port 2A step 2: copy the 40250 header closure into the port mirror
76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib, EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8, LF, include-path case only); platform-class headers go to the mirror path too, as the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton, Pool, Stl, Utils, FlyTarget). - common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces - common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows - Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64, CRITICAL_SECTION on std::recursive_mutex - header gate prepends each library's StdAfx.h (40250's precompiled header) port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain). ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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#pragma once
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#include "Resource.h"
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#include "Ref.h"
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#include "CollisionData.h"
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typedef struct SHeightData
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{
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char szName[32+1];
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std::vector<D3DXVECTOR3> v3VertexVector;
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} THeightData;
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typedef std::vector<THeightData> THeightDataVector;
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class CAttributeData : public CResource
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{
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public:
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typedef CRef<CAttributeData> TRef;
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/*
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enum ECollisionType
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{
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COLLISION_TYPE_PLANE,
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COLLISION_TYPE_BOX,
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COLLISION_TYPE_SPHERE,
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COLLISION_TYPE_CYLINDER,
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};
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typedef struct SCollisionData
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{
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DWORD dwType;
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char szName[32+1];
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D3DXVECTOR3 v3Position;
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float fDimensions[3];
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D3DXQUATERNION quatRotation;
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} TCollisionData;*/
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public:
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static TType Type();
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public:
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CAttributeData(const char * c_szFileName);
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virtual ~CAttributeData();
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//DWORD GetCollisionDataCount() const;
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//BOOL GetCollisionDataPointer(DWORD dwIndex, const TCollisionData ** c_ppCollisionData) const;
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const CStaticCollisionDataVector & GetCollisionDataVector() const;
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const THeightDataVector & GetHeightDataVector() const;
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size_t AddCollisionData(const CStaticCollisionData& collisionData); // return m_StaticCollisionDataVector.size();
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DWORD GetHeightDataCount() const;
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BOOL GetHeightDataPointer(DWORD dwIndex, const THeightData ** c_ppHeightData) const;
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float GetMaximizeRadius();
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protected:
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bool OnLoad(int iSize, const void * c_pvBuf);
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void OnClear();
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bool OnIsEmpty() const;
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bool OnIsType(TType type);
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void OnSelfDestruct();
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protected:
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float m_fMaximizeRadius;
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//std::vector<TCollisionData> m_CollisionDataVector;
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CStaticCollisionDataVector m_StaticCollisionDataVector;
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THeightDataVector m_HeightDataVector;
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};
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