GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
293 lines
8.5 KiB
JSON
293 lines
8.5 KiB
JSON
{
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"reference": "GameLib/MapManager.cpp",
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"reference_sha256": "6e20512dcbe73aeb9d49300667ce460bbd21bf4697a75a0d96fa1b57e7c8a4ff",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CMapManager::IsMapOutdoor": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::IsMapOutdoor"
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]
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},
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"CMapManager::GetMapOutdoorRef": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetMapOutdoorRef"
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]
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},
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"CMapManager::CMapManager": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::CMapManager"
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]
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},
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"CMapManager::~CMapManager": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::~CMapManager"
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]
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},
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"CMapManager::IsSoftwareTilingEnable": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::IsSoftwareTilingEnable"
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]
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},
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"CMapManager::ReserveSoftwareTilingEnable": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::ReserveSoftwareTilingEnable"
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]
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},
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"CMapManager::Initialize": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::Initialize"
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]
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},
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"CMapManager::Create": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::Create"
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]
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},
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"CMapManager::Destroy": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::Destroy"
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]
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},
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"CMapManager::Clear": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::Clear"
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]
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},
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"CMapManager::AllocMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::AllocMap"
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]
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},
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"CMapManager::LoadProperty": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::LoadProperty"
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]
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},
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"CMapManager::LoadMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::LoadMap"
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]
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},
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"CMapManager::IsMapReady": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::IsMapReady"
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]
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},
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"CMapManager::UnloadMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::UnloadMap"
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]
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},
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"CMapManager::UpdateMap": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::UpdateMap"
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]
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},
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"CMapManager::UpdateAroundAmbience": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::UpdateAroundAmbience"
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]
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},
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"CMapManager::GetHeight": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetHeight"
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]
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},
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"CMapManager::GetTerrainHeight": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetTerrainHeight"
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]
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},
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"CMapManager::GetWaterHeight": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetWaterHeight"
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]
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},
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"CMapManager::BeginEnvironment": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::BeginEnvironment"
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],
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"note": "40250 verbatim except the ApplyLight tag: (DWORD)mc_pcurEnvironmentData becomes (DWORD)(uintptr_t) (a 64-bit pointer does not narrow implicitly); only compared for equality, as in 40250.",
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"test": "project/python_game_render_test.gd"
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},
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"CMapManager::EndEnvironment": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::EndEnvironment"
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]
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},
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"CMapManager::SetEnvironmentData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::SetEnvironmentData"
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]
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},
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"CMapManager::SetEnvironmentDataPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::SetEnvironmentDataPtr"
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]
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},
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"CMapManager::ResetEnvironmentDataPtr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::ResetEnvironmentDataPtr"
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]
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},
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"CMapManager::BlendEnvironmentData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::BlendEnvironmentData"
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]
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},
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"CMapManager::RegisterEnvironmentData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::RegisterEnvironmentData"
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]
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},
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"CMapManager::GetCurrentEnvironmentData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetCurrentEnvironmentData"
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]
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},
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"CMapManager::GetEnvironmentData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetEnvironmentData"
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]
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},
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"CMapManager::RefreshPortal": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::RefreshPortal"
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]
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},
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"CMapManager::ClearPortal": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::ClearPortal"
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]
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},
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"CMapManager::AddShowingPortalID": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::AddShowingPortalID"
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]
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},
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"CMapManager::AllocEnvironmentData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::AllocEnvironmentData"
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]
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},
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"CMapManager::DeleteEnvironmentData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::DeleteEnvironmentData"
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]
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},
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"CMapManager::LoadEnvironmentData": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::LoadEnvironmentData"
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]
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},
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"CMapManager::GetShadowMapColor": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetShadowMapColor"
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]
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},
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"CMapManager::GetRenderedSplatNum": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetRenderedSplatNum"
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]
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},
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"CMapManager::GetRenderedGraphicThingInstanceNum": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetRenderedGraphicThingInstanceNum"
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]
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},
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"CMapManager::GetNormal": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetNormal"
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]
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},
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"CMapManager::isPhysicalCollision": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::isPhysicalCollision"
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]
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},
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"CMapManager::isAttrOn": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::isAttrOn"
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]
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},
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"CMapManager::GetAttr": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetAttr"
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]
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},
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"CMapManager::SetTerrainRenderSort": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::SetTerrainRenderSort"
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]
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},
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"CMapManager::SetTransparentTree": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::SetTransparentTree"
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]
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},
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"CMapManager::GetTerrainRenderSort": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetTerrainRenderSort"
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]
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},
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"CMapManager::GetBaseXY": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::GetBaseXY"
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]
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},
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"CMapManager::__LoadMapInfoVector": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/GameLib/MapManager.cpp:CMapManager::__LoadMapInfoVector"
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]
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}
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}
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}
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