Files
mtgodot-poc/audit/port-map/GameLib/MapOutdoorCharacterShadow.cpp.json
T
shenleiandClaude Opus 5.5 2ead95756e port: CMapOutdoor + PythonBackground + minimap (1:1 40250)
GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet,
PythonBackground(+Module) and ColorTransitionHelper ported verbatim;
pending stand-ins and background module stubs removed. Hand edits:
BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the
file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot
draws the terrain). RecordingDevice gains textures, buffers and render
targets; orthographic draws become UI commands so CPythonMiniMap's
masked tiles show through minimap_image_filter in python_ui_surface.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 03:50:09 +09:00

47 lines
2.2 KiB
JSON

{
"reference": "GameLib/MapOutdoorCharacterShadow.cpp",
"reference_sha256": "9d8b6f7d0271d13cc7d6209e34ccac1f6ca52b22606ede69348ee2b2a6dd35c6",
"priority": "P4",
"contracts": [],
"functions": {
"CMapOutdoor::SetShadowTextureSize": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::SetShadowTextureSize"
],
"note": "40250 body verbatim, kept in the platform file beside the render-to-texture pass it serves (Begin/End are platform no-ops).",
"test": "extension/tests/port_login_flow_test.cpp"
},
"CMapOutdoor::CreateCharacterShadowTexture": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::CreateCharacterShadowTexture"
],
"note": "40250 body verbatim, kept in the platform file beside the render-to-texture pass it serves (Begin/End are platform no-ops).",
"test": "extension/tests/port_login_flow_test.cpp"
},
"CMapOutdoor::ReleaseCharacterShadowTexture": {
"status": "ADAPTED",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::ReleaseCharacterShadowTexture"
],
"note": "40250 body verbatim, kept in the platform file beside the render-to-texture pass it serves (Begin/End are platform no-ops).",
"test": "extension/tests/port_login_flow_test.cpp"
},
"CMapOutdoor::BeginRenderCharacterShadowToTexture": {
"status": "DIVERGENT",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::BeginRenderCharacterShadowToTexture"
],
"note": "Returns false: the render-to-texture character shadow pass is not drawn (RecordingDevice drops off-screen render targets); callers skip the pass as when 40250 fails to begin it."
},
"CMapOutdoor::EndRenderCharacterShadowToTexture": {
"status": "DIVERGENT",
"impl": [
"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::EndRenderCharacterShadowToTexture"
],
"note": "No-op, paired with BeginRenderCharacterShadowToTexture returning false."
}
}
}