port: GrpImageInstance/GrpExpandedImageInstance verbatim; fix SCREEN blend factor
Both units are the 40250 bodies; only the PDT-stream draw becomes UIRenderAddImage (with the rendering mode). SCREEN/COLOR_DODGE were packed as 0x28 (INVDESTALPHA+ONE); 40250 uses INVDESTCOLOR+ONE (0x2A). OnIsType calls the base OnIsType instead of 40250's recursing IsType. port.grp_resource covers the quads, UVs, colour and blend mode. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
010e99f070
commit
65777331f7
@@ -138,10 +138,10 @@ void VulkanWindow::build_ui_batches(
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const std::string& tex_name = cmd.kind == UIRenderCommand::Image ? cmd.text : std::string();
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const std::string& mask_name = cmd.kind == UIRenderCommand::Image ? cmd.mask : std::string();
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const bool is_masked = !mask_name.empty();
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// CGraphicExpandedImageInstance: SCREEN/COLOR_DODGE use
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// INVDESTCOLOR + ONE; MODULATE uses ZERO + SRCCOLOR.
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// CGraphicExpandedImageInstance: SCREEN/COLOR_DODGE use INVDESTCOLOR (10) + ONE (2);
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// MODULATE uses ZERO (1) + SRCCOLOR (3). Packed as src | dst << 4.
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const std::uint8_t blend_mode = cmd.kind == UIRenderCommand::Image
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? ((cmd.blend == 1 || cmd.blend == 2) ? 0x28 : (cmd.blend == 3 ? 0x31 : 1))
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? ((cmd.blend == 1 || cmd.blend == 2) ? 0x2A : (cmd.blend == 3 ? 0x31 : 1))
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: 1;
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const VkPipeline pipeline = get_pipeline(0, 0, blend_mode);
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const VkDescriptorSet descriptor = get_ui_texture_descriptor(tex_name, mask_name, capture_textures);
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@@ -1,63 +1,148 @@
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// Platform skeleton for EterLib/GrpExpandedImageInstance.h (40250 EterLib/GrpExpandedImageInstance.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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// 40250 EterLib/GrpExpandedImageInstance.cpp, verbatim.
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#include "EterLib/StdAfx.h"
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#include "EterLib/GrpExpandedImageInstance.h"
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#include "../PlatformStub.h"
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#include "EterBase/CRC32.h"
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#include "EterLib/GrpExpandedImageInstance.h"
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#include "EterLib/StateManager.h"
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#include "UIRenderCommands.h"
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#include <cmath>
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CDynamicPool<CGraphicExpandedImageInstance> CGraphicExpandedImageInstance::ms_kPool;
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auto CGraphicExpandedImageInstance::Type() -> DWORD
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void CGraphicExpandedImageInstance::CreateSystem(UINT uCapacity)
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{
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static DWORD type = GetCRC32("CGraphicExpandedImageInstance", sizeof("CGraphicExpandedImageInstance") - 1);
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return type;
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ms_kPool.Create(uCapacity);
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}
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CGraphicExpandedImageInstance::CGraphicExpandedImageInstance()
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void CGraphicExpandedImageInstance::DestroySystem()
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{
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Initialize();
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ms_kPool.Destroy();
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}
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CGraphicExpandedImageInstance::~CGraphicExpandedImageInstance()
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CGraphicExpandedImageInstance* CGraphicExpandedImageInstance::New()
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{
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Destroy();
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return ms_kPool.Alloc();
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}
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auto CGraphicExpandedImageInstance::Destroy() -> void
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void CGraphicExpandedImageInstance::Delete(CGraphicExpandedImageInstance* pkImgInst)
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{
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CGraphicImageInstance::Destroy();
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Initialize();
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pkImgInst->Destroy();
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ms_kPool.Free(pkImgInst);
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}
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auto CGraphicExpandedImageInstance::SetDepth(float depth) -> void
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void CGraphicExpandedImageInstance::OnRender()
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{
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m_fDepth = depth;
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CGraphicImage * pImage = m_roImage.GetPointer();
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CGraphicTexture * pTexture = pImage->GetTexturePointer();
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const RECT& c_rRect = pImage->GetRectReference();
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float texReverseWidth = 1.0f / float(pTexture->GetWidth());
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float texReverseHeight = 1.0f / float(pTexture->GetHeight());
