branding/icon/icon.svg (a cracked Metin stone with glowing runes, inside a studded gold ring, in front of
a blood moon over ink mountains) is the single source; build_icons.sh renders it with headless Chrome and
writes the committed outputs: Android legacy + adaptive mipmaps (wired into the manifest), the macOS
AppIcon.icns and the iOS AppIcon.appiconset. scripts/package_mac_app.sh wraps mt_native_render into a
local Metin2.app using that icon.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
itemdesc_translate_zh.tsv maps the English description/summary text to Chinese (1,788 entries,
every itemdesc row covered). build_zh_locale.py replaces the cells and wraps Chinese into
26-byte lines joined by ' |', which 40250's Western SplitDescription turns into forced line
breaks; the 50307 overlay row is wrapped the same way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Server (tools/server/hunt-set, deployed on 203): game patch adds quest function
item.set_attribute (CItem::SetForceAttribute); quest hunt_set turns the unused
ITEM_QUEST 50307 into a per-class box of eight +9 pieces with five max-value
attributes each. Item mall sells it for 2,000,000.
Client locale: name overlay plus whole-row overlays for item_list.txt (gift-box
icon) and itemdesc.txt (build_zh_locale.py ROW_FILES).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
skilldesc.txt takes Longju's name, description and condition columns
and its affect texts where their format arguments match 40250's; a
reviewed overlay fills the gaps and renames the empire languages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
128 literals written directly in the quest sources, outside gameforge.*;
build_zh_quest_inline.py patches them in GBK before make.py (qc) on the server.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
40250 quests say gameforge.<quest>.<key>, loaded by game from
share/locale/<locale>/translate.lua at start. build_zh_translate_lua.py
lays the reviewed data/zh_40250/quest_translate_zh.tsv over the English
file line by line (nested tables kept), re-wraps at the quest window
width, and writes GBK with 0x5C trail bytes doubled. Deployed on 203;
blacksmith dialog shows Chinese.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The character window's tabs and stat labels (VIT/INT/Character Status,
Status/Abilities/...) are baked into locale/<xx>/ui/windows/windows.dds;
the zh build only overlaid text keys, so they stayed English. The folder
is now replaced as a whole (its .sub files index its own atlas).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>