GameLib map/area/terrain units, PRTerrainLib Terrain/TextureSet, PythonBackground(+Module) and ColorTransitionHelper ported verbatim; pending stand-ins and background module stubs removed. Hand edits: BeginEnvironment's pointer tag via uintptr_t, LoadWaterMap reads the file's 32-bit longs. Terrain draw passes stay platform no-ops (Godot draws the terrain). RecordingDevice gains textures, buffers and render targets; orthographic draws become UI commands so CPythonMiniMap's masked tiles show through minimap_image_filter in python_ui_surface. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
47 lines
2.2 KiB
JSON
47 lines
2.2 KiB
JSON
{
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"reference": "GameLib/MapOutdoorCharacterShadow.cpp",
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"reference_sha256": "9d8b6f7d0271d13cc7d6209e34ccac1f6ca52b22606ede69348ee2b2a6dd35c6",
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"priority": "P4",
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"contracts": [],
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"functions": {
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"CMapOutdoor::SetShadowTextureSize": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::SetShadowTextureSize"
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],
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"note": "40250 body verbatim, kept in the platform file beside the render-to-texture pass it serves (Begin/End are platform no-ops).",
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"test": "extension/tests/port_login_flow_test.cpp"
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},
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"CMapOutdoor::CreateCharacterShadowTexture": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::CreateCharacterShadowTexture"
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],
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"note": "40250 body verbatim, kept in the platform file beside the render-to-texture pass it serves (Begin/End are platform no-ops).",
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"test": "extension/tests/port_login_flow_test.cpp"
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},
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"CMapOutdoor::ReleaseCharacterShadowTexture": {
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"status": "ADAPTED",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::ReleaseCharacterShadowTexture"
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],
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"note": "40250 body verbatim, kept in the platform file beside the render-to-texture pass it serves (Begin/End are platform no-ops).",
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"test": "extension/tests/port_login_flow_test.cpp"
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},
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"CMapOutdoor::BeginRenderCharacterShadowToTexture": {
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"status": "DIVERGENT",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::BeginRenderCharacterShadowToTexture"
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],
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"note": "Returns false: the render-to-texture character shadow pass is not drawn (RecordingDevice drops off-screen render targets); callers skip the pass as when 40250 fails to begin it."
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},
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"CMapOutdoor::EndRenderCharacterShadowToTexture": {
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"status": "DIVERGENT",
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"impl": [
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"extension/src/platform/GameLib/MapOutdoorCharacterShadow.cpp:CMapOutdoor::EndRenderCharacterShadowToTexture"
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],
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"note": "No-op, paired with BeginRenderCharacterShadowToTexture returning false."
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}
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}
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}
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