- MtFrameRate setting (30 / 60 default / display max) as app.Get/SetFrameRateMode, with a "画面帧率" row injected into the system option dialog (mt_framerate); saved in the SDL pref path. - FrameRatePolicy in the live loop: 30 fps after 15 s without input (not while auto hunting), display switched to 60 Hz unless the highest mode, ADPF setPreferPowerEfficiency, vsync pacing when the display already runs at the target. --fps-mode / --idle-fps / --idle-after; --fps-cap / --refresh-rate still pin a test run. - Perf log: battery current/voltage/power, plugged, fps_mode, idle columns; perf_summary groups power by mode. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
462 lines
21 KiB
C++
462 lines
21 KiB
C++
#pragma once
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// Performance telemetry for the live client (--perf-log or MT_PERF_LOG=1).
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//
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// Every frame the host hands PerfLog the frame's wall times and the renderer's running totals; the
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// script thread's section times come from platform/EterBase/PerfCounters.h. Every interval (2 s) one CSV
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// row with the window's per-frame averages is appended to perf-YYYYMMDD-HHMMSS.csv and a short summary
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// goes to logcat (stderr on desktop). A frame over the hitch threshold additionally writes a "# hitch"
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// comment line with that frame's own breakdown.
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//
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// Files: Android <external files dir>/perf (/sdcard/Android/data/<package>/files/perf, pulled with
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// tools/pull_perf_logs.sh), desktop $MT_PERF_DIR or ./perf. The newest kKeepFiles files are kept.
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#include "platform/EterBase/PerfCounters.h"
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#include <SDL3/SDL.h>
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#include <algorithm>
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#include <chrono>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <ctime>
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#include <filesystem>
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#include <functional>
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#include <string>
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#include <vector>
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#if defined(__linux__) || defined(__ANDROID__)
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#include <sched.h>
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#include <unistd.h>
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#endif
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#ifdef __ANDROID__
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#include <dlfcn.h>
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#endif
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namespace native_perf {
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// Running totals the renderer keeps (VulkanWindow::Timings and its upload counters); PerfLog differences
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// them itself, so they never need resetting.
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struct RendererTotals {
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double sync_ms = 0, fence_ms = 0, prepare_ms = 0, geometry_upload_ms = 0, texture_upload_ms = 0;
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double submit_ms = 0, present_ms = 0, gpu_ms = 0;
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std::uint64_t gpu_samples = 0;
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std::uint64_t uploads = 0, uploaded_bytes = 0, texture_uploads = 0, texture_bytes = 0;
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// The last frame's counts.
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std::uint64_t draws = 0, skinned_draws = 0, ui_batches = 0, vertices = 0;
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const std::string* last_texture = nullptr; // name of the texture uploaded last
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};
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// One battery reading (android_perf::battery_power). power_mw < 0: unknown or on a charger.
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struct PowerSample {
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double current_ma = 0, voltage_mv = -1, power_mw = -1;
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bool plugged = false;
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};
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struct FrameInput {
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double frame_ms = 0; // whole loop iteration
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double app_ms = 0; // PythonBoot::UIUpdate: the script thread's Process() plus the baton handoff
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double host_ms = 0; // cursor sync, UIRender, audio pump
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double render_ms = 0; // VulkanWindow::render
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double pace_ms = 0; // sleep of the frame-rate cap (--fps-cap), outside frame_ms
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RendererTotals renderer;
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};
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class PerfLog {
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public:
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static constexpr double kIntervalS = 2.0;
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static constexpr double kHitchMs = 100.0;
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static constexpr int kKeepFiles = 10;
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static constexpr double kPowerSampleS = 0.25;
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static bool requested_by_env() {
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const char* env = std::getenv("MT_PERF_LOG");
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return env && *env && std::string(env) != "0";
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}
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bool enabled() const { return file_ != nullptr; }
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// Display refresh rate in Hz as the OS reports it now (Android Display.getRefreshRate), sampled
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// once per row; -1 when unknown.
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void set_refresh_rate_source(std::function<double()> source) { refresh_rate_ = std::move(source); }
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// The rate the system actually drives the app at (Android Choreographer); can be a divisor of refresh_hz.
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void set_render_rate_source(std::function<double()> source) { render_rate_ = std::move(source); }
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// Battery temperature in C (Android: the ACTION_BATTERY_CHANGED sticky intent; sysfs is SELinux-denied).
