228 lines
8.8 KiB
GDScript
228 lines
8.8 KiB
GDScript
# fx_test —— P5:.mse 解析 + EffectPlayer 构建 headless 自检。
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# godot --headless --path project --script fx_test.gd
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extends SceneTree
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const Mse = preload("res://fx/mse.gd")
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const Mde = preload("res://fx/mde.gd")
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const EffectPlayer = preload("res://fx/effect_player.gd")
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const EffectRegistry = preload("res://fx/effect_registry.gd")
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const FIXTURE := """
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BoundingSphereRadius 120.000000
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BoundingSpherePosition 0.000000 0.000000 100.000000
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Group Particle
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{
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StartTime 0.000000
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List TimeEventPosition
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{
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0.000000 "MOVING_TYPE_DIRECT" 8.000000 0.000000 25.000000
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}
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Group EmitterProperty
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{
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MaxEmissionCount 5
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CycleLength 0.400000
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CycleLoopEnable 1
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LoopCount 2
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EmitterShape 3
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EmittingRadius 10.000000
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List TimeEventLifeTime
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{
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0.000000 0.077320
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}
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List TimeEventSizeX
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{
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0.000000 64.000000
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}
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}
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Group ParticleProperty
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{
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SrcBlendType 5
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DestBlendType 2
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BillboardType 1
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RotationSpeed 500.000000
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List TimeEventScaleX
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{
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0.000000 1.000000
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1.000000 0.000000
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}
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List TimeEventColorRed { 0.000000 0.886275 }
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List TimeEventColorGreen { 0.000000 0.086275 }
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List TimeEventColorBlue { 0.000000 0.239216 }
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List TimeEventAlpha
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{
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0.000000 0.710000
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0.864103 0.000000
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}
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List TextureFiles { "bottom_under.dds" }
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}
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}
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Group Particle
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{
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StartTime 0.200000
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Group EmitterProperty
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{
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MaxEmissionCount 10
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EmitterShape 3
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EmittingRadius 20.0
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EmitterAdvancedType 1
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EmitterEmitFromEdgeFlag 1
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}
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Group ParticleProperty
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{
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SrcBlendType 5
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DestBlendType 4
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BillboardType 4
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}
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}
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Group Light
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{
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StartTime 0.100000
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Duration 0.500000
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LoopFlag 0
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LoopCount 0
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MaxRange 300.000000
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AmbientColor 0.100000 0.200000 0.300000 1.000000
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DiffuseColor 0.800000 0.400000 0.100000 1.000000
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Attenuation0 0.000000
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Attenuation1 0.100000
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Attenuation2 0.000000
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List TimeEventRange
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{
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0.000000 0.000000
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0.500000 1.000000
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}
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}