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float su = (c_rRect.left - m_RenderingRect.left) * texReverseWidth;
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float sv = (c_rRect.top - m_RenderingRect.top) * texReverseHeight;
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float eu = (c_rRect.left + m_RenderingRect.right + (c_rRect.right-c_rRect.left)) * texReverseWidth;
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float ev = (c_rRect.top + m_RenderingRect.bottom + (c_rRect.bottom-c_rRect.top)) * texReverseHeight;
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TPDTVertex vertices[4];
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vertices[0].position.x = m_v2Position.x-0.5f;
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vertices[0].position.y = m_v2Position.y-0.5f;
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vertices[0].position.z = m_fDepth;
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vertices[0].texCoord = TTextureCoordinate(su, sv);
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vertices[0].diffuse = m_DiffuseColor;
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vertices[1].position.x = m_v2Position.x-0.5f;
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vertices[1].position.y = m_v2Position.y-0.5f;
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vertices[1].position.z = m_fDepth;
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vertices[1].texCoord = TTextureCoordinate(eu, sv);
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vertices[1].diffuse = m_DiffuseColor;
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vertices[2].position.x = m_v2Position.x-0.5f;
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vertices[2].position.y = m_v2Position.y-0.5f;
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vertices[2].position.z = m_fDepth;
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vertices[2].texCoord = TTextureCoordinate(su, ev);
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vertices[2].diffuse = m_DiffuseColor;
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vertices[3].position.x = m_v2Position.x-0.5f;
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vertices[3].position.y = m_v2Position.y-0.5f;
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vertices[3].position.z = m_fDepth;
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vertices[3].texCoord = TTextureCoordinate(eu, ev);
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vertices[3].diffuse = m_DiffuseColor;
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if (0.0f == m_fRotation)
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{
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float fimgWidth = float(pImage->GetWidth()) * m_v2Scale.x;
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float fimgHeight = float(pImage->GetHeight()) * m_v2Scale.y;
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vertices[0].position.x -= m_RenderingRect.left;
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vertices[0].position.y -= m_RenderingRect.top;
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vertices[1].position.x += fimgWidth + m_RenderingRect.right;
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vertices[1].position.y -= m_RenderingRect.top;
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vertices[2].position.x -= m_RenderingRect.left;
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vertices[2].position.y += fimgHeight + m_RenderingRect.bottom;
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vertices[3].position.x += fimgWidth + m_RenderingRect.right;
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vertices[3].position.y += fimgHeight + m_RenderingRect.bottom;
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// PORT: 40250 flips D3DRS_CULLMODE to CCW for a mirrored scale; the UI pipeline draws both windings.
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}
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else
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{
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float fimgHalfWidth = float(pImage->GetWidth())/2.0f * m_v2Scale.x;
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float fimgHalfHeight = float(pImage->GetHeight())/2.0f * m_v2Scale.y;
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for (int i = 0; i < 4; ++i)
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{
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vertices[i].position.x += m_v2Origin.x;
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vertices[i].position.y += m_v2Origin.y;
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}
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float fRadian = D3DXToRadian(m_fRotation);
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vertices[0].position.x += (-fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
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vertices[0].position.y += (-fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
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vertices[1].position.x += (+fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
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vertices[1].position.y += (+fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
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vertices[2].position.x += (-fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
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vertices[2].position.y += (-fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
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vertices[3].position.x += (+fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
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vertices[3].position.y += (+fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
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}
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// PORT: 40250 saves SRCBLEND/DESTBLEND for the rendering mode (SCREEN/COLOR_DODGE: INVDESTCOLOR+ONE,
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// MODULATE: ZERO+SRCCOLOR), draws the fill-rect quad with the PDT stream and restores the states; here
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// the quad and its mode go to the UI command list, which picks the matching blend pipeline.
