商城 NPC 商店:9010 百店老板娘在三个村卖商城物品(服务端安装脚本)
203 没有网页商城,系统菜单的商城窗口是空的。把 40 件商城物品放进商店 14, 挂在 a1/b1/c1 杂货店旁的 NPC 9010 上,按 item_proto gold 金币出售(红龙/蓝龙 1 金币)。 9010 的 mob_proto on_click 原为 2(无处理),改为 1(ON_CLICK_SHOP)才能打开商店。 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 5.5
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# 商城 NPC 商店(203 服务端)
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40250 系统菜单里的「商城」按钮发 `/in_game_mall`,服务端回 `mall <url>`,客户端用网页窗口打开这个地址。203 没有网页商城,
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URL 指向 google.com,所以窗口是空的。这里的做法是:把商城物品放进一个普通 NPC 商店,按金币卖。
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- 商店 vnum 14(`shop` / `shop_item` 表),挂在 NPC 9010「百店老板娘」上(客户端模型 goods_02)。
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- 9010 放在三个村(a1 / b1 / c1)的杂货店 9003 旁边,位置写在 `install.sh` 的 `VILLAGES` 里。
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- 9010 在 mob_proto 里的 `on_click` 原本是 2,点击后没有任何处理。脚本把它改成 1(ON_CLICK_SHOP,见 game `trigger.cpp`),
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点击才会打开商店。`item_mall.quest` 只在测试服下给 9010 加对话选项,正式服不影响。
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- 售价写在 item_proto 的 `gold` 列(`item_proto.txt` 第 10 列 / DB `item_proto.gold`)。这 40 件物品的
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`shop_buy_price`(卖给 NPC 的价格)是 0,所以不能低买高卖。
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- `items.tsv`:vnum、数量、价格、名称,一行一件,最多 40 件(`SHOP_HOST_ITEM_MAX_NUM`,5×8 格)。
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## 定价
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| 物品 | 价格(金币) |
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|---|---|
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| 红龙 / 蓝龙的祝福(全部 8 种) | 1 |
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| 经验戒指、小偷的手套、幸运金币 30 分 / 3 小时 / 10 小时 | 5 万 / 25 万 / 70 万 |
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| 丝绸包囊 30 分 / 3 小时 / 10 小时 | 3 万 / 15 万 / 40 万 |
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| 第三只手、兵法六统 15 分 / 30 分 / 3 小时 | 2 万 / 4 万 / 20 万 |
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| 仓库扩张卷 15 分 / 30 分 / 3 小时 | 1 万 / 2 万 / 10 万 |
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| 龙神的攻击 / 防御 / 生命 / 智力 | 各 10 万 |
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| 双倍伤害丸、无视防御丸 | 各 15 万 |
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| 经验药水、夺宝手套 | 各 20 万 |
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| 物品属性转换秘籍 | 50 万 |
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| 追加物品属性秘籍、龙神的祝福书 | 各 100 万 |
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价格按时长大致线性递增,长时长的略有折扣。改价格时编辑 `items.tsv`,然后重新安装。
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## 安装
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```sh
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scp -r tools/server/item-mall-shop root@<server>:/root/
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ssh root@<server> 'sh /root/item-mall-shop/install.sh'
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ssh root@<server> 'cd /usr/metin2/server && sh close.sh; sleep 8; echo 1 | sh start.sh'
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```
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db 只在启动时读取 item_proto、mob_proto 和商店表,game 只在启动时读取 npc.txt,所以装完必须重启。脚本可以重复运行:
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价格和商店每次都按 `items.tsv` 重写;某个村如果已经有 9010,就不会再加一个。
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## 回滚
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每次运行都会备份到 `/root/backup-itemmall/<时间>/`:
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```sh
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B=/root/backup-itemmall/<时间>
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cp $B/item_proto.txt $B/mob_proto.txt /usr/metin2/server/share/conf/
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for m in metin2_map_a1 metin2_map_b1 metin2_map_c1; do
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cp $B/$m.npc.txt /usr/metin2/server/share/locale/newcibn/map/$m/npc.txt
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done
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mysql -uroot player < $B/player-shop.sql
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```
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回滚后同样要重启。203 上最早的备份(改动之前)在 `/root/backup-itemmall/20260929-162714`,但这份备份里还没有 mob_proto;
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9010 原来的 on_click 是 2。
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Executable
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#!/bin/sh
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# The item-mall NPC shop (40250's 商城 was an external web shop that 203 never had). Run on the server from
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# this directory, then restart db + game (README.md). Safe to run again: prices and the shop are rewritten
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# from items.tsv, the NPC is only added to a village that does not have one yet.
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set -eu
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SERVER=${SERVER:-/usr/metin2/server}
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LOCALE=${LOCALE:-newcibn}
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SHOP_VNUM=14
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NPC_VNUM=9010
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HERE=$(cd "$(dirname "$0")" && pwd)
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ITEMS="$HERE/items.tsv"
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PROTO="$SERVER/share/conf/item_proto.txt"
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MOB_PROTO="$SERVER/share/conf/mob_proto.txt"
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MAPS="$SERVER/share/locale/$LOCALE/map"
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BACKUP=/root/backup-itemmall/$(date +%Y%m%d-%H%M%S)
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export LC_ALL=C
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# village: map, then the NPC position (next to the general store 9003) and facing.
