host: cross-platform audio decode (Android has sound)
Replace the macOS-only AudioToolbox decoder with mt_host::decode_audio: a RIFF/WAVE PCM parser plus vendored dr_mp3, resampled/remixed to 44.1 kHz stereo float with SDL_ConvertAudioSamples. macOS and Android now share one path; the AudioToolbox link is gone. BGM is no longer cached in clips_ (a 5-minute track is ~100 MB of float): only the playing track is kept, and a new one decodes on a worker thread (the pack read stays on the main thread) so map changes do not stall. host.audio_decode test: synthetic wav layouts + all 1578 pack .wav, 9 pack .mp3 and 25 Client/BGM .mp3 decode (7060 s of audio in ~3.6 s on M2). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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@@ -175,6 +175,7 @@ if(BUILD_TESTING AND CMAKE_SYSTEM_NAME STREQUAL CMAKE_HOST_SYSTEM_NAME)
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if(NOT MT_40250_CLIENT)
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set(MT_40250_CLIENT "${MT_40250_SOURCE}/../../Client")
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endif()
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set(MT_40250_CLIENT "${MT_40250_CLIENT}" PARENT_SCOPE) # also for src/host tests
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add_executable(port_eterpack_test ${PROJECT_SOURCE_DIR}/tests/port/port_eterpack_test.cpp)
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target_link_libraries(port_eterpack_test PRIVATE port_platform)
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add_test(NAME port.eterpack COMMAND $<TARGET_FILE:port_eterpack_test> ${MT_40250_CLIENT})
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