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float x[4], y[4];
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for (int i = 0; i < 4; ++i)
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{
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x[i] = vertices[i].position.x;
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y[i] = vertices[i].position.y;
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}
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UIRenderAddImage(pTexture, x, y, su, sv, eu, ev, vertices[0].diffuse, m_iRenderingMode);
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}
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auto CGraphicExpandedImageInstance::SetOrigin() -> void
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void CGraphicExpandedImageInstance::SetDepth(float fDepth)
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{
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m_v2Origin = D3DXVECTOR2(GetWidth() * 0.5f, GetHeight() * 0.5f);
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m_fDepth = fDepth;
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}
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auto CGraphicExpandedImageInstance::SetOrigin(float x, float y) -> void
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void CGraphicExpandedImageInstance::SetOrigin()
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{
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m_v2Origin = D3DXVECTOR2(x, y);
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SetOrigin(float(GetWidth()) / 2.0f, float(GetHeight()) / 2.0f);
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}
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auto CGraphicExpandedImageInstance::SetRotation(float rotation) -> void
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void CGraphicExpandedImageInstance::SetOrigin(float fx, float fy)
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{
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m_fRotation = rotation;
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m_v2Origin.x = fx;
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m_v2Origin.y = fy;
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}
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auto CGraphicExpandedImageInstance::SetScale(float x, float y) -> void
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void CGraphicExpandedImageInstance::SetRotation(float fRotation)
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{
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m_v2Scale = D3DXVECTOR2(x, y);
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m_fRotation = fRotation;
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}
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// In 40250, the arguments are fractions of the image size (uiToolTip gauges, SetPercentage).
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auto CGraphicExpandedImageInstance::SetRenderingRect(float fLeft, float fTop, float fRight, float fBottom) -> void
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void CGraphicExpandedImageInstance::SetScale(float fx, float fy)
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{
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m_v2Scale.x = fx;
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m_v2Scale.y = fy;
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}
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void CGraphicExpandedImageInstance::SetRenderingRect(float fLeft, float fTop, float fRight, float fBottom)
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{
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if (IsEmpty())
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return;
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@@ -71,115 +156,57 @@ auto CGraphicExpandedImageInstance::SetRenderingRect(float fLeft, float fTop, fl
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m_RenderingRect.bottom = fHeight * fBottom;
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}
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auto CGraphicExpandedImageInstance::SetRenderingMode(int mode) -> void
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void CGraphicExpandedImageInstance::SetRenderingMode(int iMode)
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{
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m_iRenderingMode = mode;
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m_iRenderingMode = iMode;
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}
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auto CGraphicExpandedImageInstance::Initialize() -> void
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DWORD CGraphicExpandedImageInstance::Type()
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{
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m_fDepth = 0;
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m_v2Origin = D3DXVECTOR2(0, 0);
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m_v2Scale = D3DXVECTOR2(1, 1);
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m_fRotation = 0;
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m_RenderingRect = {0, 0, 0, 0};
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m_iRenderingMode = RENDERING_MODE_NORMAL;
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static DWORD s_dwType = GetCRC32("CGraphicExpandedImageInstance", strlen("CGraphicExpandedImageInstance"));
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return (s_dwType);
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}
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// 40250 GrpExpandedImageInstance.cpp:29-142. The vertex and texture-coordinate arithmetic is
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// verbatim; the D3D stream/blend-state calls become one UIRenderCommand with the four vertices.
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auto CGraphicExpandedImageInstance::OnRender() -> void
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void CGraphicExpandedImageInstance::OnSetImagePointer()
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{
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CGraphicImage * pImage = m_roImage.GetPointer();
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CGraphicTexture * pTexture = pImage->GetTexturePointer();
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if (pTexture->GetWidth() <= 0 || pTexture->GetHeight() <= 0)
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if (IsEmpty())
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return;
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const RECT& c_rRect = pImage->GetRectReference();
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float texReverseWidth = 1.0f / float(pTexture->GetWidth());
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float texReverseHeight = 1.0f / float(pTexture->GetHeight());
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float su = (c_rRect.left - m_RenderingRect.left) * texReverseWidth;
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float sv = (c_rRect.top - m_RenderingRect.top) * texReverseHeight;
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float eu = (c_rRect.left + m_RenderingRect.right + (c_rRect.right-c_rRect.left)) * texReverseWidth;
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float ev = (c_rRect.top + m_RenderingRect.bottom + (c_rRect.bottom-c_rRect.top)) * texReverseHeight;
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float x[4], y[4];
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for (int i = 0; i < 4; ++i)
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{
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x[i] = m_v2Position.x-0.5f;
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y[i] = m_v2Position.y-0.5f;
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}
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if (0.0f == m_fRotation)
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{
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float fimgWidth = float(pImage->GetWidth()) * m_v2Scale.x;
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float fimgHeight = float(pImage->GetHeight()) * m_v2Scale.y;
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x[0] -= m_RenderingRect.left;
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y[0] -= m_RenderingRect.top;
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x[1] += fimgWidth + m_RenderingRect.right;
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y[1] -= m_RenderingRect.top;
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x[2] -= m_RenderingRect.left;
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y[2] += fimgHeight + m_RenderingRect.bottom;
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x[3] += fimgWidth + m_RenderingRect.right;
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y[3] += fimgHeight + m_RenderingRect.bottom;
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// PORT: 40250 flips D3DRS_CULLMODE for a mirrored scale; the Godot canvas has no culling.