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void set_battery_source(std::function<double()> source) { battery_ = std::move(source); }
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// Sampled every kPowerSampleS and averaged over the row: one reading swings with each frame's burst.
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void set_power_source(std::function<PowerSample()> source) { power_ = std::move(source); }
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void set_fps_cap(int cap) { fps_cap_ = cap; }
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// The frame-rate setting (FrameRateMode.h) and whether the idle rate is in effect, as of the row's end.
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void set_frame_policy(int mode, bool idle) { fps_mode_ = mode; idle_ = idle; }
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const std::string& path() const { return path_; }
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// `context` goes into the file header (device, present mode, MSAA, size...).
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bool open(const std::string& context) {
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const std::string dir = directory();
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std::error_code ec;
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std::filesystem::create_directories(dir, ec);
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prune(dir);
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char stamp[32];
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const std::time_t now = std::time(nullptr);
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std::tm local{};
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localtime_r(&now, &local);
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std::strftime(stamp, sizeof(stamp), "%Y%m%d-%H%M%S", &local);
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path_ = dir + "/perf-" + stamp + ".csv";
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file_ = std::fopen(path_.c_str(), "w");
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if (!file_) {
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log("perf log: cannot write %s", path_.c_str());
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return false;
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}
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std::fprintf(file_, "# mt_native_render perf log %s\n# %s\n", stamp, context.c_str());
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std::fprintf(file_, "# per-frame averages over each %.0f s window; *_ms game sections run on the script thread "
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"inside app_ms; py_ms includes update_game/render_game\n", kIntervalS);
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std::fprintf(file_,
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"t_s,map,actors,frames,fps,refresh_hz,render_hz,fps_cap,frame_ms,frame_p95_ms,frame_max_ms,jank33,jank50,"
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"app_ms,process_ms,handoff_ms,net_ms,camera_ms,ui_update_ms,update_game_ms,render_begin_ms,ui_render_ms,"
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"render_game_ms,shadow_raster_ms,py_ms,py_calls,py_missing,host_ms,render_ms,pace_ms,sync_ms,fence_ms,"
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"prepare_ms,geo_upload_ms,tex_upload_ms,"
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"submit_ms,present_ms,gpu_ms,draws,skinned_draws,ui_batches,vertices,geo_uploads,geo_kb,tex_uploads,tex_kb,"
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"script_cpu,main_cpu,cpu_mhz,cpu_max_mhz,thermal,batt_c,rss_mb,batt_ma,batt_mv,power_mw,plugged,fps_mode,idle,"
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"last_texture\n");
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std::fflush(file_);
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MtPerf::Enabled() = true;
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MtPerf::Take();
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start_ = window_start_ = std::chrono::steady_clock::now();
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log("perf log: %s", path_.c_str());
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return true;
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}
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~PerfLog() {
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if (file_) std::fclose(file_);
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MtPerf::Enabled() = false;
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}
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// Call once per frame. `map_name` is only asked for when a row is written.
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template <typename MapName>
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void frame(const FrameInput& in, MapName&& map_name) {
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if (!file_) return;
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const MtPerf::SCounters game = MtPerf::Take();
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const RendererTotals& r = in.renderer;
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const RendererTotals& p = have_prev_ ? prev_ : r;
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Window f;
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f.frames = 1;
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f.frame_ms = in.frame_ms;
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f.app_ms = in.app_ms;
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f.host_ms = in.host_ms;
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f.render_ms = in.render_ms;
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f.pace_ms = in.pace_ms;
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for (int i = 0; i < MtPerf::SECTION_COUNT; ++i) f.game_ms[i] = game.ms[i];
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f.py_calls = game.calls[MtPerf::SECTION_PYTHON];
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f.py_missing = game.pyMissing;
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f.sync_ms = r.sync_ms - p.sync_ms;
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f.fence_ms = r.fence_ms - p.fence_ms;
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f.prepare_ms = r.prepare_ms - p.prepare_ms;
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f.geo_upload_ms = r.geometry_upload_ms - p.geometry_upload_ms;
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f.tex_upload_ms = r.texture_upload_ms - p.texture_upload_ms;
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f.submit_ms = r.submit_ms - p.submit_ms;
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f.present_ms = r.present_ms - p.present_ms;
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f.gpu_ms = r.gpu_ms - p.gpu_ms;
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f.gpu_samples = r.gpu_samples - p.gpu_samples;
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f.geo_uploads = r.uploads - p.uploads;
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f.geo_bytes = r.uploaded_bytes - p.uploaded_bytes;
