CPython opens the stdlib zip with its own stdio, so it needs a real path.
On the desktop res:// is a directory and globalize_path() is enough; in an
exported build res:// is inside the PCK, which nothing outside Godot reads.
make_stdlib_zip.py now also writes <out>.sha256
mtpython_stdlib_project copies python27.zip + .sha256 into project/
(gitignored), and both export presets' include_filter lists them, so
they enter the PCK — checked with --export-pack
extension/src/python_stdlib.{h,cpp} (Metin2Python.stdlib_path in
GDScript): reads the bytes out of the PCK, writes
user://python27.zip.part, hashes the file as written against the
shipped digest, then renames. A sandbox copy is reused only when it
matches, so a first start killed mid-copy and a zip replaced by a new
build both re-stage instead of feeding zipimport a torn file.
PythonHost::SetDefaultStdLibPath / DefaultStdLibPath() answer with that
path ($MT_PYTHON_STDLIB still wins). python_stdlib.cpp is the only unit
that knows res:// / user://; port_platform stays godot-free.
Also fixes the Windows gate, which step 3b broke: without mtpython the
MinGW build compiled UserInterface/StdAfx.h (it includes ScriptLib/StdAfx.h,
as the original PCH does). port/CMakeLists.txt excludes that header and
PythonPackModule.cpp with ScriptLib, and platform/CMakeLists.txt excludes
platform/ScriptLib/ the same way.
Not done: on-device staging. The macOS test drives the mobile path with
force_stage=true, and nothing in the app boot calls it yet — the
interpreter only starts in the process with 2V0.
gates: python_stdlib_test.gd PASS (in-place path, staging, sha256, bytes
equal res://, no .part, ZIPReader finds encodings/__init__.py, no re-copy
on a second call, corrupted copy re-staged) · macOS ctest 27/27 ·
mingw + android + ios port_platform compile clean · port_map.py check 0
errors · key leak check 8/8 none.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
step 3a — 标准库:
tools/py_embed/make_stdlib_zip.py packs the vendored Lib/ into
<build>/python27.zip (397 modules, 6876547 bytes, ZIP_STORED — the zlib
module is trimmed out of our CPython, so zipimport cannot inflate).
The mtpython_stdlib target builds it; py_embed_test and the launcher test
both run against it.
platform/ScriptLib/PythonHost sets the embedding flags before
Py_Initialize and, after it, puts the zip on sys.path and re-registers
encodings.search_function with codecs — 2.7 builds the codec registry
once, at startup, so replacing sys.path afterwards needs it back.
step 3b — pack 模块:
UserInterface/PythonPackModule.cpp copied verbatim; packExist/packGet/
initpack read root/ and uiscript/ through CEterPackManager, i.e. through
asset_io. The CHINA_CRYPT_KEY block in that unit is CAccountConnector's
and is kept #if 0 until the login slice (2V1). UserInterface/StdAfx.h is
a documented partial mirror — the original is the whole client's PCH.
The launcher test now runs initpack() as RunMainScript does (its first
line), reads system.py / uiscript / locale text back out of the packs, and
confirms cp1252 decoding works off the zip. system.py still stops at
"No module named app" — the C++ modules are the 2V0 slice.
gates: port_map.py check 0 errors · key leak check 8/8 none · macOS ctest
27/27 · android + ios port_platform compile clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Link mtpython into port_logic and copy 40250's ScriptLib launcher across:
PythonLauncher, PythonUtils and PythonMarshal, plus the 12 forwarding headers
that make its `#include <Python-2.7/*>` lines compile unchanged. symtable.h
forward-declares mod_ty rather than including Python-ast.h, whose one-word
macros (Delete, Module, Set, Print) collide with EterLib/Pool.h — the same
clash 40250 sidestepped by commenting out PySymtable_Build.
Two `// PORT:` edits: `unsigned char(val)` is an MSVC extension (PythonUtils.cpp,
twice), and PyObject_AsCharBuffer wants a Py_ssize_t* (TraceFunc).
port_python_launcher_test drives the launcher in the order UserInterface.cpp
does (:241-434): Create(), __DEBUG__/__COMMAND_LINE__, TRUE/FALSE, a CRLF script
through RunMemoryTextFile, a .pyc through RunCompiledFile, then RunFile reading
system.py out of the real pack. It stops at `ImportError: No module named app`,
i.e. the first C++ module RunMainScript registers — that is the 2V0 slice, and
the stdlib behind it is step 3. The host flags (Py_NoSiteFlag and friends) sit
in the test for now; step 3 moves them into the platform layer.
port-map statuses are set only for what the test actually executes: 10 of 12
launcher functions and 4 of 11 marshal ones (the small-.pyc path delegates to
CPython's own reader, so the ported r_object stays unreached). PythonUtils
compiles but nothing calls it until the binding modules arrive, so it stays TODO.