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"""
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var _fail := 0
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func _ck(c: bool, m: String) -> void:
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if not c:
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_fail += 1
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printerr("FAIL: " + m)
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func _init() -> void:
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_test_parser()
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_test_builder()
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_test_mde()
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_test_registry()
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if _fail == 0:
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print("PASS: fx_test (.mse parser + EffectPlayer + registry)")
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quit(0)
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else:
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printerr("%d check(s) failed" % _fail)
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quit(1)
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func _test_parser() -> void:
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var m := Mse.new()
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var s := m.parse_text(FIXTURE)
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_ck(m.last_error == "", "parse: no error (%s)" % m.last_error)
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_ck(abs(float(s.bsphere_r) - 120.0) < 0.01, "bsphere radius")
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_ck(s.bsphere_pos == Vector3(0, 0, 100), "bsphere pos = (0,0,100)")
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_ck(s.particles.size() == 2, "2 Particle groups (%d)" % s.particles.size())
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var p0: Dictionary = s.particles[0]
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_ck(abs(p0.start_time) < 0.01, "p0 start_time 0")
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_ck(p0.position.size() == 1 and String(p0.position[0][1]) == "MOVING_TYPE_DIRECT", "p0 TimeEventPosition row parsed with quoted enum")
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_ck(int(p0.emitter.get("MaxEmissionCount")) == 5, "p0 emitter MaxEmissionCount 5")
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_ck(int(p0.emitter.get("EmitterShape")) == 3, "p0 EmitterShape 3")
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var scale_rows = p0.particle.get("TimeEventScaleX")
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_ck(scale_rows is Array and scale_rows.size() == 2 and float(scale_rows[1][1]) == 0.0, "p0 ScaleX list = 2 rows, last v=0")
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var tex = p0.particle.get("TextureFiles")
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_ck(tex is Array and tex.size() == 1 and String(tex[0][0]) == "bottom_under.dds", "p0 TextureFiles")
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_ck(abs(float(s.particles[1].start_time) - 0.2) < 0.01, "p1 start_time 0.2")
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_ck(s.lights.size() == 1, "1 SimpleLight group")
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_ck(abs(float(s.lights[0].duration) - 0.5) < 0.01 and s.lights[0].range.size() == 2, "light duration and range curve")
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func _test_builder() -> void:
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var m := Mse.new()
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var s := m.parse_text(FIXTURE)
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var fx: Node3D = EffectPlayer.new()
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get_root().add_child(fx)
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fx.build(s, "")
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_ck(fx._emitters.size() == 2, "EffectPlayer built 2 GPUParticles3D")
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var g0: GPUParticles3D = fx._emitters[0]
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_ck(g0.amount == 5, "emitter 0 amount = 5")
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_ck(abs(float(g0.get_meta("cycle_length", 0.0)) - 0.4) < 0.001, "emitter 0 cycle length = 0.4")
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_ck(bool(g0.get_meta("cycle_loop", false)), "emitter 0 cycle loop enabled")
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_ck(int(g0.get_meta("loop_count", 0)) == 2, "emitter 0 loop count = 2")
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_ck(abs(g0.lifetime - 0.07732) < 0.01, "particle lifetime is not replaced by cycle length")
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_ck(g0.process_material is ParticleProcessMaterial, "emitter 0 has process material")
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var pm: ParticleProcessMaterial = g0.process_material
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_ck(pm.emission_shape == ParticleProcessMaterial.EMISSION_SHAPE_SPHERE, "emitter 0 sphere emission (shape 3)")
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_ck(g0.material_override is StandardMaterial3D, "emitter 0 draw material")
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_ck((g0.material_override as StandardMaterial3D).blend_mode == BaseMaterial3D.BLEND_MODE_ADD, "src5/dst2 -> additive blend")
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_ck(float(fx._emitters[1].get_meta("start_time")) == 0.2, "emitter 1 start_time meta = 0.2")
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_ck(bool(fx._emitters[1].get_meta("emitter_emit_from_edge", false)), "emitter 1 edge emission metadata")
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_ck(int(fx._emitters[1].get_meta("emitter_advanced_type", -1)) == 1, "emitter 1 advanced type metadata")
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var pm1: ParticleProcessMaterial = fx._emitters[1].process_material
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_ck(pm1.emission_shape == ParticleProcessMaterial.EMISSION_SHAPE_SPHERE_SURFACE,
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"emitter 1 edge sphere uses surface emission")
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_ck(abs(pm1.spread - 180.0) < 0.01, "OUTER emitter uses radial-velocity fallback spread")
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_ck(fx._lights.size() == 1, "EffectPlayer built 1 OmniLight3D")
