Files
shenandClaude Sonnet 5 47baf6c0c6 Metin2 game client (P0–P11) + mobile asset pipeline
Networked client on the existing Godot 4.7 + libgr2 renderer:
- net: m2dev wire protocol (libsodium KX + XChaCha20), auth/select/game
  phases, EntityStore world model, ~all GC/CG headers. char create/delete,
  private shop / mall / cube, SHOP_GC_START_EX, guild, party (+ CG_PARTY_SET_STATE),
  quests, dragon soul, refine, safebox, exchange.
- UI: in-game windows migrated 1:1 from the reference uiscript/root .py —
  char status (/stat), inventory+equipment, select-item ([SELECT_ITEM] quest
  token), system-option + game-option + ESC system menu, private-shop 39-grid,
  party info board, shop tabs, atlas, minimap, quickbar, chat, …
- EterGrnLib polish: GR2 material blend/two-sided, LOD crossfade, motion-event
  dispatch, contact shadow, ray-AABB picking, weapon grip pre-transform.

Portable asset IO (A1) — all extension/libgr2/formats/mtproto reads routed
through godot::FileAccess (res:// PCK works on iOS/Android); standalone-lib
*_path() kept for the non-Godot CTests. AssetResolver + PropertyRegistry
switched to a baked index (bake_asset_index.gd) instead of std::filesystem.

Mobile builds: build-{android,ios}.sh, export-android.sh, pack-assets.sh,
gen-debug-keystore.sh. Assets ship as a zip mounted at runtime by
project/asset_pack.gd (adb push now; HTTP download is a drop-in later).

ctest 10/10, 34 GDScript suites, macOS/iOS/Android all build.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013EJxkHiNKS4kybHS3XKyAJ
2026-08-31 20:02:12 +09:00

22 lines
976 B
CMake
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# M0 工具。只依赖 libgr2。
add_executable(gr2dump gr2dump/main.cpp)
target_link_libraries(gr2dump PRIVATE xrender::libgr2)
add_executable(gr2fuzz gr2fuzz/main.cpp)
target_link_libraries(gr2fuzz PRIVATE xrender::libgr2)
# M2 门禁·主:libgr2 vs oracle 逐字段对拍(读 oracle/oracle.exe 产出的 .bin
add_executable(oracle_diff oracle_diff/main.cpp)
target_link_libraries(oracle_diff PRIVATE xrender::libgr2)
# bisectdump 每骨 world 3x3 的 det / shear / scale spread(查 dance_1 头塌陷)
add_executable(anim_probe anim_probe/main.cpp)
target_link_libraries(anim_probe PRIVATE xrender::libgr2)
# SHINSOO W0:一张地图的 load reportsetting / textureset / 区块二进制 / areadata
add_executable(map_probe map_probe/main.cpp)
target_link_libraries(map_probe PRIVATE xrender::formats)
# gr2dump --gltf 需要 tinygltfM0 T8 辅助、可延后):
# if(TARGET tinygltf) target_link_libraries(gr2dump PRIVATE tinygltf) endif()