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f.tex_uploads = r.texture_uploads - p.texture_uploads;
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f.tex_bytes = r.texture_bytes - p.texture_bytes;
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prev_ = r;
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have_prev_ = true;
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if (in.frame_ms >= kHitchMs) write_hitch(f, game);
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window_.add(f);
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frame_times_.push_back(in.frame_ms);
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draws_ = r.draws;
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skinned_draws_ = r.skinned_draws;
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ui_batches_ = r.ui_batches;
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vertices_ = r.vertices;
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if (f.tex_uploads && r.last_texture) last_texture_ = *r.last_texture;
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actors_ = game.actorCount;
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script_cpu_ = game.scriptCpu;
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const auto now = std::chrono::steady_clock::now();
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if (power_ && std::chrono::duration<double>(now - power_sampled_at_).count() >= kPowerSampleS) {
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power_sampled_at_ = now;
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const PowerSample sample = power_();
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power_sum_.current_ma += sample.current_ma;
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power_sum_.voltage_mv += sample.voltage_mv;
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if (sample.power_mw >= 0) {
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power_sum_.power_mw += sample.power_mw;
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++power_valid_;
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}
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power_sum_.plugged = power_sum_.plugged || sample.plugged;
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++power_samples_;
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}
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const double elapsed = std::chrono::duration<double>(now - window_start_).count();
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if (elapsed < kIntervalS) return;
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write_row(elapsed, map_name());
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power_sum_ = {};
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power_sum_.voltage_mv = 0;
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power_sum_.power_mw = 0;
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power_samples_ = power_valid_ = 0;
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window_ = {};
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frame_times_.clear();
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window_start_ = now;
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}
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private:
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struct Window {
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std::uint64_t frames = 0;
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double frame_ms = 0, app_ms = 0, host_ms = 0, render_ms = 0, pace_ms = 0;
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double game_ms[MtPerf::SECTION_COUNT] = {};
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std::uint64_t py_calls = 0, py_missing = 0;
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double sync_ms = 0, fence_ms = 0, prepare_ms = 0, geo_upload_ms = 0, tex_upload_ms = 0, submit_ms = 0;
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double present_ms = 0, gpu_ms = 0;
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std::uint64_t gpu_samples = 0;
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std::uint64_t geo_uploads = 0, geo_bytes = 0, tex_uploads = 0, tex_bytes = 0;
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void add(const Window& o) {
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frames += o.frames;
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frame_ms += o.frame_ms; app_ms += o.app_ms; host_ms += o.host_ms; render_ms += o.render_ms;
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pace_ms += o.pace_ms; fence_ms += o.fence_ms;
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for (int i = 0; i < MtPerf::SECTION_COUNT; ++i) game_ms[i] += o.game_ms[i];
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py_calls += o.py_calls; py_missing += o.py_missing;
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sync_ms += o.sync_ms; prepare_ms += o.prepare_ms; geo_upload_ms += o.geo_upload_ms;
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tex_upload_ms += o.tex_upload_ms; submit_ms += o.submit_ms; present_ms += o.present_ms;
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gpu_ms += o.gpu_ms; gpu_samples += o.gpu_samples;
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geo_uploads += o.geo_uploads; geo_bytes += o.geo_bytes;
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tex_uploads += o.tex_uploads; tex_bytes += o.tex_bytes;
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}
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};
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static std::string directory() {
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if (const char* env = std::getenv("MT_PERF_DIR"); env && *env) return env;
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#ifdef __ANDROID__
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if (const char* ext = SDL_GetAndroidExternalStoragePath(); ext && *ext) return std::string(ext) + "/perf";
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if (const char* internal = SDL_GetAndroidInternalStoragePath(); internal && *internal)
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return std::string(internal) + "/perf";
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#endif
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return "perf";
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}
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static void prune(const std::string& dir) {
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std::error_code ec;
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std::vector<std::filesystem::path> files;
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for (const auto& entry : std::filesystem::directory_iterator(dir, ec)) {
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const std::string name = entry.path().filename().string();
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if (name.rfind("perf-", 0) == 0 && entry.path().extension() == ".csv") files.push_back(entry.path());
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}
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std::sort(files.begin(), files.end());
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// Leave room for the file about to be opened.
