eab593807256aa084926fbebb312d3cdf226ae36
Replace the macOS-only AudioToolbox decoder with mt_host::decode_audio: a RIFF/WAVE PCM parser plus vendored dr_mp3, resampled/remixed to 44.1 kHz stereo float with SDL_ConvertAudioSamples. macOS and Android now share one path; the AudioToolbox link is gone. BGM is no longer cached in clips_ (a 5-minute track is ~100 MB of float): only the playing track is kept, and a new one decodes on a worker thread (the pack read stays on the main thread) so map changes do not stall. host.audio_decode test: synthetic wav layouts + all 1578 pack .wav, 9 pack .mp3 and 25 Client/BGM .mp3 decode (7060 s of audio in ~3.6 s on M2). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Metin2 原生客户端
40250 客户端的 macOS / Android 移植。SDL3 负责窗口与输入,Vulkan 负责 3D 和 UI 渲染;macOS 上通过 MoltenVK 使用 Metal。40250 的 C++ 逻辑、Python 2.7 脚本和 EPK 资源由 src/port 与 src/platform 提供。运行时不依赖 Godot。
macOS
需要 CMake、SDL3、Vulkan loader、MoltenVK、glslc(第三方库均已随仓库提供源码,无需子模块):
cmake -S . -B build/release -DCMAKE_BUILD_TYPE=Release \
-DMT_BUILD_NATIVE_RENDER=ON -DCMAKE_PREFIX_PATH=/opt/homebrew
cmake --build build/release --target mt_native_render -j8
./build/release/src/host/mt_native_render \
--live-client "/path/to/40250/Client" --login-screen --width 1024 --height 768
Android
./android/build.sh Release --install
./android/push-client.sh /path/to/40250/Client
adb shell am start -n org.metin2port.client/.MainActivity
APK 由 SDLActivity、libSDL3.so 和 Vulkan 原生 libmain.so 组成。40250 Client 资源单独复制到应用数据目录;--live-server HOST:AUTH_PORT:GAME_PORT --login-screen 可连接服务器。构建与启动细节见 src/host/README.md。
测试
./script/port_gate.sh macos
port_gate.sh 构建并运行 40250 移植层的 C++ 测试。原生渲染验收入口是 scripts/native_mac_acceptance.mjs。历史迁移记录保留在 docs/PORT-PLAN.md;其中旧 Godot 路径已经退役。
Languages
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80.1%
POV-Ray SDL
10.2%
Python
3.4%
C
3%
HTML
1.2%
Other
2.1%