Files
mtgodot-poc/audit/port-map/GameLib/ActorInstanceData.cpp.json
T
shenleiandClaude Opus 5.5 62b6e23bfc port 2V2-b: GamePhase dispatch consumes the Entergame burst
PythonNetworkStreamPhaseGame/PhaseGameActor/PhaseGameItem/Command,
NetworkActorManager and PythonChat/PythonChatModule are ported verbatim and
dispatched at runtime; the 2V0 chat stub module is removed and initChat()
runs before initnet() as in 40250. InstanceBase, PythonCharacterManager and
GameLib ActorInstance/RaceData/RaceManager compile but stay TODO until
2V2-c/d wire them.

Units not ported yet get their singletons from PythonBoot's GameSingletons
(CPythonApplication member order) and platform/pending stand-ins generated
by platform_stub.py pending; const char* stand-ins return "".

port.login_flow's fake server now sends the CInputLogin::Entergame order
(actor insert, NPC positions, PHASE_GAME, land list, time, channel, greet
notice, ping) and a TraceError observer asserts no unknown packet header.
port.login_live passes against the real server for 10 s of game phase.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 18:20:57 +09:00

45 lines
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JSON

{
"reference": "GameLib/ActorInstanceData.cpp",
"reference_sha256": "c8f4c28eeeac19e4d827d1c742477e46d2780acff230af49b74c668aac14a701",
"priority": "P1",
"contracts": [],
"functions": {
"CActorInstance::GetVirtualID": {
"status": "TODO"
},
"CActorInstance::SetVirtualID": {
"status": "TODO"
},
"CActorInstance::UpdateAttribute": {
"status": "TODO"
},
"CActorInstance::__CreateAttributeInstance": {
"status": "TODO"
},
"CActorInstance::GetRace": {
"status": "TODO"
},
"CActorInstance::SetRace": {
"status": "TODO"
},
"CActorInstance::SetHair": {
"status": "TODO"
},
"CActorInstance::SetShape": {
"status": "TODO"
},
"CActorInstance::ChangeMaterial": {
"status": "TODO"
},
"CActorInstance::GetPartItemID": {
"status": "TODO"
},
"CActorInstance::SetSpecularInfo": {
"status": "TODO"
},
"CActorInstance::SetSpecularInfoForce": {
"status": "TODO"
}
}
}