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fx.play()
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fx._process(0.11)
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_ck(fx._lights[0].visible, "SimpleLight becomes visible after start time")
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_ck(abs(fx._lights[0].omni_range - 0.06) < 0.02, "SimpleLight range follows TimeEventRange")
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var moving_rows: Array = [
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[0.0, "MOVING_TYPE_DIRECT", 0.0, 0.0, 0.0],
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[1.0, "MOVING_TYPE_BEZIER_CURVE", 100.0, 0.0, 0.0, 0.0, 100.0, 0.0],
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[2.0, "MOVING_TYPE_DIRECT", 200.0, 0.0, 0.0],
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]
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var direct_mid: Vector3 = fx._position_at(moving_rows, 0.5)
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var bezier_mid: Vector3 = fx._position_at(moving_rows, 1.5)
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_ck(abs(direct_mid.x - 0.5) < 0.001 and abs(direct_mid.y) < 0.001,
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"MOVING_TYPE_DIRECT interpolates in metres")
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_ck(abs(bezier_mid.x - 1.25) < 0.001 and abs(bezier_mid.z + 0.5) < 0.001 and abs(bezier_mid.y) < 0.001,
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"MOVING_TYPE_BEZIER_CURVE uses previous control point")
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fx.play()
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_ck(g0.emitting, "emitter 0 emitting after play() (start_time 0)")
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fx._process(0.81)
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_ck(not g0.emitting, "finite particle cycle stops after LoopCount cycles")
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fx.queue_free()
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func _test_registry() -> void:
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var assets := AssetRoot.path()
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if not DirAccess.dir_exists_absolute(assets):
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print(" (skip registry: no assets)")
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return
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var fxr := EffectRegistry.new()
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fxr.setup(assets)
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# 已知存在: PC/ymir work/pc/warrior/effect/geompung_3_sword.mse
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var p := fxr.resolve("PC/ymir work/pc/warrior/effect/geompung_3_sword.mse")
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if p == "":
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p = fxr.resolve("geompung_3_sword")
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_ck(p != "" and FileAccess.file_exists(p), "registry resolved a real .mse (%s)" % p)
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if p != "":
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var s := fxr.spec_for("PC/ymir work/pc/warrior/effect/geompung.mse")
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_ck(s.get("particles", []).size() > 0, "real .mse parsed to >=1 particle (%d)" % s.get("particles", []).size())
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var parent := Node3D.new()
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get_root().add_child(parent)
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var fx := fxr.spawn("PC/ymir work/pc/warrior/effect/geompung.mse", parent, true)
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_ck(fx != null and fx.get_parent() == parent, "spawn attached EffectPlayer")
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_ck(fx._mesh_nodes.size() > 0, "spawn built real .mde mesh instead of placeholder")
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if fx._mesh_nodes.size() > 0:
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var mn: Node3D = fx._mesh_nodes[0]
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_ck(int(mn.get_meta("mde_version", 0)) == 1, "real geompung.mde uses EffectData v1")
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_ck(mn.get_child_count() > 0 and mn.get_child(0) is MeshInstance3D, "mde geometry is MeshInstance3D")
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func _test_mde() -> void:
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var assets := AssetRoot.path()
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if not DirAccess.dir_exists_absolute(assets):
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print(" (skip mde: no assets)")
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return
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var path := assets.path_join("PC/ymir work/pc/warrior/effect/geompung.mde")
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if not FileAccess.file_exists(path):
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print(" (skip mde: fixture missing)")
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return
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var data := Mde.new()
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var mesh := data.parse_file(path)
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_ck(data.last_error == "", "mde parses EffectData v1 (%s)" % data.last_error)
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_ck(int(mesh.get("version", 0)) == 1, "mde version 1")
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_ck(int(mesh.get("geometry_count", 0)) == 3, "mde geometry count = 3")
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_ck(int(mesh.get("frame_count", 0)) == 2, "mde frame count = 2")
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var geometries: Array = mesh.get("geometries", [])
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_ck(geometries.size() == 3 and geometries[0].frames.size() == 2, "mde keeps every geometry frame")
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if geometries.size() > 0 and geometries[0].frames.size() > 0:
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var frame: Dictionary = geometries[0].frames[0]
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_ck(frame.vertices.size() == frame.uvs.size() and frame.vertices.size() > 0, "mde expands indexed vertices with UVs")
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