Commit Graph
3 Commits
Author SHA1 Message Date
shenleiandClaude Opus 5.5 671155eecc zh quests: translate.lua builder + first 100 quest strings
40250 quests say gameforge.<quest>.<key>, loaded by game from
share/locale/<locale>/translate.lua at start. build_zh_translate_lua.py
lays the reviewed data/zh_40250/quest_translate_zh.tsv over the English
file line by line (nested tables kept), re-wraps at the quest window
width, and writes GBK with 0x5C trail bytes doubled. Deployed on 203;
blacksmith dialog shows Chinese.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:46:52 +09:00
shenleiandClaude Opus 5.5 3ae77c3530 zh locale: take ui/windows images from Longju
The character window's tabs and stat labels (VIT/INT/Character Status,
Status/Abilities/...) are baked into locale/<xx>/ui/windows/windows.dds;
the zh build only overlaid text keys, so they stayed English. The folder
is now replaced as a whole (its .sub files index its own atlas).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:38:37 +09:00
shenleiandClaude Opus 5.5 a46093104c layout: restructure into src/ tests/ android/ scripts/ tools/
- extension/src/{port,platform,codepage} -> src/; native_render -> src/host
  (+ dxt, shaders/); libgr2 -> src/gr2; extension/third_party -> third_party
- extension/tests -> tests/port, libgr2/tests -> tests/gr2
- android-native -> android (build.sh, push-client.sh moved in)
- script -> scripts; tools/40250 -> tools/server; oracle -> tools/granny-oracle;
  perf tools -> tools/perf
- all build trees under build/ (native, release, android, port-gate)
- xrender:: CMake aliases -> mt::; port-map ledger impl paths rewritten

No code changes. ctest 15/15, port_gate macos+android PASS, port_map check 0 errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:08:19 +09:00