Commit Graph
13 Commits
Author SHA1 Message Date
shenleiandClaude Opus 5.5 5285ca85fd native render: transliterate D3D8 fixed-function pipeline (unit A)
- Texture coordinates: TEXCOORDINDEX generation (camera-space normal /
  position / reflection vector, LOCALVIEWER) and D3DTS_TEXTUREn under
  TEXTURETRANSFORMFLAGS (incl. PROJECTED) now run in native.vert; the
  RecordingDevice CPU uv baking and the sphere-map / multiplicative-shadow
  shader hacks are removed. Godot consumer uses Render3DStageTexcoords.
- Lighting: 8 D3D lights in camera space, 1/(a0+a1d+a2d^2) without clamp,
  spot cone theta/2 phi/2 with falloff, diffuse/ambient/emissive material
  sources, NORMALIZENORMALS, inverse-transpose normal matrix.
- Alpha test compares 8-bit alpha against ALPHAREF with ALPHAFUNC.
- Back-buffer Clear() is recorded in draw order and executed with
  vkCmdClearAttachments; render pass clears to 0xff000000.
- D3DVIEWPORT8 (incl. MinZ/MaxZ) is dynamic per-draw state.
- Missing vertex diffuse is opaque white; alpha blend mirrors SRC/DESTBLEND.
- CScreen::ms_clearDepth / ms_diffuseColor initialised to 40250's
  1.0f / 0xffffffff (were zero; exposed once clears were executed).
- Capture format v8; --screenshot-out FILE.bmp swapchain readback.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 12:54:13 +09:00
shenandshen 25dd65f2ce feat: complete native client rendering parity updates 2026-09-27 19:44:41 -07:00
shenandshen 400973da11 Fix reached macOS UI primitives and audio fade behavior 2026-09-24 00:31:51 -07:00
shenandshen c84f913cfd port: complete python ledger mapping, audio commands bridge and platform stubs
- Added Client/root (74 modules, 3350 funcs) mapped to RUN_AS_IS
- Added UserInterface/PythonNetworkStreamModule.cpp.json mapped to PORTED
- Implemented AudioCommands queue bridging MilesLib SoundManager to Godot AudioDriver
- Implemented AudioDriver node for BGM crossfading, 2D UI SFX and 3D spatial sounds
- Implemented core platform stubs in PythonApplication, GrpScreen, and PythonGraphic
- Passed all 12 port tests (port_gate macos) and python_game_render_test
2026-09-23 23:44:48 -07:00
shenleiandClaude Opus 5.5 85e176bdd5 Batch 4-b: verify combat on the port route
The fake server spawns a stray dog outside the village's BANPK safe disc
and answers CG_TARGET/CG_ATTACK with GC_TARGET/GC_DAMAGE_INFO/GC_DEAD.
port.login_flow and python_game_render_test hold the left button on it
(MBF_SMART -> __OnPressActor) until it dies. Adds the host/test helper
PythonBoot::Evaluate / Metin2PythonHost.evaluate.

python_3d_surface: emission is now multiplied by the texture, like
D3D's emissive-then-MODULATE, which removes the grey click-glow quad and
the grey wash on characters. Damage numbers wait on CPythonSystem (4-g).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 09:13:20 +09:00
shenleiandClaude Opus 5.5 6ea0fa9889 port 4-a: text input through CPythonIME (login typed, in-game chat)
- UserInterface/PythonIME(+Module) ported verbatim; ime module stubs removed, initime() after initdbg()
- EterLib/IME.cpp in platform/: 40250 buffer/WMChar bodies, IMM/TSF processors no-op; committed
  multi-byte text via PythonBoot::UIChar emulating GCS_RESULTSTR
- GameApplicationAdapter RunIME* -> CWindowManager; Godot keys -> ui_ime_key/ui_char
- port.login_flow/login_live type the account through the IME; chat CG_CHAT round-trip on the fake server
- python_game_render_test logs in with Godot key events