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VILLAGES="metin2_map_a1 686 565 8
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metin2_map_b1 598 689 4
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metin2_map_c1 391 693 5"
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mkdir -p "$BACKUP"
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cp -p "$PROTO" "$BACKUP/item_proto.txt"
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cp -p "$MOB_PROTO" "$BACKUP/mob_proto.txt"
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echo "$VILLAGES" | while read -r map x y dir; do cp -p "$MAPS/$map/npc.txt" "$BACKUP/$map.npc.txt"; done
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mysqldump -uroot player shop shop_item item_proto mob_proto > "$BACKUP/player-shop.sql"
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echo "backup: $BACKUP"
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# item_proto.txt column 10 is the price an NPC shop sells the item for (TItemTable::dwGold).
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awk -F'\t' -v OFS='\t' 'NR == FNR { if ($1 !~ /^#/ && NF >= 3) { price[$1] = $3; want++ } next }
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($1 in price) { $10 = price[$1]; n++ } { print }
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END { if (n != want) { print "item_proto.txt: " n " of " want " items found" > "/dev/stderr"; exit 1 } }' \
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"$ITEMS" "$PROTO" > "$BACKUP/item_proto.new"
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cat "$BACKUP/item_proto.new" > "$PROTO"
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# mob_proto.txt column 14 is ON_CLICK: the NPC only opens its shop with 1 (ON_CLICK_SHOP, trigger.cpp);
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# 9010 ships with 2, which has no handler.
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awk -F'\t' -v OFS='\t' -v v=$NPC_VNUM '$1 == v { $14 = 1; n++ } { print }
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END { if (n != 1) { print "mob_proto.txt: NPC " v " not found" > "/dev/stderr"; exit 1 } }' \
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"$MOB_PROTO" > "$BACKUP/mob_proto.new"
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cat "$BACKUP/mob_proto.new" > "$MOB_PROTO"
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{
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awk -F'\t' '$1 !~ /^#/ && NF >= 3 { printf "UPDATE item_proto SET gold = %d WHERE vnum = %d;\n", $3, $1 }' "$ITEMS"
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echo "UPDATE mob_proto SET on_click = 1 WHERE vnum = $NPC_VNUM;"
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echo "REPLACE INTO shop (vnum, name, npc_vnum) VALUES ($SHOP_VNUM, 'item_mall', $NPC_VNUM);"
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echo "DELETE FROM shop_item WHERE shop_vnum = $SHOP_VNUM;"
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awk -F'\t' -v shop=$SHOP_VNUM '$1 !~ /^#/ && NF >= 3 { printf "INSERT INTO shop_item (shop_vnum, item_vnum, count) VALUES (%d, %d, %d);\n", shop, $1, $2 }' "$ITEMS"
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} | mysql -uroot player
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echo "$VILLAGES" | while read -r map x y dir; do
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npc="$MAPS/$map/npc.txt"
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if awk -F'\t' -v v=$NPC_VNUM '$11 == v { found = 1 } END { exit !found }' "$npc"; then
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echo "$map: NPC $NPC_VNUM already placed"
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else
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[ -z "$(tail -c 1 "$npc")" ] || echo >> "$npc"
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printf 'm\t%d\t%d\t0\t0\t0\t%d\t1m\t100\t1\t%d\n' "$x" "$y" "$dir" "$NPC_VNUM" >> "$npc"
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echo "$map: NPC $NPC_VNUM at $x,$y"
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fi
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done
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mysql -uroot player -N -e "SELECT COUNT(*) FROM shop_item WHERE shop_vnum = $SHOP_VNUM"
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echo "done; restart db and game (README.md)"
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# vnum count price name (duration: unique items count worn play minutes, 仓库扩张卷 real time)
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72723 1 1 红龙的祝福(小)
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72724 1 1 红龙的祝福(中)
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72725 1 1 红龙的祝福(大)
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72726 1 1 红龙的祝福(特)
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72727 1 1 蓝龙的祝福(小)
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72728 1 1 蓝龙的祝福(中)
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72729 1 1 蓝龙的祝福(大)
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72730 1 1 蓝龙的祝福(特)
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72002 1 50000 经验戒指 30分钟
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72003 1 250000 经验戒指 3小时
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72001 1 700000 经验戒指 10小时
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72005 1 50000 小偷的手套 30分钟
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72006 1 250000 小偷的手套 3小时
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72004 1 700000 小偷的手套 10小时
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72023 1 50000 幸运金币 30分钟
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72024 1 250000 幸运金币 3小时
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72022 1 700000 幸运金币 10小时
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72008 1 30000 丝绸包囊 30分钟
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72009 1 150000 丝绸包囊 3小时
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72007 1 400000 丝绸包囊 10小时
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72016 1 20000 第三只手 15分钟
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72017 1 40000 第三只手 30分钟
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72018 1 200000 第三只手 3小时
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72043 1 20000 兵法六统 15分钟
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72044 1 40000 兵法六统 30分钟
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72045 1 200000 兵法六统 3小时
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72019 1 10000 仓库扩张卷 15分钟
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72020 1 20000 仓库扩张卷 30分钟
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72021 1 100000 仓库扩张卷 3小时
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72031 1 100000 龙神的攻击
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72034 1 100000 龙神的防御
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72037 1 100000 龙神的生命
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72040 1 100000 龙神的智力
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72046 1 150000 双倍伤害丸
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72025 1 150000 无视防御丸
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71153 1 200000 经验药水
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70043 1 200000 夺宝手套 2小时
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71084 1 500000 物品属性转换秘籍
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71085 1 1000000 追加物品属性秘籍
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71032 1 1000000 龙神的祝福书
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