;
m_DiffuseColorTransitor.GetValue(ms_fCurTime, &Color);
SetDiffuseColor(Color.r, Color.g, Color.b, Color.a);
}
}
if (m_RangeTransitor.isActiveTime(ms_fCurTime))
{
if (!m_RangeTransitor.isActive())
{
m_RangeTransitor.SetActive();
m_RangeTransitor.SetSourceValue(m_d3dLight.Range);
}
else
{
float fRange;
m_RangeTransitor.GetValue(ms_fCurTime, &fRange);
SetRange(fRange);
}
}
}