GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
93 lines
2.5 KiB
JSON
93 lines
2.5 KiB
JSON
{
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"reference": "PRTerrainLib/TextureSet.cpp",
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"reference_sha256": "91c61efbd2f3622b6a8706206b4d5163605960190391af040b6e5a5c6ad57872",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CTextureSet::CTextureSet": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::CTextureSet"
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]
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},
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"CTextureSet::~CTextureSet": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::~CTextureSet"
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]
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},
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"CTextureSet::Initialize": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::Initialize"
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]
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},
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"CTextureSet::Create": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::Create"
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]
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},
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"CTextureSet::Load": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::Load"
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]
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},
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"CTextureSet::Clear": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::Clear"
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]
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},
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"CTextureSet::AddEmptyTexture": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::AddEmptyTexture"
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]
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},
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"CTextureSet::GetTextureCount": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::GetTextureCount"
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]
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},
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"CTextureSet::GetTexture": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::GetTexture"
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]
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},
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"CTextureSet::SetTexture": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::SetTexture"
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]
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},
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"CTextureSet::Reload": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::Reload"
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]
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},
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"CTextureSet::AddTexture": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::AddTexture"
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]
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},
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"CTextureSet::RemoveTexture": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::RemoveTexture"
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]
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},
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"CTextureSet::Save": {
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"status": "PORTED",
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"impl": [
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"extension/src/port/PRTerrainLib/TextureSet.cpp:CTextureSet::Save"
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]
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}
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}
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}
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