Port the ActorInstance*/InstanceBase* siblings plus GameUtil, FlyTarget, PhysicsObject, GameEventManager, WeaponTrace, MapUtil and lineintersect_utils verbatim and drop their pending stand-ins; CGameEventManager and CPythonSystem join PythonBoot in CPythonApplication member order. Root cause of the intermittent Loading-phase header 7: TPlayerSkill::tNextRead is time_t, 32-bit in 40250 (_USE_32BIT_TIME_T) but 64-bit on LP64, so SKILL_LEVEL (76) was read as 2551 bytes instead of 1531. Packet.h now uses LONG with a static_assert, and the fake server sends SKILL_LEVEL in Loading. The fake server's CHARACTER_ADD now uses CHAR_TYPE_PC; port.login_flow asserts the main instance exists with race 0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
81 lines
2.4 KiB
JSON
81 lines
2.4 KiB
JSON
{
|
|
"reference": "GameLib/ActorInstanceRotation.cpp",
|
|
"reference_sha256": "3705d581bf935985e3b0df1709cf94ee07afaaaf65698d1b4b25a1c3a334be80",
|
|
"priority": "P0",
|
|
"contracts": [],
|
|
"functions": {
|
|
"CActorInstance::SetXYRotation": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetXYRotation"
|
|
]
|
|
},
|
|
"CActorInstance::SetRotation": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetRotation"
|
|
]
|
|
},
|
|
"CActorInstance::BlendRotation": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::BlendRotation"
|
|
]
|
|
},
|
|
"CActorInstance::SetAdvancingRotation": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::SetAdvancingRotation"
|
|
]
|
|
},
|
|
"CActorInstance::RotationProcess": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::RotationProcess"
|
|
]
|
|
},
|
|
"CActorInstance::LookAtFromXY": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAtFromXY"
|
|
]
|
|
},
|
|
"CActorInstance::LookAt": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookAt"
|
|
]
|
|
},
|
|
"CActorInstance::LookWith": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::LookWith"
|
|
]
|
|
},
|
|
"CActorInstance::GetRotation": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotation"
|
|
]
|
|
},
|
|
"CActorInstance::GetTargetRotation": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetTargetRotation"
|
|
]
|
|
},
|
|
"CActorInstance::GetRotatingTime": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetRotatingTime"
|
|
]
|
|
},
|
|
"CActorInstance::GetAdvancingRotation": {
|
|
"status": "PORTED",
|
|
"impl": [
|
|
"extension/src/port/GameLib/ActorInstanceRotation.cpp:CActorInstance::GetAdvancingRotation"
|
|
]
|
|
}
|
|
}
|
|
}
|