Files

58 lines
2.2 KiB
GDScript

extends SceneTree
const EffectPlayer = preload("res://fx/effect_player.gd")
var failures := 0
func check(ok: bool, label: String) -> void:
if not ok:
failures += 1
printerr("FAIL: " + label)
func _init() -> void:
call_deferred("run")
func run() -> void:
var fx := EffectPlayer.new()
fx.build({"particles": [{"particle": {"BillboardType": 3, "ColorOperationType": 4}}]})
var material: Material = fx._emitters[0].material_override
check(material is ShaderMaterial, "LIE no longer uses camera-facing StandardMaterial")
if material is ShaderMaterial:
check(material.get_shader_parameter("billboard_mode") == 4, "horizontal custom billboard selected")
if DisplayServer.get_name() != "headless":
await pixels(material)
fx.free()
print("effect_lie_test: failures=%d" % failures)
quit(1 if failures else 0)
func pixels(material: ShaderMaterial) -> void:
var viewport := SubViewport.new()
viewport.size = Vector2i(96, 96)
viewport.own_world_3d = true
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var environment := WorldEnvironment.new()
environment.environment = Environment.new()
environment.environment.background_mode = Environment.BG_COLOR
environment.environment.background_color = Color.BLACK
viewport.add_child(environment)
var image := Image.create(2, 2, false, Image.FORMAT_RGBA8)
image.fill(Color.WHITE)
material.set_shader_parameter("albedo_texture", ImageTexture.create_from_image(image))
var mesh := MeshInstance3D.new()
mesh.mesh = QuadMesh.new()
mesh.mesh.size = Vector2(1.5, 1.5)
mesh.material_override = material
viewport.add_child(mesh)
var camera := Camera3D.new()
camera.projection = Camera3D.PROJECTION_ORTHOGONAL
camera.size = 3
viewport.add_child(camera)
for top in [true, false]:
camera.position = Vector3(0, 3, 0) if top else Vector3(0, 0, 3)
camera.look_at(Vector3.ZERO, Vector3.FORWARD if top else Vector3.UP)
await process_frame
await RenderingServer.frame_post_draw
var pixels := viewport.get_texture().get_image()
var lit := 0
for y in 96:
for x in 96:
if pixels.get_pixel(x, y).r > 0.5: lit += 1
check(lit > 1500 if top else lit < 100, "horizontal quad visibility top=%s pixels=%d" % [top, lit])
viewport.free()
await process_frame