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}
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else
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{
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float fimgHalfWidth = float(pImage->GetWidth())/2.0f * m_v2Scale.x;
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float fimgHalfHeight = float(pImage->GetHeight())/2.0f * m_v2Scale.y;
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for (int i = 0; i < 4; ++i)
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{
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x[i] += m_v2Origin.x;
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y[i] += m_v2Origin.y;
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}
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float fRadian = D3DXToRadian(m_fRotation);
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x[0] += (-fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
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y[0] += (-fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
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x[1] += (+fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
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y[1] += (+fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
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x[2] += (-fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
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y[2] += (-fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
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x[3] += (+fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
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y[3] += (+fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
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}
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UIRenderAddImage(pTexture, x, y, su, sv, eu, ev, UIRenderColor(m_DiffuseColor), m_iRenderingMode);
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SetOrigin(float(GetWidth()) / 2.0f, float(GetHeight()) / 2.0f);
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}
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auto CGraphicExpandedImageInstance::OnSetImagePointer() -> void
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BOOL CGraphicExpandedImageInstance::OnIsType(DWORD dwType)
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{
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if (!IsEmpty()) SetOrigin();
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if (CGraphicExpandedImageInstance::Type() == dwType)
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return TRUE;
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// PORT: 40250 calls CGraphicImageInstance::IsType, which dispatches back to this override and recurses
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// until the stack overflows for any other type; the base OnIsType gives the intended answer.
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return CGraphicImageInstance::OnIsType(dwType);
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}
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auto CGraphicExpandedImageInstance::OnIsType(DWORD type) -> BOOL
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void CGraphicExpandedImageInstance::Initialize()
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{
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return type == Type() || CGraphicImageInstance::OnIsType(type);
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m_iRenderingMode = RENDERING_MODE_NORMAL;
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m_fDepth = 0.0f;
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m_v2Origin.x = m_v2Origin.y = 0.0f;
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m_v2Scale.x = m_v2Scale.y = 1.0f;
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m_fRotation = 0.0f;
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memset(&m_RenderingRect, 0, sizeof(RECT));
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}
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auto CGraphicExpandedImageInstance::CreateSystem(UINT) -> void
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void CGraphicExpandedImageInstance::Destroy()
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{
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MT_PLATFORM_STUB();
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CGraphicImageInstance::Destroy();
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Initialize();
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}
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auto CGraphicExpandedImageInstance::DestroySystem() -> void
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CGraphicExpandedImageInstance::CGraphicExpandedImageInstance()
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{
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MT_PLATFORM_STUB();
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Initialize();
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}
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auto CGraphicExpandedImageInstance::New() -> CGraphicExpandedImageInstance *
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CGraphicExpandedImageInstance::~CGraphicExpandedImageInstance()
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{
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return new CGraphicExpandedImageInstance();
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Destroy();
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}
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auto CGraphicExpandedImageInstance::Delete(CGraphicExpandedImageInstance *instance) -> void
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{
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if (!instance) return;
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instance->Destroy();
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delete instance;
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}
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decltype(CGraphicExpandedImageInstance::ms_kPool) CGraphicExpandedImageInstance::ms_kPool{};
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@@ -1,118 +1,52 @@
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// Platform skeleton for EterLib/GrpImageInstance.h (40250 EterLib/GrpImageInstance.cpp), generated by platform_stub.py.
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// Every MT_PLATFORM_STUB() body is unimplemented: replace it with the platform implementation.
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// 40250 EterLib/GrpImageInstance.cpp, verbatim.