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 08:35:53 +09:00
shenleiandClaude Opus 5.5 2ead95756e port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet,
PythonBackground(+Module) and ColorTransitionHelper ported verbatim;
pending stand-ins and background module stubs removed. Hand edits:
BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the
file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot
draws the terrain). RecordingDevice gains textures, buffers and render
targets; orthographic draws become UI commands so CPythonMiniMap's
masked tiles show through minimap_image_filter in python_ui_surface.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 03:50:09 +09:00
shenlei 5a1df57e69 2V2-e.5b: feed native map height and light into game render 2026-09-23 22:10:29 +09:00
shenleiandClaude Opus 5.5 1fe8a4b643 2V2-e.2: Godot consumer of the 3D draw commands, offline screenshot
python_3d_surface.gd turns RenderGame's recorded draws into meshes under a
camera read back from SetPerspective; textures come from the 40250 packs.
GetFarClip and the CMapManager ctor ported verbatim. Until the environment
is ported, lit draws with no light/ambient are shown unshaded (stand-in).
script/python_game_render_test.sh runs system.py login -> select -> game
against port_fake_login_server (or --live via MT_LIVE_*) and screenshots.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 20:35:36 +09:00
shenleiandClaude Opus 5.5 afe63bfa61 2V0-g: port the .fnt font pipeline over a FreeType GDI emulation
CGraphicText, CGraphicFontTexture and CGraphicDib are the 40250 bodies
verbatim; CGraphicTextInstance is verbatim except that its D3D draws become
UI render commands (one image quad per glyph, Bar for cursor/underline).

- platform/Win32Gdi.cpp: the GDI subset those files call, over vendored
  FreeType 2.13.3, following GDI's LOGFONT cell height, win metrics and gasp
  rules; system font lookup with substitute and CJK fallback faces
- Win32Crt: MultiByteToWideChar / WideCharToMultiByte (UTF-8 and 1252 by
  hand, other code pages through iconv)
- CGraphicImageTexture memory textures: glyph pages reach Godot as
  "mem:<id>@<revision>"; Metin2PythonHost.memory_texture + Canvas cache
- Util.cpp code page / font face table, SetDefaultCodePage at boot,
  DefaultFont_* block, fnt resource type, GetMaxTextureWidth/Height
- TextTag, StringCodec, Arabic, Vietnamese copied from 40250
- tests: port.text (Tahoma 12 metrics, alignment, CP949), port.app_loop
  and python_host_test.gd now check glyph quads instead of text commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 14:17:25 +09:00
shenleiandClaude Opus 5.5 141206cb69 2V0-f: run the real system.py app loop in Godot
- system.py runs app.Loop() on the script fiber; each UIUpdate is one
  CPythonApplication::Process(). Logo -> Login, popup ESC/click and
  app.Exit teardown (launcher cleared first, as in 40250 Main) work.
- Image commands are base-texture quads with UVs (a .sub shares its parent
  texture); ImageInstance/ExpandedImageInstance OnRender and SetRenderingRect
  ported verbatim, so scale/rotation/rendering rect are drawn.
- CGraphicBase::GetColor / grp.GenerateColor ported (ThinBoard background).
- port.app_loop test, python_host_test app-loop checks, MT_TEST_MODE=python_ui.
- TODO: .fnt/CGraphicText font pipeline, ExpandedImage blend modes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 13:38:13 +09:00
shenandshen 5590714b16 Port 2V0-f window input and UI render command bridge 2026-09-22 20:34:45 -07:00
shenleiandClaude Opus 5 0a1cdf3d3e feat(python): 在 app 进程里起 40250 脚本层(2P step 4,macOS)
移植 UserInterface/RunMainScript 到 platform/ScriptLib/PythonBoot:40250 把
CPythonLauncher 放在 Main() 的栈上,这里进程归 Godot,launcher 必须活过创建它的
那次调用,所以拆成 Start / RunMainScript / RunLine / Stop。37 个模块初始化函数里
只调已移植的 initpack(),system.py 因此仍停在第一个 import。

脚本报错能传回 GDScript,靠的是 platform/EterBase/Debug.cpp 实现 LogBox/LogBoxf:
ScriptLib 的 Traceback() 在 PyErr_Fetch 之后只剩这一条路,LastLogBoxMessage()
(platform/EterBase/LogBox.h)是 traceback 唯一幸存的地方。

GDScript 侧新增 Metin2PythonHost(python_host_node.{h,cpp})——唯一同时认识
godot-cpp 和 port 树的单元,PythonBoot 保持 godot-free。检查脚本
python_host_check.gd 分两段:解释器 + 标准库那段不需要 40250 的 pack,哪个平台都
能跑;system.py 那段需要 pack,没有就跳过。桌面入口 python_host_test.gd,真机入口
MT_TEST_MODE=python(导出模板不接受 --script)。

验证(macOS):标准库可 import、codec 注册表可用、sys.path 非空,system.py 停在和
ctest port.python_launcher 完全相同的 ImportError: No module named app;
ctest 27/27。Android/iOS 进程内未做,正式启动路径仍不起解释器(2V0)。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-23 10:43:10 +09:00