zh locale: pack locale_zh and add reviewed Chinese names

eterpack_pack writes locale packs in the original format (COMPRESS
entries, LZO+TEA index), and build_zh_locale.py packs locale/zh into
locale_zh.eix/.epk registered in pack/Index instead of leaving loose
files.

The reviewed translations for names and keys still in English are
kept apart from the server snapshot in data/zh_40250/*_zh_overlay.txt
(1,607 items, 231 mobs/NPCs, 45 locale_game keys) and override it at
build time. Only YMIR, the coordinate-named warp markers and the empty
TOOLTIP_UNSEAL_LEFT_TIME remain English.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shenlei
2026-09-28 18:45:58 +09:00
co-authored by Claude Opus 5.5
parent fd051cc3ed
commit a1ae69aa7a
9 changed files with 2180 additions and 45 deletions
+3
View File
@@ -11,5 +11,8 @@
| `mob_names_zh.txt` | 1,334 | `fdbfe4b3f3367d5842c0e9bbe0b5e5ea2dbe99fb6e566ef5789f65d3794eab5c` |
线上字段里的 1,608 个物品名及 346 个怪物/NPC 名不含汉字,本快照原样保留。
它们的审核译文(2026-09-28 确认)单独放在 `item_names_zh_overlay.txt`、
`mob_names_zh_overlay.txt`,界面回退键译文在 `locale_game_zh_overlay.txt`;
`script/build_zh_locale.py` 构建时以 overlay 覆盖快照同 VNUM / 同键的值。
旧的龙驹中文表与线上表有 21 个相同 VNUM 不同名;不把旧表覆盖到服务端。
服务端名称若再更新,需重新只读导出并核对差异后更新本快照。