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#include "EterLib/StdAfx.h"
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#include "EterLib/GrpImageInstance.h"
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#include "../PlatformStub.h"
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#include "EterLib/StateManager.h"
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#include "UIRenderCommands.h"
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#include "EterBase/CRC32.h"
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//STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_INVDESTCOLOR);
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//STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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//STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
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//STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
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auto CGraphicImageInstance::Type() -> DWORD
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CDynamicPool<CGraphicImageInstance> CGraphicImageInstance::ms_kPool;
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void CGraphicImageInstance::CreateSystem(UINT uCapacity)
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{
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static DWORD type = GetCRC32("CGraphicImageInstance", sizeof("CGraphicImageInstance") - 1);
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return type;
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ms_kPool.Create(uCapacity);
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}
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auto CGraphicImageInstance::IsType(DWORD type) -> BOOL
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void CGraphicImageInstance::DestroySystem()
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{
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return OnIsType(type);
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ms_kPool.Destroy();
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}
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CGraphicImageInstance::CGraphicImageInstance()
|
||||
CGraphicImageInstance* CGraphicImageInstance::New()
|
||||
{
|
||||
m_DiffuseColor = D3DXCOLOR(1, 1, 1, 1);
|
||||
m_v2Position = D3DXVECTOR2(0, 0);
|
||||
return ms_kPool.Alloc();
|
||||
}
|
||||
|
||||
CGraphicImageInstance::~CGraphicImageInstance()
|
||||
void CGraphicImageInstance::Delete(CGraphicImageInstance* pkImgInst)
|
||||
{
|
||||
Destroy();
|
||||
pkImgInst->Destroy();
|
||||
ms_kPool.Free(pkImgInst);
|
||||
}
|
||||
|
||||
// 40250 Destroy(): drop the image reference, then Initialize() (white, at the origin).
|
||||
auto CGraphicImageInstance::Destroy() -> void
|
||||
void CGraphicImageInstance::Render()
|
||||
{
|
||||
m_roImage.Clear();
|
||||
m_DiffuseColor = D3DXCOLOR(1, 1, 1, 1);
|
||||
m_v2Position = D3DXVECTOR2(0, 0);
|
||||
if (IsEmpty())
|
||||
return;
|
||||
|
||||
assert(!IsEmpty());
|
||||
|
||||
OnRender();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::Render() -> void
|
||||
{
|
||||
if (!IsEmpty()) OnRender();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::SetDiffuseColor(float r, float g, float b, float a) -> void
|
||||
{
|
||||
m_DiffuseColor = D3DXCOLOR(r, g, b, a);
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::SetPosition(float x, float y) -> void
|
||||
{
|
||||
m_v2Position = D3DXVECTOR2(x, y);
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::SetImagePointer(CGraphicImage *image) -> void
|
||||
{
|
||||
m_roImage.SetPointer(image);
|
||||
OnSetImagePointer();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::ReloadImagePointer(CGraphicImage *) -> void
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::IsEmpty() const -> bool
|
||||
{
|
||||
return m_roImage.IsNull() || m_roImage->IsEmpty();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::GetWidth() -> int
|
||||
{
|
||||
return IsEmpty() ? 0 : m_roImage->GetWidth();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::GetHeight() -> int
|
||||
{
|
||||
return IsEmpty() ? 0 : m_roImage->GetHeight();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::GetTexturePointer() -> CGraphicTexture *
|
||||
{
|
||||
CGraphicImage* pkImage = m_roImage.GetPointer();
|
||||
return pkImage ? pkImage->GetTexturePointer() : NULL;
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::GetTextureReference() const -> const CGraphicTexture &
|
||||
{
|
||||
return m_roImage->GetTextureReference();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::GetGraphicImagePointer() -> CGraphicImage *
|
||||
{
|
||||
return m_roImage.GetPointer();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::operator==(const CGraphicImageInstance &) const -> bool
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
return mt_platform_stub_return<bool>();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::Initialize() -> void
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
}
|
||||
|
||||
// 40250 GrpImageInstance.cpp:44-96: the image's rect inside its texture (a .sub shares its parent's)
|
||||
// becomes the texture coordinates of one quad.