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for (std::size_t i = 0; i + kKeepFiles <= files.size(); ++i) std::filesystem::remove(files[i], ec);
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}
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template <typename... Args>
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static void log(const char* format, Args... args) {
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#ifdef __ANDROID__
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SDL_Log(format, args...);
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#else
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std::fprintf(stderr, format, args...);
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std::fputc('\n', stderr);
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#endif
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}
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static int current_cpu() {
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#if defined(__linux__) || defined(__ANDROID__)
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return sched_getcpu();
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#else
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return -1;
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#endif
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}
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static long read_long(const char* path) {
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std::FILE* f = std::fopen(path, "r");
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if (!f) return -1;
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long value = -1;
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if (std::fscanf(f, "%ld", &value) != 1) value = -1;
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std::fclose(f);
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return value;
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}
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// Current clock of every CPU in MHz, "cpu0/cpu1/...", or "" where sysfs is closed.
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static std::string cpu_mhz() {
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std::string out;
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#if defined(__linux__) || defined(__ANDROID__)
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for (int cpu = 0; cpu < 16; ++cpu) {
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char path[96];
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std::snprintf(path, sizeof(path), "/sys/devices/system/cpu/cpu%d/cpufreq/scaling_cur_freq", cpu);
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const long khz = read_long(path);
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if (khz < 0) {
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if (cpu >= 8 || access(path, F_OK) != 0) break;
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continue;
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}
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if (!out.empty()) out += '/';
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out += std::to_string(khz / 1000);
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}
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#endif
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return out;
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}
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// Each cpufreq policy's current ceiling (scaling_max_freq): the vendor's thermal throttling shows up
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// here long before AThermal reports anything.
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static std::string cpu_max_mhz() {
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std::string out;
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#if defined(__linux__) || defined(__ANDROID__)
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for (int policy = 0; policy < 16; ++policy) {
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char path[96];
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std::snprintf(path, sizeof(path), "/sys/devices/system/cpu/cpufreq/policy%d/scaling_max_freq", policy);
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const long khz = read_long(path);
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if (khz < 0) continue;
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if (!out.empty()) out += '/';
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out += std::to_string(khz / 1000);
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}
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#endif
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return out;
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}
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// AThermal_getCurrentThermalStatus (API 30+, looked up at run time since minSdk is lower):
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// 0 none, 1 light, 2 moderate, 3 severe, 4 critical, 5 emergency, 6 shutdown; -1 unknown.
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static int thermal_status() {
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#ifdef __ANDROID__
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using Acquire = void* (*)();
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using Status = int (*)(void*);
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static void* manager = nullptr;
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static Status status = nullptr;
