75 lines
3.0 KiB
GDScript
75 lines
3.0 KiB
GDScript
# inventory_test — 扩展装备位和腰带背包的协议坐标 / 锁格规则。
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extends SceneTree
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const InventoryUI = preload("res://ui/inventory_ui.gd")
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class FakeProto extends Node:
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func item(_vnum: int) -> Dictionary:
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return {"values": [4]}
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class FakeClient extends Node:
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var item_ops := []
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func use_item_to_item(sw: int, sc: int, tw: int, tc: int) -> bool:
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item_ops.append([sw, sc, tw, tc])
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return true
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var failed := 0
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func _check(ok: bool, message: String) -> void:
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if not ok:
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failed += 1
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printerr("FAIL: " + message)
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func _init() -> void:
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var inv := InventoryUI.new()
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_check(inv._to_wire(0) == [1, 0], "normal inventory uses INVENTORY cell")
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# 旧 11 格 wear(BODY..SHIELD)走 EQUIPMENT 窗(window=2, 零基 wear cell)。
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_check(inv._to_wire(90) == [2, 0], "wear body uses EQUIPMENT window cell 0")
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_check(inv._to_wire(100) == [2, 10], "wear shield uses EQUIPMENT window cell 10")
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# ENABLE_NEW_EQUIPMENT_SYSTEM 的 costume/ring/belt 留在 INVENTORY 窗全局 cell(GameType.h)。
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_check(inv._to_wire(109) == [1, 109], "costume body uses legacy global cell 109")
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_check(inv._to_wire(110) == [1, 110], "costume hair uses legacy global cell 110")
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_check(inv._to_wire(111) == [1, 111], "ring1 uses legacy global cell 111")
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_check(inv._to_wire(112) == [1, 112], "ring2 uses legacy global cell 112")
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_check(inv._to_wire(113) == [1, 113], "wear belt uses legacy global cell 113")
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_check(inv._to_wire(200) == [1, 152], "belt UI cell 0 uses global cell 152")
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_check(inv._to_wire(215) == [1, 167], "belt UI cell 15 uses global cell 167")
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inv.proto = FakeProto.new()
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inv.add_child(inv.proto)
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for i in 16:
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var cell := Panel.new()
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inv.add_child(cell)
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inv._cells[200 + i] = cell
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var eq := []
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for _i in 24:
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eq.append({"vnum": 0, "count": 0})
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eq[23] = {"vnum": 12345, "count": 1}
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inv._apply_belt_locks(eq)
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_check(not bool(inv._cells[200].get_meta("locked", true)), "grade 4 unlocks belt cell 0")
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_check(not bool(inv._cells[202].get_meta("locked", true)), "grade 4 unlocks belt cell 2")
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_check(bool(inv._cells[203].get_meta("locked", false)), "grade 4 locks belt cell 3 (needs 6)")
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_check(not bool(inv._cells[206].get_meta("locked", true)), "grade 4 unlocks belt cell 6")
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_check(bool(inv._cells[207].get_meta("locked", false)), "grade 4 locks belt cell 7 (needs 6)")
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var fake_client := FakeClient.new()
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inv.add_child(fake_client)
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inv.client = fake_client
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for index in [0, 1]:
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var item_cell := Panel.new()
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item_cell.set_meta("vnum", 100 + index)
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item_cell.set_meta("count", 2)
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inv.add_child(item_cell)
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inv._cells[index] = item_cell
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_check(inv._use_to_item(0, 1), "item-to-item intent accepted")
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_check(fake_client.item_ops == [[1, 0, 1, 1]], "item-to-item uses original inventory positions")
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inv._begin_combine(0)
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_check(inv._combine_from == 0, "shift selects combine source")
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inv._begin_combine(0)
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_check(inv._combine_from == -1, "shift same source cancels combine")
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inv.free()
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if failed == 0:
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print("PASS: inventory_test (extended equipment + belt mapping)")
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quit(0)
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else:
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quit(1)
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