|
||||
auto CGraphicImageInstance::OnRender() -> void
|
||||
void CGraphicImageInstance::OnRender()
|
||||
{
|
||||
CGraphicImage * pImage = m_roImage.GetPointer();
|
||||
CGraphicTexture * pTexture = pImage->GetTexturePointer();
|
||||
if (pTexture->GetWidth() <= 0 || pTexture->GetHeight() <= 0)
|
||||
return;
|
||||
|
||||
float fimgWidth = pImage->GetWidth();
|
||||
float fimgHeight = pImage->GetHeight();
|
||||
@@ -124,44 +58,166 @@ auto CGraphicImageInstance::OnRender() -> void
|
||||
float sv = c_rRect.top * texReverseHeight;
|
||||
float eu = (c_rRect.left + (c_rRect.right-c_rRect.left)) * texReverseWidth;
|
||||
float ev = (c_rRect.top + (c_rRect.bottom-c_rRect.top)) * texReverseHeight;
|
||||
|
||||
|
||||
TPDTVertex vertices[4];
|
||||
vertices[0].position.x = m_v2Position.x-0.5f;
|
||||
vertices[0].position.y = m_v2Position.y-0.5f;
|
||||
vertices[0].position.z = 0.0f;
|
||||
vertices[0].texCoord = TTextureCoordinate(su, sv);
|
||||
vertices[0].diffuse = m_DiffuseColor;
|
||||
|
||||
const float x[4] = {m_v2Position.x-0.5f, m_v2Position.x + fimgWidth-0.5f,
|
||||
m_v2Position.x-0.5f, m_v2Position.x + fimgWidth-0.5f};
|
||||
const float y[4] = {m_v2Position.y-0.5f, m_v2Position.y-0.5f,
|
||||
m_v2Position.y + fimgHeight-0.5f, m_v2Position.y + fimgHeight-0.5f};
|
||||
UIRenderAddImage(pTexture, x, y, su, sv, eu, ev, UIRenderColor(m_DiffuseColor));
|
||||
vertices[1].position.x = m_v2Position.x + fimgWidth-0.5f;
|
||||
vertices[1].position.y = m_v2Position.y-0.5f;
|
||||
vertices[1].position.z = 0.0f;
|
||||
vertices[1].texCoord = TTextureCoordinate(eu, sv);
|
||||
vertices[1].diffuse = m_DiffuseColor;
|
||||
|
||||
vertices[2].position.x = m_v2Position.x-0.5f;
|
||||
vertices[2].position.y = m_v2Position.y + fimgHeight-0.5f;
|
||||
vertices[2].position.z = 0.0f;
|
||||
vertices[2].texCoord = TTextureCoordinate(su, ev);
|
||||
vertices[2].diffuse = m_DiffuseColor;
|
||||
|
||||
vertices[3].position.x = m_v2Position.x + fimgWidth-0.5f;
|
||||
vertices[3].position.y = m_v2Position.y + fimgHeight-0.5f;
|
||||
vertices[3].position.z = 0.0f;
|
||||
vertices[3].texCoord = TTextureCoordinate(eu, ev);
|
||||
vertices[3].diffuse = m_DiffuseColor;
|
||||
|
||||
// PORT: 40250 sets the PDT stream, the fill-rect index buffer, stage-0 texture and FVF and draws the
|
||||
// two triangles; here the quad goes to the UI command list with the same corners and UVs.