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static bool looked_up = false;
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if (!looked_up) {
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looked_up = true;
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if (void* lib = dlopen("libandroid.so", RTLD_NOW)) {
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const auto acquire = reinterpret_cast<Acquire>(dlsym(lib, "AThermal_acquireManager"));
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status = reinterpret_cast<Status>(dlsym(lib, "AThermal_getCurrentThermalStatus"));
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if (acquire && status) manager = acquire();
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}
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}
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if (manager && status) return status(manager);
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#endif
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return -1;
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}
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double battery_celsius() const {
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if (battery_) return battery_();
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#if defined(__linux__) || defined(__ANDROID__)
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const long tenths = read_long("/sys/class/power_supply/battery/temp");
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if (tenths > 0) return double(tenths) / 10.0; // -1: unreadable (SELinux on most phones)
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#endif
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return -1.0;
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}
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static double rss_mb() {
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#if defined(__linux__) || defined(__ANDROID__)
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std::FILE* f = std::fopen("/proc/self/statm", "r");
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if (!f) return -1.0;
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long pages = 0, resident = 0;
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const int read = std::fscanf(f, "%ld %ld", &pages, &resident);
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std::fclose(f);
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if (read == 2) return double(resident) * double(sysconf(_SC_PAGESIZE)) / (1024.0 * 1024.0);
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#endif
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return -1.0;
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}
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static std::string csv_field(std::string text) {
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for (char& c : text)
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if (c == ',' || c == '\n' || c == '\r') c = ' ';
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return text;
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}
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void write_row(double elapsed_s, const std::string& map) {
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const Window& w = window_;
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if (!w.frames) return;
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const double n = double(w.frames);
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std::vector<double> sorted = frame_times_;
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std::sort(sorted.begin(), sorted.end());
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const double p95 = sorted[std::min(sorted.size() - 1, std::size_t(0.95 * double(sorted.size())))];
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int jank33 = 0, jank50 = 0;
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for (double ms : frame_times_) {
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jank33 += ms > 33.4;
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jank50 += ms > 50.0;
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}
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const auto g = [&](MtPerf::ESection s) { return w.game_ms[s] / n; };
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const double fps = n / elapsed_s;
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const double gpu = w.gpu_samples ? w.gpu_ms / double(w.gpu_samples) : 0.0;
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const double t = std::chrono::duration<double>(std::chrono::steady_clock::now() - start_).count();
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const std::string mhz = cpu_mhz();
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const std::string max_mhz = cpu_max_mhz();
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const int thermal = thermal_status();
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const double batt = battery_celsius();
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const double rss = rss_mb();
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const int main_cpu = current_cpu();
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const double refresh = refresh_rate_ ? refresh_rate_() : -1.0;
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const double render_rate = render_rate_ ? render_rate_() : -1.0;
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const double ns = double(power_samples_);