Windows has no mtpython yet, so port_logic drops ScriptLib and the shims there.
Tests: macOS ctest 27/27 incl. port.python_launcher; port_logic (with ScriptLib)
also compiles for android arm64 (NDK API 24) and ios arm64.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
tools/asset_manifest.py records path/size/sha256 of pack/Index, every .eix/.epk
and Eternexus/root/*.msm (audit/assets/40250-client.json). The gate script sets
MT_ASSETS_STRICT=1, verifies the manifest, runs the native pack/proto tests and
four Godot tests, and fails on a missing client, a mismatch or a skip.
MT_40250_CLIENT now comes from the environment for the native tests too.
remote_player_test accepts both weighted WAIT variants (wait/wait_1).
PORT-PLAN §5 records the 2D status.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
proto.cpp reads the 40250 MIPX/MMPT tables with the ported CLZO/TEA (156-byte
TItemTable, 255-byte SMobTable), replacing the m2dev XChaCha20 236/335 reader.
Names follow CItemData::GetName / GetMonsterName (szLocaleName, cp1252).
GDScript callers load AssetRoot.locale_file() = pack://locale/en/<name>, which
makes the EterPack chain runtime-reachable; port-map entries for the functions
a coverage run hit move to PORTED/ADAPTED.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- Mirror the remaining non-Python 2V3 closure headers (98 more, 173 total): EffectLib,
EterGrnLib, SpeedTreeLib, SphereLib, PRTerrainLib, EterImageLib, EterBase/Poly, cipher/tea,
EterLib Grp*/IME/Input/MSWindow/StateManager, GameLib actor/map/race headers, EterPack.
- SDK shims: granny.h, SpeedTreeRT.h, imm.h, Dimm.h (the SDK MIDL header, not mirrored),
dinput/d3dx8 additions; D3D8 render-state enums, FVF macros and the COM resource hierarchy;
more Win32 GDI/handle types with layout static_asserts.
- PORT edits for MSVC-permissive code (typename, friend visibility, <algorithm>, pointer→uintptr_t)
and PRTerrainLib/StdAfx.h dropping the ScriptLib/Python include.
- port_logic links the vendored cryptopp/minilzo.
- extension/src/platform: port_platform target with 103 generated stub files (1917 function
stubs, 146 static members) from the new platform_stub.py (clang -ast-dump-filter);
MT_PLATFORM_STUB() marks every unimplemented body. libmtgodot links port_platform and
port_gate.sh builds it.
Gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
76 closure headers (EterBase, EterLocale, EterPack, EterLib, GameLib, MilesLib,
EffectLib, SphereLib, EterImageLib) copied by the new port_copy.py (CP949->UTF-8,
LF, include-path case only); platform-class headers go to the mirror path too, as
the interface platform/ implements. Six manual `// PORT:` edits (Random, Singleton,
Pool, Stl, Utils, FlyTarget).
- common/D3D8Types.h: D3D8 value types with SDK values/layout, opaque COM interfaces
- common/shim/sdk (d3d8/d3dx8/mss) on every platform, common/shim/win32 off Windows
- Win32Types/Win32Crt: HRESULT, GUID, LARGE_INTEGER, LOGFONT/TEXTMETRIC, _atoi64,
CRITICAL_SECTION on std::recursive_mutex
- header gate prepends each library's StdAfx.h (40250's precompiled header)
port_gate: macOS, Android, iOS, Windows (mingw) PASS; Linux BLOCKED (no toolchain).
ScriptLib/EterPythonLib/UserInterface wait for 2P (their StdAfx includes Python).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
D3DXVECTOR2/3/4, D3DXMATRIX, D3DXQUATERNION, D3DXPLANE, D3DXCOLOR with
d3dx8math.inl operator semantics, plus the D3DX* functions the 2V3 slice
logic uses. Covered by port.common; port_gate passes on macOS, Android,
iOS and Windows (mingw).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>