|
||||
float x[4], y[4];
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
x[i] = vertices[i].position.x;
|
||||
y[i] = vertices[i].position.y;
|
||||
}
|
||||
UIRenderAddImage(pTexture, x, y, su, sv, eu, ev, vertices[0].diffuse);
|
||||
//OLD: STATEMANAGER.DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, c_FillRectIndices, D3DFMT_INDEX16, vertices, sizeof(TPDTVertex));
|
||||
////////////////////////////////////////////////////////////
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::OnSetImagePointer() -> void
|
||||
const CGraphicTexture & CGraphicImageInstance::GetTextureReference() const
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
return m_roImage->GetTextureReference();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::OnIsType(DWORD type) -> BOOL
|
||||
CGraphicTexture * CGraphicImageInstance::GetTexturePointer()
|
||||
{
|
||||
return type == Type();
|
||||
CGraphicImage* pkImage = m_roImage.GetPointer();
|
||||
return pkImage ? pkImage->GetTexturePointer() : NULL;
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::CreateSystem(UINT) -> void
|
||||
CGraphicImage * CGraphicImageInstance::GetGraphicImagePointer()
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
return m_roImage.GetPointer();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::DestroySystem() -> void
|
||||
int CGraphicImageInstance::GetWidth()
|
||||
{
|
||||
MT_PLATFORM_STUB();
|
||||
if (IsEmpty())
|
||||
return 0;
|
||||
|
||||
return m_roImage->GetWidth();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::New() -> CGraphicImageInstance *
|
||||
int CGraphicImageInstance::GetHeight()
|
||||
{
|
||||
return new CGraphicImageInstance();
|
||||
if (IsEmpty())
|
||||
return 0;
|
||||
|
||||
return m_roImage->GetHeight();
|
||||
}
|
||||
|
||||
auto CGraphicImageInstance::Delete(CGraphicImageInstance *instance) -> void
|
||||
void CGraphicImageInstance::SetDiffuseColor(float fr, float fg, float fb, float fa)
|
||||
{
|
||||
if (!instance) return;
|
||||
instance->Destroy();
|
||||
delete instance;
|
||||
m_DiffuseColor.r = fr;
|
||||
m_DiffuseColor.g = fg;
|
||||
m_DiffuseColor.b = fb;
|
||||
m_DiffuseColor.a = fa;
|
||||
}
|
||||
void CGraphicImageInstance::SetPosition(float fx, float fy)
|
||||
{
|
||||
m_v2Position.x = fx;
|
||||
m_v2Position.y = fy;
|
||||
}
|
||||
|
||||
decltype(CGraphicImageInstance::ms_kPool) CGraphicImageInstance::ms_kPool{};
|
||||
void CGraphicImageInstance::SetImagePointer(CGraphicImage * pImage)
|
||||
{
|
||||
m_roImage.SetPointer(pImage);
|
||||
|
||||
OnSetImagePointer();
|
||||
}
|
||||
|
||||
void CGraphicImageInstance::ReloadImagePointer(CGraphicImage * pImage)
|
||||
{
|
||||
if (m_roImage.IsNull())
|
||||
{
|
||||
SetImagePointer(pImage);
|
||||
return;
|
||||
}
|
||||
|
||||
CGraphicImage * pkImage = m_roImage.GetPointer();
|
||||
|
||||
if (pkImage)
|
||||
pkImage->Reload();
|
||||
}
|
||||
|
||||
bool CGraphicImageInstance::IsEmpty() const
|
||||
{
|
||||
if (!m_roImage.IsNull() && !m_roImage->IsEmpty())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGraphicImageInstance::operator == (const CGraphicImageInstance & rhs) const
|
||||
{
|
||||
return (m_roImage.GetPointer() == rhs.m_roImage.GetPointer());
|
||||
}
|
||||
|
||||
DWORD CGraphicImageInstance::Type()
|
||||
{
|
||||
static DWORD s_dwType = GetCRC32("CGraphicImageInstance", strlen("CGraphicImageInstance"));
|
||||
return (s_dwType);
|
||||
}
|
||||
|
||||
BOOL CGraphicImageInstance::IsType(DWORD dwType)
|
||||
{
|
||||
return OnIsType(dwType);
|
||||
}
|
||||
|
||||
BOOL CGraphicImageInstance::OnIsType(DWORD dwType)
|
||||
{
|
||||
if (CGraphicImageInstance::Type() == dwType)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void CGraphicImageInstance::OnSetImagePointer()
|
||||
{
|
||||
}
|
||||
|
||||
void CGraphicImageInstance::Initialize()
|
||||
{
|
||||
m_DiffuseColor.r = m_DiffuseColor.g = m_DiffuseColor.b = m_DiffuseColor.a = 1.0f;
|
||||
m_v2Position.x = m_v2Position.y = 0.0f;
|
||||
}
|
||||
|
||||
void CGraphicImageInstance::Destroy()
|
||||
{
|
||||
m_roImage.SetPointer(NULL); // CRef 에서 레퍼런스 카운트가 떨어져야 함.
|
||||
Initialize();
|
||||
}
|
||||
|
||||
CGraphicImageInstance::CGraphicImageInstance()
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
CGraphicImageInstance::~CGraphicImageInstance()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user