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const double batt_ma = power_samples_ ? power_sum_.current_ma / ns : -1.0;
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const double batt_mv = power_samples_ ? power_sum_.voltage_mv / ns : -1.0;
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// Only when every sample of the row was off the charger.
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const double power_mw = power_valid_ && power_valid_ == power_samples_ ? power_sum_.power_mw / ns : -1.0;
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std::fprintf(file_,
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"%.1f,%s,%d,%llu,%.1f,%.1f,%.1f,%d,%.2f,%.2f,%.2f,%d,%d,"
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"%.2f,%.2f,%.2f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,"
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|
"%.3f,%.3f,%.3f,%.1f,%.1f,%.3f,%.2f,%.2f,%.2f,%.2f,"
|
|
"%.2f,%.3f,%.3f,"
|
|
"%.3f,%.3f,%.2f,%llu,%llu,%llu,%llu,%.2f,%.1f,%.2f,%.1f,"
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"%d,%d,%s,%s,%d,%.1f,%.0f,%.0f,%.0f,%.0f,%d,%d,%d,%s\n",
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t, csv_field(map).c_str(), actors_, (unsigned long long)w.frames, fps, refresh, render_rate, fps_cap_, w.frame_ms / n,
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p95, sorted.back(), jank33, jank50,
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w.app_ms / n, g(MtPerf::SECTION_PROCESS), (w.app_ms - w.game_ms[MtPerf::SECTION_PROCESS]) / n,
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g(MtPerf::SECTION_NETWORK), g(MtPerf::SECTION_CAMERA), g(MtPerf::SECTION_UI_UPDATE),
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g(MtPerf::SECTION_UPDATE_GAME), g(MtPerf::SECTION_RENDER_BEGIN), g(MtPerf::SECTION_UI_RENDER),
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|
g(MtPerf::SECTION_RENDER_GAME), g(MtPerf::SECTION_SHADOW_RASTER), g(MtPerf::SECTION_PYTHON),
|
|
double(w.py_calls) / n,
|
|
double(w.py_missing) / n, w.host_ms / n, w.render_ms / n, w.pace_ms / n, w.sync_ms / n, w.fence_ms / n,
|
|
w.prepare_ms / n, w.geo_upload_ms / n, w.tex_upload_ms / n,
|
|
w.submit_ms / n, w.present_ms / n, gpu, (unsigned long long)draws_, (unsigned long long)skinned_draws_,
|
|
(unsigned long long)ui_batches_, (unsigned long long)vertices_, double(w.geo_uploads) / n,
|
|
double(w.geo_bytes) / 1024.0 / n, double(w.tex_uploads) / n, double(w.tex_bytes) / 1024.0 / n,
|
|
script_cpu_, main_cpu, mhz.c_str(), max_mhz.c_str(), thermal, batt, rss, batt_ma, batt_mv, power_mw,
|
|
int(power_sum_.plugged), fps_mode_, int(idle_), csv_field(last_texture_).c_str());
|
|
std::fflush(file_);
|
|
if (!w.tex_uploads) last_texture_.clear();
|
|
log("perf fps=%.1f @%.0fHz/%.0f cap=%d frame=%.1f/p95 %.1f/max %.1f jank33=%d | app=%.1f (upd=%.1f rnd=%.1f "
|
|
"shadow=%.1f py=%.1f) | render=%.1f (sync=%.1f fence=%.1f prep=%.1f up=%.1f/%.1f) pace=%.1f gpu=%.1f | "
|
|
"draws=%llu actors=%d map=%s thermal=%d batt=%.1f cpu=%s max=%s tex_uploads=%.2f | pwr=%.0fmW %.0fmA%s mode=%d%s "
|
|
"last_tex=%s",
|
|
fps, refresh, render_rate, fps_cap_, w.frame_ms / n, p95, sorted.back(), jank33, w.app_ms / n,
|
|
g(MtPerf::SECTION_UPDATE_GAME), g(MtPerf::SECTION_RENDER_GAME), g(MtPerf::SECTION_SHADOW_RASTER),
|
|
g(MtPerf::SECTION_PYTHON), w.render_ms / n, w.sync_ms / n, w.fence_ms / n, w.prepare_ms / n,
|
|
w.geo_upload_ms / n, w.tex_upload_ms / n, w.pace_ms / n, gpu, (unsigned long long)draws_, actors_,
|
|
map.c_str(), thermal, batt, mhz.c_str(), max_mhz.c_str(), double(w.tex_uploads) / n, power_mw, batt_ma,
|
|
power_sum_.plugged ? " plugged" : "", fps_mode_, idle_ ? " idle" : "", last_texture_.c_str());
|
|
}
|
|
|
|
void write_hitch(const Window& f, const MtPerf::SCounters& game) {
|
|
const double t = std::chrono::duration<double>(std::chrono::steady_clock::now() - start_).count();
|
|
std::fprintf(file_,
|
|
"# hitch t=%.2f frame=%.1f app=%.1f process=%.1f net=%.1f camera=%.1f ui_update=%.1f update_game=%.1f "
|
|
"ui_render=%.1f render_game=%.1f shadow=%.1f py=%.1f host=%.1f render=%.1f sync=%.1f prepare=%.1f geo_upload=%.1f(%llu) "
|
|
"tex_upload=%.1f(%llu, %.0f KB) submit=%.1f present=%.1f\n",
|
|
t, f.frame_ms, f.app_ms, game.ms[MtPerf::SECTION_PROCESS], game.ms[MtPerf::SECTION_NETWORK],
|
|
game.ms[MtPerf::SECTION_CAMERA], game.ms[MtPerf::SECTION_UI_UPDATE], game.ms[MtPerf::SECTION_UPDATE_GAME],
|
|
game.ms[MtPerf::SECTION_UI_RENDER], game.ms[MtPerf::SECTION_RENDER_GAME],
|
|
game.ms[MtPerf::SECTION_SHADOW_RASTER], game.ms[MtPerf::SECTION_PYTHON],
|
|
f.host_ms, f.render_ms, f.sync_ms, f.prepare_ms, f.geo_upload_ms, (unsigned long long)f.geo_uploads,
|
|
f.tex_upload_ms, (unsigned long long)f.tex_uploads, double(f.tex_bytes) / 1024.0, f.submit_ms, f.present_ms);
|
|
}
|
|
|
|
std::FILE* file_ = nullptr;
|
|
std::string path_;
|
|
std::chrono::steady_clock::time_point start_{}, window_start_{};
|
|
Window window_;
|
|
std::vector<double> frame_times_;
|
|
RendererTotals prev_;
|
|
bool have_prev_ = false;
|
|
std::uint64_t draws_ = 0, skinned_draws_ = 0, ui_batches_ = 0, vertices_ = 0;
|
|
int actors_ = 0, script_cpu_ = -1;
|
|
int fps_cap_ = 0;
|
|
std::function<double()> refresh_rate_;
|
|
std::function<double()> render_rate_;
|
|
std::function<double()> battery_;
|
|
std::function<PowerSample()> power_;
|
|
std::chrono::steady_clock::time_point power_sampled_at_{};
|
|
PowerSample power_sum_{0, 0, 0, false};
|
|
int power_samples_ = 0, power_valid_ = 0;
|
|
int fps_mode_ = -1;
|
|
bool idle_ = false;
|
|
std::string last_texture_;
|
|
};
|
|
|
|
} // namespace native_perf
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